I’ve been tinkering a lot with talents for the past week or so. Granted, my gear is not great, and I’m curious to see how the stat priority shakes out for balance going forward. There’s been a lot of talk about stellar flare being semi-required to keep the 3 dots going, which most folks seem to find less than pleasurable, myself included. So for 3 dots, the other options are a short one procced off of mushrooms, popping cat to spread rake (kind of a PITA, but instant AE dot), or getting the “free” stellar flare from Incarn/CA, or getting Astral Smolder.
I’ve been playing with that last one, and because of the way eclipse interacts with starfire, you can keep that ticking quite a lot. I’ve also talented into Balance of all Things to keep the crits up, and get about 50% crit rate on starfire. That does mean the only time I cast wrath is to get back into eclipse.
Gonna probably roll with this for now (leveling). Seems to test out about as well as hardcasting stellar flare to keep the dots going, as far as dps goes, probably just picking up globals to drop starfires instead of refreshing dots. Still on the fence about Circle of Life and Death, as it’s a nice bump to dot damage, and by extension, shooting stars. It just makes the rotation feel even more tedious.