I think I realized after playing a healing priest on the Anniversary servers that I miss just healing. I don’t mind DPSing, but I feel like there’s far too many abilities now where I can’t just… heal people. I absolutely hate the uppies ability, I hope it gets removed.
The only healer I’ve ever enjoyed recently was resto shaman simply just because you just heal people and it actually feels like healing classes used to be in this game.
I see people say this a lot - that they don’t like dpsing as healer - but unlike s1 dragon expansion, you really, really don’t have to any more. Disc priest aside obviously as that’s their entire gimmick.
Holy is very much ‘make healthbar go up’ however and my offer remains open. I have a nice group of chill folks I play with who’d happily give you or anyone else interested in M+ a hand getting in the door. The barrier to entry is really steep, but I just don’t see it as being a problem solved by rampant simplification. It’s okay that some specs are harder than others.
No I like DPSing as a healer, I do not mind it at all.
But I feel like there’s far too many abilities where I’m not just healing. That’s why I enjoy resto shaman, the majority of the time I’m basically either casting Healing Surge or Chain Heal currently. I can use stuff on cooldown, and that’s nice. I really like how simple resto shaman is and how much more focused it is on just healing people, and I can easily weave in DPS during downtime without having to think too much about it.
I hope that disc and more so holy priest gets a similar style of play as resto shaman currently has. Holy priest to me is the worst right now, I hate Premonition and I hope it gets removed. I don’t want to have to think about extra fluff like that on top of keeping people alive and trying to weave in DPS.
I’ve tried healing a few times over the recent expansions and had a hard time with it too. I tend to tunnelvision 1) party healthbars and 2) not standing in bad and everything that pulls my attention away from either stresses me out.
I also miss old shield-heavy disc because it was good at preventing rubber bouncy ball HP bars, which are also stressful.
Me, who started playing back in TBC and has my best memories from WotLK — yes, I’m happy with the changes.
And no, I’m not saying it to argue. I genuinely mean it — I’m happy with the changes.
Maybe the problem was that they removed iconic abilities instead of the ones that just “fill space.”
There are several classes that have abilities like “press this button every 15 seconds so X and Z abilities deal more damage.”
Sorry, but that extra button is unnecessary.
I’d rather see all those micro-CDs and random buffs/procs removed than lose iconic abilities.
But it’s still too early to judge.
Once I (hopefully) get access to the beta, I’ll give it a try and see how it feels
I think it is worth resetting the classes at a certain point. Might as well be this point.
I know it sucks to lose stuff. Spells you’ve grown attached to. But they cannot keep continually adding new spells, new talents to the classes. It becomes unsustainable after a certain point. Classes with 50 different spells, 5 defensives, 2 self heals and a partridge in a pear tree muddle game design.
We’re running into this problem with the design of the game now. Too many classes have too much access to too many things. Making defensive rotation very highly necessary, with spiky damage output on fights because the developers know you have a bagillion defensives and they have to punch through that, but not too much.
No issue with walking back defensive / utility creep that’s been happening in recent years, but gameplay from what I’ve been able to experience is, at least in some cases, just too dull with how many rotational abilities they’ve cut.
Wrath was the culmination of the Arthas plot from Warcraft 3. It wasn’t about that specific expansion, it was what the Warcraft players before WoW were awaiting for 5-6 years.
Wrath was coasting off of the growing popularity of the past two games. It was basically the starting point for all the laments of the game’s social destruction that likewise gets pinned on cata.
DBM was, if anything, more commonly pushed onto PuGs then than now.
I have never seen anything as theorycrafted out by as broad a section of the community as Frost DK was in WotLK.
If the key difference was in broad qualities of the MMO playerbase in 2008… it’s worth noting that such was 2008. It’s been some time since then.
It’s the same as before. Read your tooltips. Play the game.
There are literally more options for a wider range of players than in WotLK. Many specs can make combat simpler, right now, than in WotLK, or significantly more complicated as they please. It has never been more able to satisfy a varied range of players than it has post-Shadowlands.
Options bad. Players learning how to play MMOs in general in the time since 2008 bad.
???
Hot take, but I feel like having something for everyone via options rather than providing only for the quarter most contented with little engagement, let alone by removing previous options that allowed simpler play at very little practical loss, is not a good thing.