I constantly ask for new holiday gameplay and rewards:
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[Feedback][Gameplay] - Love is in the Air Changes and its Gameplay - #3 by Näamah-ragnaros
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[Feedback][Rewards] - Love is in the Air Changes and its rewards - #4 by Näamah-ragnaros
I did threads about gameplay , rewards in PTR.
My issue is that Devs just add few new things without testing it with the playerbase, I feel like the removal of charms is good but only 2 new dailies??
It’s like they assigned a Dev to add some assets around some zones, a new kind of brewfest location with 2 dailies…that’s all.
Why don’t involve PvP players via a brawl that awards love tokens? Or a big questline with a better scenario compared to the current boss event.
Maybe instead of adding cosmetics via RNG or vendor, the 2 extremes…Why don’t add it via a meta achievement? or an interesting event that involves quest and a scenario.
I didn’t continue playing FFXIV but I did some events there and they provide a better experience in my opinion, since they add rewards that players can get and remeber the process.
Devs had created multiple world events for DF that will be forgoten like Super Bloom, Why we don’t have a world event so players can farm tokens in a better way compared to farming charms via a hyper spawn / dungeon? Obviouly moving from unlimited tokens to this new system feels bad for some players, I think there’s a middle ground and they only deliver lazy work IMO.
I love holidays in online games but WoW has the worst implementations.