Balance Druid Feedback: Midnight Beta - Updated 12/9

There have been a lot of changes made in last week’s build. After having had time to play with both these changes and the initial Balance Druid changes in both raid and Mythic+ encounters, we wanted to update the feedback we posted initially during Alpha. We appreciate you taking the time to consider our feedback and we look forward to seeing how Balance Druid continues to evolve in Midnight and beyond!

Before we get into specifics, we wanted to make a point to say that the current iteration of Balance Druid on Beta is one of the most fun iterations that we have played/tested in a long time. After the changes last week, a build emerged taking talents like Starweaver and Touch the Cosmos with Hail of Stars. This has created a positive feedback loop that is focused on free spenders increasing the duration of Solstice leading to more Shooting Stars damage, which has always been a far more interesting loop than having our focus be on generators.


Starweaver

As mentioned, Starweaver has come back into play, and the gameplay of alternating your spenders back and forth with a proc feels very good. It also fills a hole that has been present in Balance’s rotation ever since the removal of Pulsar where there has been limited moment-to-moment decision making except for “press cooldown on cooldown”. If changes are made to take Starweaver out of play without something else to fill its shoes, it would hinder the current fun of the spec.

  • Starweaver’s return is supported by a few changes working together. The reduced AP generation increases the value of free spender procs which, when talented into Hail of Stars, compounds on buffs to Shooting Stars and the new tier set 2-piece. This also has the added benefit of maintaining the importance of our DoTs in a more elegant and interesting way than our previous mastery.
  • The amount of passive buffs to Starfall in the talent tree has pushed it ahead slightly as the preferred spender in ST over Starsurge, which plays well into Starweaver. While having Starfall be better on ST can be an issue, ideally any tuning done to correct this is done in a way that doesn’t impact the essence of what makes the build fun to play.

New Talent Feedback

Total Eclipse: This 2-point talent is currently a raw 10%/20% chance to proc both Eclipses and does not operate on a “stacked-deck” system.

  • This leads to very inconsistent outcomes without providing any compensatory moment of excitement. Historically, the spec has felt frustrating when too much of our throughput is RNG or outside of our control, especially when it is purely RNG instead of a proc that we can actually react to and play around.
  • The positioning of this 2-point node also makes it a pretty undesirable pick and is only competitive due to the general lack of power in the bottom third of our talent tree.

Elune’s Challenge/Nature’s Grace: This choice node being moved into the second tier of our talent tree was an improvement, but it still doesn’t seem to quite hit on its identity.

  • Nature’s Grace was originally implemented as a talent that would help us get back into Eclipse faster, shortening the cast time of 2 generators after leaving Eclipse. This was effective in the previous Eclipse system where it took 2 spells to get us into Eclipse, but with the new system it seems to be almost entirely out of place.

  • Elune’s Challenge seems like an attempt at a successor to Nature’s Grace in the new Eclipse, but it currently doesn’t feel like it hits the mark. Often at the end of Eclipse, you are fighting against procs in order to spend down AP enough to proc the effect which can feel frustrating without an impactful enough payoff as a reward.

Umbral Embrace: The current iteration of this talent is effectively just a passive increase to generator damage similar to Umbral Intensity. Its position in the tree feels like it could warrant a more engaging interaction that keeps a focus on generators being periodically meaningful, while incorporating spenders similar to the effect provided by the Dragonflight Season 1 2-piece, Gathering Starstuff.

Meteor Storm: This talent succeeds in filling a space where Balance struggled throughout War Within when it comes to raid encounters with sporadic priority add spawns. Adding this into a choice node with Aethereal Kindling helps provide meaningful choice in how you approach an encounter.

Wild Mushroom: Last week’s nerfs to Sunseeker Mushroom and subsequent buff to Wild Mushroom were well received, as Wild Mushroom has historically provided very little damage relative to other options and in some cases has been a damage loss to press even when talented. The current iteration on beta provides an engaging button to press, allowing for slight burst AOE or funnel depending on the situation.


Cooldowns

  • The changes to Whirling Stars and Potent Enchantments are very good and have helped a bit in alleviating the “cooldown planning fatigue” the spec has been experiencing. There are still a couple of instances where talents can make certain cooldowns not align perfectly. Early Spring still desyncs Force of Nature from the rest of your cooldowns and forces reliance on Control of the Dream to “make it work” while Elune’s Guidance desyncs Convoke from Celestial Alignment after 3 uses. Elune’s Guidance’s main issue is that the 60 second version of Convoke has just been simply too weak to be taken and has never had a framework of other cooldowns to support it.

  • Lowering the dmg buff from Harmony of the Grove addresses the overly front-loaded and cooldown dependent damage profile that we have had for all of The War Within. Reducing the focus on these damage windows allows for more agency outside of cooldowns and opens up an opportunity to create more gameplay interactions beyond just pressing Treants/Celestial Alignment/Convoke as all of our damage.

  • The change to Bounteous Bloom is good, with the node maintaining the choice between a more powerful cooldown versus a lower duration cooldown.


Elune’s Chosen

  • Elune’s Chosen is intended to focus on either Fury of Elune or New Moons as the center piece of attention for the spec. However, due how Atmospheric Exposure interacts with Fury of Elune and the overall gameplay of New Moon, this has never been a real choice. New Moon’s lengthy cast time and multi-stage design fundamental conflicts with our shorter cooldown windows and heavily punishes movement in key moments. We realize that fixing this issue is tricky, since buffing the New Moon spells could see the talent be taken for Keeper of the Grove builds instead while still not seeing play for Elune’s Chosen.
  • Elune’s Chosen suffered from a lack of focused identity since its introduction in The War Within. Talents like Lunar Amplification signaled a playstyle focused on using nature spells to build up powerful arcane spells, while talents like Lunar Calling and Lunation focused on spamming Starfire to reduce the cooldown on New Moon or Fury of Elune. With the recent changes committing fully to the Lunar Calling playstyle, there are some concerns from players given that the focus on spamming Starfire has never been very exciting, and is actively bad whenever taken outside of Mythic+. We hope that with the hero tree now delving fully into Lunar Calling, that steps can be taken to make this feel more exciting. The new talent Penumbral Swell, increasing the damage buff from Lunar Eclipse by 3% is also virtually identical to the Arcane Affinity talent in the Lunation choice node which increases your Arcane damage by 3%.

Bugs

  • During the intermission for Belo’ren in mythic raid testing you were unable to Sunfire the Egg.

  • Elune’s Challenge sometimes activates above 40AP when an Eclipse ends, the way to replicate this is unknown.

  • The duration of Solstice hard resets to 6 seconds whenever you enter an Eclipse even if you have the current duration is more than 6 seconds from getting free spender procs with Hail of Stars talented.

  • Meteorites will damage and pull any targeted enemy, regardless of range, whenever talented and Starfall is active.

  • There is some inconsistency with Force of Nature targeting fountain bosses like Dimensius in Manaforge or Vorasius in The Voidspire where your Treants won’t cast Moonfire on the boss.

28 Likes

Just gonna take some time to write up my thoughts having played around with Balance Druid on the alpha for a couple weeks.

Eclipse

What I’m writing about here is Eclipse being a maintenance buff that you are effectively chasing 100% uptime on and how it feels to maintain it. Blizzard did change Eclipse to have less uptime. You’ll start out with ~90+% uptime and then it’ll fall down to 70% or so as time goes on. Ultimately this isn’t about the raw percentage of uptime, but more involved with how it feels.

The two-charge system is nice, and I think most would prefer to keep it. We have many modifier effects tied to Eclipse such as Ascendant Eclipses, Balance of All Things, and Starlord, just to name a few. These modifiers though rarely change how you play inside your Eclipses and provide very minimal actual gameplay changes, making the spec more or less play the same in and out of Eclipse. This makes the spec very boring.

Pressing Eclipse and Celestial Alignment individually feels non impactful in ways that other classes feel like you get something different. There’s never a part of Celestial Alignment or Eclipse in which you FEEL stronger. Total Eclipse is a good example of this. I think Total Eclipse is a REALLY cool talent, but Total Eclipse should feel like you procced Celestial Alignment, when in reality Celestial Alignment feels like you procced Eclipse. Neither Eclipse or CA feel like they have enough rotational impact or lets call it gameplay warping impact to feel good.


Rotational Payoff

There is a lack of a high moment in the rotation at this current time. A lot of this can be seen as due to Eclipse, but I think it's a byproduct of both Eclipse and Celestial Alignment. I wrote this above in the Eclipse section, but I really want to drive home the fact that it doesn't feel like im popping off when I press either Eclipse or Celestial Alignment currently. I think Ascendant Eclipses damage proc is a super cool way of making Eclipse feel valuable to press on GCD, but I'm talking more about the supplemental talents surrounding Eclipse not doing their part. The spec is pretty procless all together, but it creates a situation where it lacks depth in a way that most other WOW specs have it. Maybe this would feel better if Starweaver was a more core part of the kit. Maybe this would feel better if our hero talents impacted our rotation in meaningful ways. There are many ways to tackle it, but the lack of a high moment in the kit has been present since the removal of Pulsar coming into The War Within. Pulsar created depth and something that you're trying to play towards, where as now it's fairly nonexistant. We're kind of lacking stuff that is super cool.

Anti-Synergy

Talking about gameplay within Eclipse for a moment—right now, there are talents that work in direct opposition to one another regarding how you’re supposed to play through an Eclipse.

Ascendant Eclipses, Balance of All Things, and Starlord all want you to spend Astral Power at the very beginning of the Eclipse.

Elune’s Challenge and Harmony of the Heavens both want you to spend Astral Power at the end of the Eclipse.

These create a strange dynamic with no consistency in where you’re supposed to spend Astral Power. I generally think these should be aligned to one or the other—are you more powerful at the beginning or the end of your Eclipse? Having nodes that affect you when exiting Eclipse makes less sense given the recent design changes.


Overall Thoughts

I love the vision for the spec itself, and I think it’ll be much more enjoyable than in War Within. Eclipse desperately needed an overhaul, and while there are still problems with near-permanent uptime, most Balance Druids I talk to are much more enthusiastic about the future of this spec compared to TWW. Everything feels fixable. The Mastery: Astral Invocation changes are also super promising, and they seem to give us a future that’s more appropriately tuned for raid.

Balance has been in a weird state where it’s been terrible in Raid but OP in M+, with no real way to solve this since Dragonflight’s launch. The Mastery certainly wasn’t helping. This change should help us across all game modes. I think we still lack a true high moment in the rotation—when you feel like you’re doing something different or really popping off—but these changes certainly make the spec feel better. I’d give these changes 7.5/10, and I see the vision to make Eclipse much better and make this spec as fun as it has been previously.

13 Likes

Hopefully now that beta has launched, we will see more focus on iterating the spec. There is a lot of potential for the spec with the new stated design goals, and I’m excited to see where they go with it.

1 Like

Legions full moon was a nice interesting filler, back when it use to actually do damage and be baseline.

3 Likes

I am a resto druid main who dabbles in balance to level. So take this post with that grain of salt. Leveling as balance in midight has been ok, but the eclipse mechanic has been painful. There are times when I only want the lunar eclipse to be active, but I need to weave in wraths for faster astral power, and there are times when I need solar eclipse but I need to weave in starfire for aoe damge. The issue is that Eclipse changes based on whatever the last spell used was. Then outside of eclipse states, the damage feels meh and survivability has been hindered somewhat by the loss of renewal. Outside of shifting into bear form for frenzied rejuvenation, regrowth just tickles my health bar to the point that I have to spam like 8 of them to get back to a decent state.

I have 2 suggestions. The first is very simple: make both eclipses their own button that shares charges. This way, players don’t have to micromanage the last spell they used to keep it active.

The second suggestion is a bit more work, but I think it would make the overall spec better. Personally, I think each eclipse would be better as a stance. Nerf their output and benefits to be something more in line with a permanent state. Then add an Empowered Eclipse mechanic that could be triggered by Convoke or Incarnation, which could grant both eclipse states or just enhance the current state the player is in. But this enhanced version would be stronger than the regular stance to open up damage windows.

Heya, back with some feedback regarding the changes to Balance Druid in the Alpha/Beta so far. It’s a bit of a long one, so bear with me please :owl:

Talents

Eclipse

  • Feels bad being on the GCD because you can’t start your Eclipse window gameplay right away
  • Maybe should be off the GCD, similar to a mini CD like Subtlety Rogue Shadow Dance

Celestial Alignment

  • Maybe make it have a 2 minute CD baseline, does not feel like a good CD right now
  • Remove Whirling Stars (two charge system on both Eclipse and CA feels redundant) and replace with something that makes a 2 minute Celestial Alignment impactful/stronger
  • Choice node again 1 min weaker Orbital Strike (maybe with a shorter duration like Whirling Stars?) which is AoE and applies Stellar Flare. Also please take Orbital Strike off the GCD, Whirling Stars is as well

Sunseeker Mushroom / Wild Mushroom

  • Please remove Sunseeker Mushroom, it was just a bandaid to guarantee Waning Twilight uptime which was removed and does not add anything to the spec
  • Instead do something interesting with Wild Mushroom

Touch of the Cosmos

  • The gameplay flow feels weird, as you would press a spender regardless if it procs or not, there is no pooling or gameplay involved.
  • Replace with Starweaver to feed into the Hail of Stars node?

Astral Communion

  • Placement feels weird and unimpactful, might be better as a capstone with the implementation of the S1 Dragonflight Tier Set (free Starsurge/Starfall on entering Eclipse), also feeding into Hail of Stars if talented

Starlord

  • might still get cancelaura’d because you still spend sometimes outside of Eclipse until you enter the next one and don’t want to waste a stack, not sure about this one

Sculpt the Stars

  • completely passive and just a simulation decision, please replace this with something interesting

Total Eclipse

  • Feels unimpactful regarding gameplay apart from higher Astral damage because of both Eclipse buffs
  • Could be cool if it procced a redesigned Celestial Alignment on occasion

Starweaver/Rattle the Stars

  • Please remove Rattle the Stars, it’s completely passive and replace it with something that competes with Starweaver for M+ while Starweaver is the Single Target / Low Target Count choice

Nature’s Grace/Elune’s Challenge

  • Both don’t really make sense with the current Eclipse implementation and uptime
  • Elunes Challenge can’t really be played around as long as huge Astral Power procs like Orbit Breaker or Touch of the Cosmos exist, as you might proc a free spender with Touch of the Cosmos right as you are about to leave Eclipse and just wanted to spend enough Astral Power to meet the threshold of Elune’s Challenge

Fury of Elune/New Moon

  • could be higher up in the tree and need a new identity, especially New Moon as it does not fit into the rotation currently
  • maybe make Full Moon a conditional replacement for Starsurge similar to Frost Mage Frostbolt => Glacial Spike? After 30 Shooting Stars Starsurge comes Full Moon (Orbit Breaker redesign?)

Umbral Embrace

  • Right now many procs get munched/overwritten because there is far less Eclipse uptime. Would rather see something like “Spending Astral Power has a chance to cause your next Wrath or Starfire cast during an Eclipse to become Astral and deal additional damage. Stacks up to 3 times”) to ensure that spending feels worthwhile, sort of like a “Primordial Arcaníc Pulsar lite version”
  • Had a cool visual in one of the early Dragonflight Beta builds, maybe bring that back to make it visually impactful

Harmony of the Heavens

  • Too passive and not noticeable as a capstone, could be removed and Astral Communion with DragonFlight Season 1 Tier Set implementation (free spender on entering Eclipse) could maybe go there?

Elune’s Guidance

  • Incarnation version needs something extra, just lower Astral Power cost on spenders does not feel interesting enough
  • 1 Min Convoke suffers from misaligned CD windows because of Whirling Stars, Force of Nature and the whole Control of the Dream fiasko

Denizen of the Dream

  • Could use a more modern visual and could so something more interesting
  • Spitball suggestion: Upon reaching 3 stacks of Starlord you summon a Faerie Dragon?

Radiant Moonlight

  • Could be good if New Moon found a new niche

Hero Talents

Keeper of the Grove

  • Dream Surge could be attached to Starsurge (maybe AoE Starsurge) instead of proccing on weaker generators
  • It is sometimes hard so spend all 3 stacks with generators in a CD window, especially when you also channel a 4 second Convoke
  • Control of the Dream, Early Spring and the Potent Enchantments cooldown reduction nodes make cooldown management unintuitive and clunky
  • Capstone feels a bit bland because it’s just 24% more dmg
  • lacks VFX/visual feedback

Elune’s Chosen

  • Lunar Calling removes the whole mechanic of thinking about Eclipse, please get rid of it
  • None of the choice nodes are a choice because the whole tree is about Fury of Elune uptime because of Lunation cooldown reduction and Starfire
  • Lunation feels really weird, would be better in my opinion if it was tied to spending Astral Power instead of spamming Arcane spells
  • lacks VFX apart from Fury of Elune beams

Thank you for reading.

I think the direction of Balance Druid is much more clearer than in TWW and previously, and the remaining issues seem like they could be fixed before launch with a few tweaks and talent shuffles/reworks.

The core gameplay is already solid but lacks a bit of coherence with parts of the talent tree and somewhat of a big payoff moment. I hope those issues/concerns can get addressed before launch, and if not maybe in an early patch of Midnight.

Cheers :owl:

2 Likes

+1 to considering putting Eclipse off the GCD, as it would make a world of difference in the smoothness of the rotation, especially coming from the current system where I’m reflexively already in the Eclipse window after 2 builders.

1 Like

Yo will be a long one aswell because a lot of the spec is broken right now or feels weird. Will start with some basic things and go into the more cooked things later.

Eclipse

  • Post above already called out that a GCD on this doesnt make sense and I can agree I think it’s a oversight so far and should be an easy fix.

Force of Nature

  • If KotG is staying the way it is then Force of Nature needs a VFX update because putting down 3 little tree guys does not feel good.
  • In my opinion this ability needs a full rework for moonkin anyway but I can understand that this would be a major change which is not possible till major patch release because it includes our hero talent tree.

Umbral Intensity and Umbral Embrace

  • I am not a fan of “number” talents but this one should not be a thing at all. If anything it should be baseline.
  • You dont want to press Starfire in Solar Eclipse and Wrath in Lunar Eclipse anyway so why does this exist?
  • Removing it and replacing it with Umbral Embrace would fit a talent this high in the tree way better.
  • Umbral Embrace is not a capstone worthy talent. To put it simply it is boring and does not have the impact it should have if it is a capstone but moving it up in the talent tree would make it fine.

Sunseeker Mushroom and Wild Mushroom

  • With Midnight Waning Twilight got deleted thank you for that <3, but this also puts a nail in the coffin for Sunseeker Mushroom. You should also delete it.
  • Wild Mushroom should have no explosion delay and to make sure it will never get touched in ST maybe add a dmg modifier that increases the mushroom dmg when hitting more targets and decrease the single target dmg.

Celestial Alignment and Whirling Stars

  • Make it baseline 2min
  • Delete Whirling Stars
  • This would decrease our Eclipse uptime which feels way too high on beta.
  • I would prefere if every Eclipse was more impactful instead of just perma pumping eclipse after eclipse. This would change our dmg profile to be a bit more burst but also opens a window for non Eclipse talents.

Orbtial Strike

  • With the Celestial Alignment change it would give us a 1min CA. Would be insanely flexible for M+ just needs to be tuned right.
  • Also big QoL would be to change the laser to be targeted aoe instead of this weirdly aimed beam

Incarnation: Chosne of Elune

  • Would like a experiment to make it 3min without Orbital Strike and 2min with Orbital Strike
  • To compensate for the increased cooldown also add something like a damage multiplier or something else
  • This would give Moonkin a 1min AOE, 2min AOE, 2min ST and 3min ST burst window depending on talents chosen. Insane flex for anything in the game

Elunes Guidance

  • A second talent point just for AP reduce with Incarn or 1min Convoke
  • Does not feel worth to pick
  • At the moment you want to play Incarn for AOE but maybe a 1min CA with Orbital + 1min convoke could mix things up in some cases if

Touch the Cosmos

  • Add a way to hold onto stacks for a while my idee would be a stacking buff which gets consumed uppon entering Eclipse (max 2 stacks) this would give us a bit of room to plan around our proccs and use them when needed and not at random times.

Starweaver

  • I dont like this talent but I guess its alright if the free proccs interact with Hail of Stars.

Rattle the Stars

  • Another really boring number talent.
  • Would love some form of rework but I could not think of anything fine.

Orbital Breaker

  • I dont like random talents that dont really have interaction with anything. It also kinda goes against all the midnight pruning because to use this talent effectively you have to track the amount of shooting stars and when getting close to the proc spend your AP to not overcap kinda cooked.

Astral Communion

  • Another talent that should be baseline and to make things worse it is in the lower center of the tree where something impactful could have been placed. Played around with some ideas but in general would like to have a talent that would Proc every X AP used. (But not this every 300 AP we get CA that would be boring as hell)
  • Something like
    • Astral Addiction
      • Every 300 AP spend will make you flicker in AStral Power sealing SS and Starfall for X sec. During this effect your cast time of wrath and starfire ist drastically reduced.
  • I know this example is cooked and has a lot of problems like overcapping AP and stuff but just an example of a direction

Elunes Challenge

  • Lets be real for a second this talent should not be a thing because it does not work with our current kit.
  • To make it work you absolutly can not take Orbit Breaker, Starweaver, Touch of the Cosmos, Sunseeker Mushroom and Shooting Stars can also overshoot you on AP.
  • I like this talent but a lot has to be changed to make it work 40 AP is such a small threshhold and the downtime between your Eclipse windows the first 5min into a fight is way too low.
  • Sadly delete this but nice try

Now to a bigger problem which kills any creativity in the spec

The reason why talents like Elune’s Challenge and to some extend Harmony of the Heavens can not work is the hard force of our first 3 globals every single Eclipse.
Starlord, Balance of All Things, Stellar Amplification (at least at start of pull), Harmony of the Heavens and finally our Apex Talent Ascendant Eclipse. All these talents force us to spend the first 3 globals on Star Surge. This kills any possibility for spells like Full Moon or spending your AP outside of Eclipse on SS.

I would not call this a problem if the general design direction of Balance druid is exactly that but taking a step back from this concept to make Eclipse a dmg window with a less spikey dmg profile would increase variety for the spec.

At this moment you can fully delete Full Moon for this exact reason (it feels like you never have any window to press it) even though it has the potential to be a identity spell for Owl.
Changing Full Moon to be a dmg spell again instead of a AP builder + giving this spec a window to press it would be insane.

Denizen of the Dream

  • Another capstone that feels like a random dmg event with zero interaction
  • Tried to rework it to make it a more engaging and rewarding talent
    • “If a target is effected by Moonfire for atleast 10s a Moon Faerie Dragon will be summoned to assist you (max 1). If a target is effected by Sunfire for atleast 10s a Moon Faerie Dragon will be summoned to assist you (max 1)”
    • and the follow up talent would be “Damage done by your Faerie Dragons has a chance to proc X”

I would like to use this proc to break open the rotation to make it a bit more engaging instead of a simple ability prio list for the whole fight.

For tuning and feedback it would be interesting to know a bit more about the targeted dmg split of balance druid in midnight. For example how much dmg our dots do compared to our SS dumping.

Hero Talents also need changes but tbh Aurora (post above) has good suggestions for them.

1 Like

Moonfire spread, Elune’s Chosen

Need some way to do this quicker for AoE pulls. The simplicity of not requiring dots for mastery to be effective is a great first step, but EC needs all mobs to have moonfire on them for the spec to work as designed. Very tedious gameplay currently with no way but to tab target moonfire and repeat. Not sure why it would be fixed with elemental shaman flame shock but not here.

1 Like

yall should type this in the druid feedback thread where it will probably get seen

We’ve got a post there directing to this one to keep the feedback focused on balance as opposed to all the other druid specs. They are aware of the post and it is being read. I appreciate everyone sharing their opinions in a well thought out/organized manner as well.

Ty for fixing control of the dream bug.

1 Like

Updated the initial post as of 12/9/2025. Thank you for the continued discussion!

1 Like

Can we discuss Eclipse? I feel like everyone is holding onto it because it’s been core to Balance for so long. But with all the other changes. It just feels unnecessary and clunky. If you want it, put it back to the way it was in wrath. Passive buff that alters between wrath and star fire. But this too seems clunky. Wrath should be main spam for single target/priority and star fire should be ape/cleave. But we already are swapping to starsurge/starfall. This puts the base rotation without any other cds at 7 spells (Eclipse, moon fire, Sun fire,starfire, wrath, star surge, star fall). This flies completely in the face of how they are approaching pruning.

1 Like

I am going to repeat my feedback from the previous betas:

Balance druid hero trees are visually bland and awful from a gameplay perspective.

My feedback for Keeper of the Grove remains the same:

KoTG needs to be redone to be like Diabolist.

You cycle through a Dryad, Ancient, and Keeper of the Grove that then turns your Starfire into Dream Burst, a big nuke like Diabolist’s meteor.

Treants need to be reverted to their WoD version, where you summon a treant and it casts wrath or starfire if more than 3 targets are nearby, and said treant scales with mastery. The current awful melee treant version scales horribly, is only used to trigger the hero tree passive, and the treants have serious pathing and targeting issues.

For Elune’s Chosen, we need a visual overhaul. A Tyrande style Elune aura infusion to moonkin and bear forms, and for the moon spells to have much more visual impact.

The moon spells need to be baselined to the spec. Legion was the best incarnation of the spec, and for some reason the spec has regressed.

Moonkin form also needs its 15% DR back for magic damage, and Regrowth needs to not heal a measly 7-9% of your HP for being a stationary cast with an opportunity cost as opposed to the massive self healing DK’s and Havoc and in general most pure classes just get by pressing an instant cast uninterruptible single button that cannot be purged. Sitting in bear form constantly doing nothing is not fun.

Wild Mushrooms should apply both dots and be our equivalent to Shadow Crash/Outbreak. I don’t think anyone actually enjoys tab targeting and spamming moonfire before beginning to do anything in an M+ pull.

Also, without revamped treants, and without the mobility of casting in Starfall, the spec suffers seriously from forced movement. Changing the treants to be a global with 3 stacks you can use in between movement and Starsurges would go a long way toward helping with the current issue of the spec.

2 Likes

I feel there has been a lack of response from Dev team, because the community seems to have given up. Druids can offer a lot of in different areas. But for some reason everything has to be harder. Need a good way to snap adds together, we need to use two spells to the DK/DH 1. Need to follow a rotation. We get to track 2 debuffs applied through a swarm of mobs. Then fill will 5 other spells. Button bloat just got worse. I had high hopes that they would finally prune some spells so that we can finally get to use some over our utility, but nope. They added a spell to the rotation. At this rate, I’ll be back to having to play feral, because I physically can’t handle all the buttons and tracking. If I’m back to feral, then I’ll probably be off druid again and I really wanted to main it during Midnight.

I’d like to add that the current placement of Astral Communion and Whirling Stars makes no sense right now for most builds - their positions should be swapped. I shouldn’t have to hinge my choice to have 20 more Astral Power and another Eclipse buff on going down the Incarnation line. As it is, once you buy into the Whirling Stars / Orbital Strike choice, you kind of HAVE to commit to Incarnation because they ONLY affect Incarnation. This is really build-breaking for those of us who want to spec into Radiant Moonlight and Umbral Embrace and forego adding more CDs via Incarnation / Convoke.

Just to make sure you feel more free to test the builds you’d prefer to play, Whirling/Orbital strike do not only impact Incarn. They modify Celestial Alignment and then if you select Incarn, it just changes the name of Celestial Alignment to Incarnation: Chosen of Elune while maintaining all the same effects from other talents etc.

The only talent that effects Incarn only is Elune’s Guidance which is located directly below it. You can select Astral Communion without taking convoke/incarn if you want but also to reiterate, Incarn does not “add” a cooldown but rather just changes your existing cooldown to being slightly more powerful.

To the other poster commenting on dev communication/button bloat, I think the devs have been pretty good about communicating this testing cycle. Obviously we all want our own thoughts/concerns to be addressed every single week, but that isn’t realistic or reasonable. Each large wave of changes has generally been coming with explanation for their design goals and they’ve made changes that very directly addressed major community feedback.

Not entirely sure what you mean with some of your other feedback related to snapping mobs together compared to DK/DH. They have different utility to us and are melee. If anything, our historic niche has been that we do well in situations where the mobs are spread out and unable to be gripped together. I don’t know that giving us that utility would be helpful. While I strongly disagree on button bloat, I do agree that the new UI changes can make dot tracking particularly frustrating, but that isn’t as much about the class and in fact the change to our mastery has alleviated that to some degree especially for players in lower-level content.