Bad arena changes, this promotes goldbuying & boosting

There’s still a lot of pvp gear with no rating from arena.

You don’t know what you’re talking about.

It encourages people to turn to PVE to get an early advantage. Then hold that advantage by having the better PVP gear.

If you’re not in a good guild clearing content quickly and getting you items. You’re forever stuck playing at a disadvantage in arena. EXPLAIN how that’s good for the game? IT just allows the hardcore players to always have an advantage over the casuals.

This doesn’t create a healthy game environment. IT creates a degenerative experience that actively encourages people not to play the game. Everyone loses. Arena becomes harder because players only face meta comps with the best gear.

Smart pvpers who actually understand the game want a wider audience to play the game. Not a smaller one.

If you don’t have resilience you die in PVP. You’re better off walking in naked. Then at least your opponent will question what’s actually happening.

This is truly the expansion of PVP gear is for PVP vs PVE gear is for PVP.

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It also encouraged people to make throw away teams weekly so they could afk for the gear. Which was also not super fun for anyone and was exactly why the rating reqs were added in the first place. I’m sure blizzard looked at how much people have min maxxed and abused various systems in classic and decided to nip that one in the bud right off the bat.

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I feel like throw away teams wasn’t really a thing till late wrath for the MMR system they introduced.

No it doesn’t. No one gets their pvp gear right away, so if you can’t push 2050 within a month, then I don’t know what to tell you. The flip side to this system that your matches are better balanced in terms of player MMR, so you aren’t running into people who are 400 rating better than you, a huge difference, like you would with the old system.

you are definitly not going to have balanced teams, this mmr system is heavily abused in retail. Even if you’re a 2k andy, once you partner with a 0k player in a 0k rated team to sell them boosts, you dont just magically only fight 2k players

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Sure, but boosting was an issue in TBC, except what you’re describing happened 10x as often in TBC because the old system actively encouraged it, which is why they’re fixing it ahead of time. Boosting is literally an issue no matter what you do in any sort of ranked system like this that isn’t purely 1v1s. The only people who truly suffer from this are going to be PvE heroes that refuse to learn how to PvP but want the best rewards from it, which made zero sense in the first place and was the exact reason we got to where we are today.

and it would have been a less of an issue with only 1500 -> 1850

0 -> 2050 actively encourages it.

Also, any pvper knows that this also affects the player pool and shrink its down, and you never want that to happen, its better for the system as a whole for more people to participate. Actively gatekeeping just ruins it for everyone involved.

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People who don’t pay to boost get stuck with nobody to play with because all of the other people buying boosts. Then said person that buy boosts won’t get invited to groups because they don’t have the gear the people who paid for boosts have. The non-booster decides the only option is to boost so they start farming gold. Oh wait all commodity prices are tanked due to AOE farming instances or botting. The only choice for the non-booster at that point is to pay real money to buy gold to pay back to the boosters.

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My alts do just fine

Alts supported by a main that was in the front of the initial patch cycles?

You think an alt leveled by quests would be welcomed into a naxx SR pug?

Dungeon boosting directly creates the market for purchased gold which causes the gold farmers to fill that niche. That impacts the game. No, dungeon boosts are not better for the game than arena boosts. Arena boosts, if they even happen, would be literally the same thing.

A lack of alts would make the current raiding scene in classic a graveyard.

Arena boosting kills the middle bracket

This! This is exactly how it has been proven to work. I do not understand how people can not grasp the basic economics of this cycle.

It kills the middle bracket the way boosters kill the non boost dungeon groups. I guess the passion you have for protecting the boosters is a good indicator of how you levelled.

Sounds like the only solution is wow token.

There’s hundreds of people leveling in the world and dungeon groups still happen. My level 48 shaman got spam requests to heal ZF.

Oohh all those scary dungeon boosts killed ZF groups…not

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They did. You say you had a healer? Big shock that you got flooded with requests. Try it as a dps class. I feel as though you are being deliberately obtuse. I also noticed in other threads about this that your main concern is that it will be hard for you to get gear. This indicates that you may be lacking some pvp skills. You should probably look up optimum comps and strats and worry about yourself.