Imo it would be cool if content wasnât locked behind ilvl. I understand that that the diehards with all the best gear and high ilvl would look down on that. Maybe a tiered system. Like m+ and pvp content based on different ilvl. I actually want to pvp and do m+, heroics ect but am often not able to. I care for an elderly family member and often canât put hours and hours a day into the game. I know I probably sound stupid. Just my opinion.
Sounds like a big ol wishlist. Send it to Santa and see if he can do because you know blizz ainât doing any of that.
At the very least blizz should be able to open comp stomp as a leveling alternative to random dungeons.
Participation would probably go up significantly if 2s/3s were flex queue like blitz/shuffle. But then it issue falls on the healer shortage keeping queue times long. Not sure how to make healing more fun/accessible in pvp without drastic changes that would break pve.
Abrams:
New players and the barrier of entry.
Would be great if from level 1 there was a PvP focused campaign. Something similar to the main story line campaign. For example, in Elwynn Forest you would need to venture to kill a murloc by the logging camp (fight would be structured like a 1v1 duel, and would be phased/instanced). Then you would need to go to the kobold cave a defeat in 1v1 the kobold leader. Finally you would fight Hogger and two gnolls in a 3v3 arena. You would have AI partners and would need to cc and position well to succeed. Each zone would have a simple story which leads you around to new foes and 2v2,arena, or BG like battles for you to practice. This would teach new players how to PvP from the beginning and offer a PvP focused way to level (Yes I know this isnât actually PvP but neither is comp stomp). The leveling time would be comparable to existing methods. Traditional questing would still exist, this would be more like pet battles but for PvP. Could even make it world quests that are PvP arenas against NPCâs in each zone.
As a side note, make comp stomp available all the time and match the experience reward of a random dungeon (make honor gains very small to encourage normal BGâs at max level). Comp stomp is a great way to practice a new spec or build. To alleviate queue times, allow wide range of levels per bracket.
Would be kinda neat.
Abrams:
One of the benefits of the M+ rating structure is that itâs impossible to lose rating. Would be nice if this applied to PvP CR and MMR for each of the brackets. For example, after winning 50 games above 1600, your rating will no longer decrease below 1600. This would encourage people to stick out losses and play with their friends without fear of dropping their rating too much. This would also keep skilled players in the appropriate bracket and discourage tanking rating for easier matches.
No, you should lose points for losing otherwise rewards are basically free.
Fear of dropping rating is part of the game.
Abrams:
Add a flex queue for 2s, 3s, and RBGâs such that you can queue as any size group and be paired with randoms. Would prefer if shuffle/blitz stayed as unrated brawls but these are unlikely to go away anytime soon.
Yes.
Abrams:
Keep 1600 as the tier token and 1800 the transmog. However, 50 wins above 1950 should reward the gladiator mount. But, the mount has no armor (very basic looking) and cannot fly. Then 50 wins above 2100 would unlock the mount armor visualization. Finally, 50 wins above 2400 would unlock flying for the gladiator mount. Yes, this would make the mount much more accessible at the basic, non-flying level but this would encourage new players to keep pushing rating. (This assumes the mount looks good and ideally matches the elite transmog)
Dragon riding mount customization could easily be applied to the gladiator mount. Different colors for 2s,3s, RBGâs and special unlocks for world PvP kills etcâŚ
If I had to choose between an exclusive mount only the few get and game participation. I choose game participation. A ground mount isnât a very useful mount, so the flying version would still be quite unique and exclusive. Titles are still given as % based rewards.
No.
Abrams:
Recognition.
In the past you would recognize skilled PvP players by the gear that they wore (before transmog). And this was a motivator for people to try out PvP. Nowadays with transmog and less world interaction there isnât that motivation. Even blitz and shuffle ratings arenât visible in offspec, so inspecting players doesnât always display their true rating. First, make all spec ratings appear when you inspect someone. Second, add an emblem to the playerâs group/target portrait which shows their PvP rank (challenger, elite, etc). This would be something similar to the elite mob dragon emblem on NPC mobs.
Sure would be fine.
Iâm a casual player who plays with friends and normally gets to about 1600 and call it quites. I can say that this is the first time since I started doing arena back in BC that it hasnât been fun or even enjoyable and has felt like a chore just to push up to 1600 so I can only imagine how that feels to someone new to pvp.
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MMR rating should be a hidden metric designed to place you in fair games.
Then slip into the traditional medal system. Start everybody in bronze, scale climbing speed with personal performance, done and done
Also add a battlepass Bay Beeeeeee
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