When I was a kid, I used to be able to walk to the neighborhood laundromat where they had a Space Invaders game. I stopped going there one day after a lady washing her clothes invited me back to her house.
Most aspects of the game have been dumbed-down into irrelevance. Blizzard has literally shredded and reinvented the class on almost every expansion since BC, often not for the better. That is not ‘evolving’, that is ‘regressing’. Its just blizzard trying to throw in as many sparkly ‘new’ things that they can to bribe players to stick around a little longer. Blizzard isn’t even trying to balance the game any more. Literally. Not. Even. Trying.
I suppose we could consider adding ‘pet battles’ and Transmogs an evolution of sorts, but in terms of actual play the game has regressed rather than evolved.
I’m not sure why you think low level content in classic requires grouping up. It requires thinking a little more, sometimes in being creative, but there are only a few spots where people actually need to group up on same-level content to complete a quest chain. If you can’t do that, then just level up +1 or +2 and you’ll be able to solo the content. No big deal. There are also a good chunk of quests (like the bandana quest) which you shouldn’t chase… just do the normal content and over a number of levels you will complete the quest.
You will have a lot more fun in Classic if you don’t try to one-shot all the content in a race to 60. Classic encourages socialization (even at 60 lots of people are out and about in the world doing rep grinds, farming mats for RAIDs, going for min-max gear, or going after recipes). Classic does not prevent soloing.
If you try to play classic like you play retail, you will not have any fun. You will get ‘stuck’ on various quests that out-level you and instead of shifting to another zone or quest chain for a level or two and then coming back, you will just keep failing on the one that is too difficult and give up the game.
In Classic, expect to spend a good chunk of time traveling and exploring. If you haven’t played it before (and you disabuse yourself of expectations of instantly getting to 60), then you are in for a treat. Actually having to read quest text and exploring a bit to find stuff. If you were playing during Vanilla, then you already know what you are getting into.
There’s a lot of different posts to jump onto, just wanted to touch on this one. I completely agree, I’m pretty sure the community at large was not evolved with most changes. If I had to guess, I’m betting the developers/employees themselves is where the push for changes were made.
Think about it, you spend all day working on a game that you love and want to play too, then to not have enough time to actually interact with the content would be a little bit of a bummer. No facts to support this, but if I were in that position i might be pushing for some ez mode changes to make the game more accessible to myself since, from a developer standpoint, they made the game and didn’t get to play it as much as they wanted.
Correct I never got into everquest and suffered XP loss, but the comparative is to todays game which I think is a bigger gap between early wow and its predecesors and todays incarnation of wow.
A little secret, in that generation of games, WoW and EQ2 were the friendliest games when it came to making a mistake and getting killed. It helped drive their success, people were more willing to be risky and push their class.
It should be an utter humiliation for the current management of Blizzard. It’s also a vindication for everyone who has been complaining over years, that “vocal minority”.
The worst part about this whole thing is it will be bad in the end, they will release Classic to drain the last few remaining pennies out of the warcraft IP and all that will be left is ash.