Avoiding Timewalking Dungeons Until Change Is Reverted

how do you know.

ya i miss the lvl 30s 1 shoting all the bosses idk why they have to ruin fun, just because bosses are 1 shot and people are spamming the dungeons and having fun doesnt mean they needed fixed

Just experience from running them with all my tanks. But yes, it’s my opinion and experiences may vary.

do they seem a bit harder to you?
or how is it now

You mean aside from all those people on these forums makings post every time walking week about how mythic players are just running threw soloing everything and not letting them as a tank pull and lead or as a dps be able to do anything as we already killed it all.

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I didn’t for those ones. I went in on Sen. Because everyone was playing Alliance and Des is Horde.

sad lizard experiment noises

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Feels exactly the same to me. I ran it on a lowbie and this character after the hotfix.

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Ngl we just plowed through five timewalkings pulling like it was final fantasy 14 and had zero problems no matter what comp we had. Pretty sure we had a 75 tank.

It doesn’t even feel like they changed it. So I don’t know. Feels exactly the same?

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Yep. So I don’t know what people are losing their minds over. lol

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I love getting off of my actual job to hop on my second, unpaid job to get screamed at. WoW: The Toxicity Within

That’s why I stopped tanking and healing. Much more chill as dps. Unless you’re causing wipes by pulling everything, you might as well be a npc to the rest of the group.

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If a tank dies while getting supplemental heals, it’s their own damn fault. The only time I’ve died in TW is when I got too far ahead of the healer, or the healer was afk/disconnected and I wasn’t paying attention.

Also, the report player function doubles as an ignore. So in the future someone is abusive toward you, report them, they could earn themselves a squelch (or more if they’re consistently toxic).

Going into timewalking on a low level alt the way everyone’s been talking, I was expecting it to be terrible. It was perfectly fine and no one died once. I think you just got an especially poor group

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I noticed no difference except on bosses. Trash still melted, bosses did live long enough to dust off the cobwebs of mechanics.

Faction change him to a male human with anime hair. :eyes:

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The only problem I find inside dungeons , is other players, I cant wait for the day we get follower dungeons for everything.

Well, after getting the 5 done, it seems like the players had more of an Int nerf than the dungeons being buffed.

If there was a problem with any of them it was a few of the people in them unfortunately.

Tanked a lot of casters as the healer through them with tanks wanting to pull everything to the boss and pull the boss as well. Casters catching up and just free casting on me during the boss fights. Left one and farmed the deserter off because the 30 minute wait was worth not being with the tank that never stopped and the paladin that attacked instantly.

Overall dungeons are about the same but I had some wild pugs tonight. Unfortunately saw a face familiar from here just trolling a TW group as well. Won’t say more than that.

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Is it worth going back to those Timewalking dungeons if you’ve already completed the quest that requires you to finish 5?

I see I can still queue for those, but what’s the point?

Not on an 80, they’re a great place to level (well they were until Blizzard’s amazing hot fix last night to “make them harder”)