Right now Boomy has one glaring issue outside of getting over-nerfed - We have absolutely no way to scale our primary AoE spell via multiple casts, or via haste. So right now we’re completely at the mercy of damage scaling % on starfall where its going to require continuous buffing as expansions go on with this present design. We need some buffs heading into Season 4 so that we’re in a playable state (in M+ especially). Our Multi-target damage right now is way undertuned.
Right now we need:
- Straight up ~20% damage buff to Starfall for Season 4. Along with % buffs to our dots and ideally a small buff to starsurge and Starfire / Wrath. We need quite a bit to not be a complete waste of time to play in Mythic+ right now… We’re currently WAY far behind on stacked multi-target target.
Into next expansion we either need:
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Starfall to get a total redesign and be able to be stacked (more preferable)
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Or Starfall to get some scaling with haste on some level, similar to Feral bleeds. (less preferable since this still doesn’t solve our over-capping on Astral Power during AOE problem).
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Stellar Drift also needs to be looked at with its cooldown incurred on Starfall. Perhaps look into making stellar drift reward consecutive stacked starfall casts with a damage bonus of some sort (is another idea).
As of right now the current design of Starfall just doesn’t work at all and it encourages casting Starsurge on AoE to dump resources (which is awful design) otherwise we have to drastically overcap on AP if we want to spam starfire - which is further terrible design.
Again it would be nice to see the primary / fundamental issues with Starfall functionality addressed, however if that isn’t able to be done by S4 then we are still in dire need of a straight up % damage buff across the board.
As one last hilarious aside, Warlock literally has ALL 3 of its specs well ahead of us in raid at the moment across all metrics, lol. Yes, ALL 3 of its specs.
Balance druid is in an AWFUL state right now, and is unplayable in M+. Please fix us.