Awakened crest = +6, but Gilded crest = +9?

not, it sound like this to you with your elitist mindset.

The only thing needed is to make gilded crest accessible and not locked behind a mythic + level that requires more than 619 ilvl to get insta invite. It worked perfectly the previous season, it did not needed any change.

Anyway I’m done discussing with you.

2 Likes

Yeah, you don’t get it. The people have random work schedules and plugging M+ is the only way to progress for them. They can’t join +9/+10 because 615-619ilvl are not good enough/gear enough.

Also, the pugging 615-619ilvl group won’t be timing +9/+10 Stonevault / Grim Batol. You only get 5 crests or 0 crests if the group decides to disband

1 Like

Your complaints of why do harder content for the same reward is exactly applicable to when keys were a joke giving out the crests at 16s and vault at 18s.

But you don’t seem to care about that because it’s not in your mythic+ tunnel vision. To you that was completely fine lol.

You’ll notice that I’m not advocating to lower difficulty and easier dungeon, nor vault changes.
I find those fine and challeging at the moment.

But to overcome difficulties players have to upgrade their gear, which they can’t. And you seems to ignore that fact because in your vision people are asking for easier stuff.

Farming for gilded crest is a time constraint, you have to finish the dungeon , you have to invest yourself, its totally fine. Just, dont lock it behind +9. Challenger’s peril is the start of another hard track for M+. gilded crest should drop starting this level, like heroic gear track.

Now, if allowing M+7 dropping gilded crest is an unsufferable vision and unacceptable for you, this is a whole other topic.

I don’t care if I have to do a 10’s to get Myth track gear. Its fine. Its a challenge, I’m ok with that.
I don’t care if dungeon are difficult. Its part of the game, it is supposed to become easier as you level your gear. But if you’re stucka 619 it’ll never get easier, and that’s the issue right there.

2 Likes

I’m struggling to see the point in running heroic raid at this point right now as well, but only because I can’t possibly get gilded crests to make that gear better than champion 8/8. And people are correct that the only reason champion gear is equal to heroic gear is because you’re getting Runed crests out of heroic (delves maybe, but the generation is much lower.)

I think overall the problem is what I originally posted – gilded crests should not be locked behind +9. +7 fine, or just go back to DF when they were +6 and up.

I also think the 15s punishment for deaths in +7 and up is also a huge culprit in keys being unfun.

Those two things in particular are GREATLY destroying M+ fun. They keys are harder, that’s fine. They ALWAYS ARE in season 1. Everyone seems to forget SL S1 where 16+ was HARD. DF S1 was kinda hard too (but easier than SL). It’s ALWAYS hard when people are figuring out new dungeons, new specs, new stats, and there’s an influx of new people. But overall, the gilded lock and the 15s death punishment are the two things that are ridiculously untenable for me.

I was a little disheartened this reset.

I set myself the goal of 90 gilded … while pugging.

260 gilded farmed this week.

1 Like

This is only tangentially related but it made me think of it.

There are quite a bit of active threads complaining about mythic+ difficulty.

How many active threads asking for help or better understanding of how to defeat certain bosses or trash packs? Spoiler - it’s 0.

We don’t talk about help or better understanding of how to defeat them, it’s about acquiring gilded crests, key scaling etc… You know it’s a problem when +9/+10 is easily harder than the first 3 bosses in mythic difficult.

I think they are related because I think people are misunderstanding the problem with keys. They ARE hard, but the solution isn’t to make them easier. It’s to fix the reward track so that people can gear up to better tackle these keys. More throughput with better gear will ease so many of these complaints. They’re hard because they don’t have enough gear. I definitely feel like that’s my problem as well.

2 Likes

This. absolutely nailing it.

Gear thresholds vs key level IS the basis for talking about mythic+ difficulty.

It’s infinite scaling.

The basis is skewed.

Why asking for 620+ gear in key level that drop stuff to upgrade your gear to 620+ ilvl?

You know and won’t admit it’s not right. It’s ok.

For most player, that’s not normal, that’s all.

I think this was mentioned in a different thread, but I think 3/8 mythic and a +10 being “similar” in difficulty is actual parity between end game pillars.

That speaks like actual alternative end game pillars. Not having raid be the real end game and keys be the side/joke content.

That one is easy.

6372629383 dps apply for 3 spots, so you take the most geared applicants also accounting for score and timed key history.

And how can you be the most geared when you cant be taken into key that allows you to improve your gear?

3/8 mythic and +9/+10 are not similar in difficulty at all.

Oh you are seeing the problem with Gilded crest, right?

He’s maybe seeing it, it’s taking time to process, apparently :smiley:

You do what they did and do 9s and 10s with other people also in 9s and 10s?

How do you think the over 500,000 other people did it??? Were their magic players that just logged in at 625??

I should clarify – I don’t mean gear itself, but crests to upgrade gear. The CREST threshold is very bad.

I’m very happy there is a small percentage of players that can time 8s and 9s and 10s in 616-620 gear. But most people can’t. Most people need gilded crests to upgrade their overall item level to 625+ to be able to reliably time 8s, 9s, and 10s. It’s not unfair to better players to simply move down the gilded crest threshold. Those players aren’t going to suddenly get better gear than those elite players. Those elite players are going to get more opportunities for myth track gear in even higher keys at a much faster rate.

And more participation at a higher success rate is ultimately better for the game and community.

Way more dps than tanks/healer is absolutely not at all unique to TWW lol are you serious?

And so what if 3/8 is harder? We’ve had 8 years of the opposite