Druid doesn’t really need 3 more defensive cds. Barkskin is a fairly short cd and bear form should be available for big bursts of incoming damage or when you’re really in danger. The problem is that we’re always forced into bear form for every moderately dangerous hit of incoming damage. And recovery while in bear form has been significantly nerfed over the years especially in PVP combat meaning that it especially doesn’t feel good when you’re forced to remain in bear form and that’s not even considering that you’re doing about zero damage while you remain in bear form.
What druid really needs is better passive survivability (both DR and recovery) and better active recovery.
There are a few things that could go towards helping our passive survivability.
- A large armor increase such as going back to the 360% armor modifier would go far in helping balance druids to deal with incoming physical damage. This would be especially good in PVP against double melee teams which is usually the kind of composition that is forcing them into remaining in bear form for extended periods of time. It would also be pretty good for reducing how hard we are getting hit by regular melee attacks in PVE in the open world or in solo content such as delves.
- Ysera’s Gift. Why in the world did the druid developer decide to put Ysera’s Gift in the restoration spec tree instead of the druid class tree? Ysera’s Gift had been a valuable class-wide option in the talent tree for nearly ten years from partway through MoP until the Dragonflight pre-patch at the end of Shadowlands. That talent provides valuable passive healing over time (something balance and feral druids desperately need) as well as some minor utility when you’re at full health. Ysera’s Gift SHOULD be in the class tree instead of Natural Recovery and the fact that it was moved to the resto spec tree is a joke.
- Non-Guardian druids have possibly the lowest health pool in the game despite the fact that we’re a hybrid class. Take the Ursoc’s Spirit talent which isn’t very good for non-guardian druids and change it to provide 10% increased stamina for all forms instead. Ursoc’s Spirit being only active in bear form is pretty bad and the Ursine Vigor talent does the same thing but better since you’re usually only hopping into bear form for a few seconds to survive a big hit or heal with frenzied regeneration in PVE.
- For PVP the ability to survive and recover in bear form has been significantly nerfed over the years. Part of that is the aura-reduction to Frenzied Regeneration that has been in effect for a while. Another was the big nerf to the Celestial Guardian PVP talent. It used to also give you 10% increased healing taken and the defensive power of balance in pvp has been down bad since it was changed. I really don’t see the issue with having druids heal a lot and recover in bear form when Dampening is already there to throttle the power of healing as a match goes on and many other classes already have better self-healing than us. And the ability to recover to the point where we are no longer in danger means that we can shift back into moonkin form and play the game for a bit.
As for active recovery, we very simply need to increase how much healing we do when we are actively casting healing spells. Regrowth is a joke right now. I cast regrowth and I get healed for about 8% of my health if it doesn’t crit. And it’s even worse in PVP with aura reductions. Our healing is so bad that the “resto section” of the class tree is basically abandoned by all non-resto druids because not a single healing spell is worth being pressed, especially when it shifts you out of moonkin or cat form. Why is it that shifting into bear form to press Frenzied Regen provides better self-healing than chain casting 3 regrowths on myself? Rejuvenation is even more of a joke. Swiftmend was bad all of Dragonflight and now we don’t even have the option to take it anyways.
We’re a hybrid class that has on average worse healing than mages, warriors, and even some specs of rogue and hunter and that’s also accounting for the healing that Nature’s Vigil is doing. When I sacrifice dps to cast healing spells, I expect that I should gain a decent amount of healing, but the problem is that I don’t. When I compare that to hybrid dps that do have good self healing such as a DK, paladin, shadow priest, or enhance shaman we aren’t even close. And if Rejuvenation is a joke for non-resto druids then the Improved Rejuvenation talent is even more of a joke.
What druids need is an aura modifier to increase the healing of their healing spells. If I’m casting regrowth, I should at the very least be healed for 15% of my health pool. And if I hit Swiftmend, it should heal even more. Speaking of Swiftmend, it should be added back into the class tree as a option and something like Rejuvenation could easily be made baseline to make room for it. If you want Improved Rejuvenation to be considered by any non-resto druid, then you have to make it actually valuable to have. If Improved Rejuvenation gave you the ability to cast Rejuvenation in all forms or something then it could be an actual valuable pick to consider, especially if Rejuvenation actually heals for more than the pathetic amount it does now. And I do mean pathetic. 4% of my max health over 12 seconds is a really pathetic amount of healing. That wouldn’t even be very good as a passive heal.
TLDR: Increase passive survivability with things like more armor in moonkin form, add Ysera’s Gift into the class tree, give us a bigger health pool, make bear form better in PVP. And increase the amount of healing that our actual healing spells do.