Priests have the best suite of runes, bar none. They were due a dud.
best suite of runes, bar none. They were due a dud.
Actually, we get a solid rune in that slot, both for shadow and disc. Have fun competing with our healing with divine aegis and CoH as hybrid holy.
I’m not here to argue about other peoples’ runes thanks
there no rethinking a week before a phase releases… that time was months ago
He says it’s “boring”. Okay. Well…
In another thread people were complaining about how the rotation isn’t going to allow Balance to weave in an additional spell, like Insect Swarm, due to the fact that you really can’t afford to waste GCDs on it. Being able to refresh your dot duration means you’ll be casting your dots less, which means you can now weave in Insect Swarm.
…which makes some people happy, but not the forums!
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You’re thinking the threat about Insect Swarm at level 60. This isn’t about level 60 runes, it’s about level 50 runes. At level 50, you can’t get Insect Swarm yet unless you don’t have Moonkin Form, which no one will do. In phase 3, Insect Swarm won’t be in the rotation, so it’s not really relevant to what we’re talking about here.
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The people having that discussion were myself and Zovolt, above. We are aware of the dynamics, thanks.
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A big issue with balance runes is that the spec was so dysfunctional that the runes we’re getting are more or less Eclipse+fixes to a bunch of things that used to really suck. It has worked to make a bad spec viable, and has given us a new rotation that is fun to play. But now, we’re at the point where the rotation and scaling are more or less OK, and if they aren’t, they should be adjusted by changing the numerous runes we have explicitly made to do this.
Let’s consider Mages, who started SoD an extremely powerful and complete class. Their runes have given them an entirely new role, several new nukes that they can use to explore new builds they couldn’t do before (like fire/frost builds), and more. It would be nice if we could pick up some new toys to play with instead of every rune being a relatively boring -mana cost, +scaling, or copy of another spell we already had. Starsurge started out being that way but was beyond dumb so they rightfully nerfed it. Now it’s just yet another % modifier for Starfire.
The last thing we need is runes that give us replacements for actual talents or runes dedicated to making a spell we already had do the thing it should have always done in the first place. Just make the talents good, and make the spells good, then give us runes that are cool.
Let’s consider Mages
I’m not here to argue about other peoples’ runes thanks
You said it yourself.
… This is just wildly out of context. I meant that if you want to complain about your class’ runes not being good enough, you can make a thread for that.
Don’t see how that’s true. We already cast Wrath potentially more than any other spell during our rotation (2 to 3 with NG), and generally at least as much as Starsurge and Starfire (2 each per 12-second cycle).
I don’t think it’s confirmed how the duration extension works either, as in if it’s +18 and +9 seconds to the respective DoT durations or if it just refreshes up to a maximum of their original duration. Either way can introduce complications to optimal casting sequence.
Yeah, this is the other thing. Extending the DoTs adds more Wrath to the rotation, but Wrath is already used a lot. We still can only cast Starfire once per 6 seconds. This actually makes the rotation much less interactive
Assuming it works by stacking to 30 sec:
Starsurge->Moonfire->Sunfire->Starfire
then
Starsurge->Starfire->Wrath Wrath (Wrath)
Starsurge->Starfire->Wrath Wrath (Wrath)
Starsurge->Starfire->Wrath Wrath (Wrath)
Starsurge->SUNFIRE! → Starfire-> (Wrath)
Starsurge->Starfire->Wrath Wrath (Wrath)
Starsurge->MOONFIRE! → Starfire Wrath (Wrath)
Or something like this anyway. If it caps that’ll be awful to plan.
Did we get a single new active aside from… Gore? Efflorescence sort of counts, I guess.
Yikes Rune update.
Yeah, it’s a pretty bad one. Not exactly inspiring me for phase 3 lol
Just give druids Convoke.
Oh, and hurricane /s
Yeah, but that’s just a modification of an existing spell. I think everyone else got desireable new actives and we didn’t.
I don’t think it’s confirmed how the duration extension works either, as in if it’s +18 and +9 seconds to the respective DoT durations or if it just refreshes up to a maximum of their original duration. Either way can introduce complications to optimal casting sequence.
It’s in the language of the rune. extension = add seconds on to the DoT/Hot
If it was a refresh it would say refresh the DoT/Hot.
Don’t see how that’s true. We already cast Wrath potentially more than any other spell during our rotation (2 to 3 with NG), and generally at least as much as Starsurge and Starfire (2 each per 12-second cycle).
Wrath is only cast once on rotations with faerie fire, and in the future if we add insect swarm, which is likely imo, then it would go down to a single wrath and, zero wraths on faerie fire rotations. It’s not a big deal right now outside of eclipse feeling like it never gets fully utilized, but I almost guarantee it would’ve become an issue later on had this rune not been implemented or some other solution found,
I don’t think anybody does lol
I totally misunderstood your last post. My bad. Sleep deprived and hitting the hay now.
I’ll tell you one thing, I’m really excited to show our warlocks whose boss when it comes to aoe’ing trash packs with hurricane, assuming it’s real.
Is it really going to be that much improvement? 100% of nothing is still nothing.
Goes from 100 damage with 0.03 spell power coefficient to 200 damage with 0.06 spell power coefficient essentially.
Still 900 mana per cast with the reduction.
I’m not big on what AoE looks like for others at 50 but it doesn’t seem too great.
Might be better than Warlock after the nerfs to Lake of Fire but Mages will no doubt still be dominant.
Still better than nothing, but losing a rune slot for it instead of it being baseline feels poor.
Still feels like every rune is just an attempt to fix another issue of the class that should have just been sorted first.
Doesn’t feel fun to get “now you’re AoE ability isn’t useless” instead of actual spells and abilities like Treant.
In another thread people were complaining about how the rotation isn’t going to allow Balance to weave in an additional spell, like Insect Swarm, due to the fact that you really can’t afford to waste GCDs on it. Being able to refresh your dot duration means you’ll be casting your dots less, which means you can now weave in Insect Swarm
To be fair that’s just the issue of Balance in general, everything is just a small fix towards a pre-existing issue, some of which were instigated by other runes.
It’s poor forethought and lack of balancing outside of runes. (Which other classes like Shaman received)
We get 3 runes to address our mana (barely), 2 runes to address damage (which both cause their own rotational issues), and now require another rune to address the caused rotational issues from those other runes.
It just doesn’t feel like the spec actually gets anything in the long run.