AV win quest uncompleteable on alliance side

No, because scorched earth deals strictly with destroying every asset you have while giving up ground in a bid to retreat. We can’t destroy our own assets. Nor do we retreat.

It is either that polite answer, and simply tell you too bad.
They always opt for the 1st one.

Personally i prefer to deliver the hard message straight off and avoid false hope but i think the CS persons just go by a flow chart like most CS does now days.

Not exactly, see shermans march to the sea. :smile:

It’s a specific term in AV that has a slightly different meaning.

Again please learn the problem.
1.Distance/time
2. Res 10 vs 20 at a time
3. Entrance to van/bugged guards
More issues than you believe with time and distance.

8 seconds is an actual good set of time.

Hypothetically speaking if we had a painting ball match.
I always start 8 sec ahead of you, we have unlimited lives till someone reach the end of each base.
Also, you get to res 1 person every 30secs and I get 2.

Then I get 3 spots to enter in your end location but u get one.

You are right. What was I thinking of course that’s fair.

Ah yes, I missed that footnote under the definition of Scorched Earth that specifically outlines “In the MMORPG known as World of Warcraft, Scorched Earth takes on an entirely new meaning within the Alterac Valley battleground.”

No, it doesn’t take on a new meaning past people who have no idea of what they’re talking about misusing a term. You can just admit “Maybe Scorched Earth wasn’t the correct phrase.” I would respect you a hell of a lot more if you did that. Instead you’re going to make yourself look like a fool by trying to defend it with room temperature IQ arguments on how you didn’t use the wrong phrase and just making up definitions.

Alterac Valley, at this point, is not a primary mover of honor gain, so “it’s better honor” strikes me as a pretty hollow defense of anything.

Lol if you don’t understand that sometimes words/phrases in videos games can have a distinct meaning then don’t look up twink.

But it’s a specific strat that horde can do easily because of their map advantage that gives alliance no real rewards for playing. Hence the term scorched earth, as in completely denying the opponent any resources.

Uh huh. That’s why historically allies won on this same map in Vanilla.
That’s why other regions in the world have a better win rate than NA too right? So Asia and EU alliance players are better players than NA?
Alliance will get some wins again. Horde will stop defending in TBC. Just be patient. It’s coming.

And here I was thinking you would offer me something intelligent as a rebuttal, but okay here’s to answer this pathetic assembly of sentences you consider an argument:

These are cases where words entirely have a new definition as a part of jargon. The word “twink” used in game and in real life share zero similarities or crossover aside from the common underlying principle in both applications of the word the implication of “gay” applies. Tongue in cheek jab at people who twink in bgs aside, this is a completely new definition. What you’re applying to Scorched Earth isn’t a new definition so much as a complete inversion of what the phrase means.

And what resources exactly are you denied? Honor? No it’s mitigated. Rep? Nope, we can’t control the rep you get, only mitigate it based on how far we allow you to progress sharing a direct correlation between the less ground we give you, the less reputation you reasonably will get outside of a backdoor team killing the lieutenants.

No, the phrase you were looking for isn’t Scorched Earth, it’s called “Blitzkrieg” or “Lightning War.” We hit you with enough overwhelming force fast enough head on that we just continuously ride momentum as we steamroll you. If you want a good example of this, crack open a history book during World War 2 and look how fast France fell to a blitzkrieg from Germany.

Scorched Earth carries with it the inherent implication that you are retreating. Why? Because if you’re advanced far enough, you don’t need to destroy those assets, you seize them. You only destroy assets when you realize you have no chance to control them further and don’t want the enemy getting them. Except there are no resources to be had in Alterac Valley. It isn’t like when you capture our towers they turn against us, you destroy them.

Now if our towers did turn against us and we could destroy them to prevent that eventuality from happening, your term would apply. Except it can’t happen and therefore it doesn’t apply.

Now that I’ve done your legwork for you and given you the correct phrase to describe the behavior, are you going to realize you were wrong and used the wrong description or give me another unintelligent rebuttal like this was?

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So you don’t understand that words can have different meaning depending on the context they’re used in, got it.

And no the horde scorched earth strat will leave alliance with minimal honor and rep and an almost certain loss. And because of the map advantage horde have it’s very easy for them to pull off.

Under those circumstances there’s no reason for alliance to bother trying.

As a native Atlantan, that hurts.

No offense was meant.
I was just pointing out that scorched can be carried out by either the advancing party or the retreating one.

It is just a well known example.

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I used to lead about 1/10 teams to victory before ab came out but now I’ll never go back. Not even on my alts.

In 1.12 vanilla alliance were premading this bg you moron lol.

That’s exactly what I would expect from ActiBlizz.

Suggest a game design change that will 1) never be read, 2) ignored if read.
Suggest forming a premade, which they took away the ability to form.

They basically told you to find the corner in a round room. Bravo GM’s!!

They could at least say they realize AV is broken and tell you nothing is going to be done…you know, the truth.

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My win rate was nearly 50/50 on Oceanic as I ranked (after the AV changes), and although I tended to try to get in with other people who knew what they were doing (not ridiculous 7-minute zerg premades), well over half the group was usually pugs.

It just takes some players who know how to play AV.

US Alliance just seems to want to blame the map on people not playing it correctly.

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But it’s not just about TIME - it’s only about time if no one engages in PVP!

The geography of the MAP - (other than physical difference) slightly favours the Alliance – We’ve got a honking great bridge for them to cross (cheaty glitching up the hill aside), and it’s so so much easier to reclaim a bunker than a tower.

There are so many more reasons.

AV will always favour horde if both sides just try to race and not PVP - you have to be willing to have a 20-30 minute game and actually fight for things for it to even up.

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Actually you have a valley under bridge, you a valley going to bridge/three mountains, and back door.

On IBGY you have two exits and one entrance. One over looks all the middle. Shamans have a small make shift bunker/ fox hole/hasty cover by a small mid hill and druids are in the open. You can easily spot druids from IBGY and shamans when you come from rear harder to spot.

When entrance to drek, you have a fence, s choke point, follow by towers, then on top of that guard actually guard drek.

Now the only point alliance have that’s great is the few hills by their gy near Belinda.

For the Elites that walk around. One is in back from ppls view from the alliance. The horde elites are in view from exit or entrance to IBGY. Meaning easily defended.

Another alliance advantage their gy by bridge is by the cave. So, if they defend that equals a stalemate. That’s of course the horde don’t back door.

The only 2 major advantages the alliance have are defs. The bridge is a joke if u can hit from two sides. The horde have multiple offenses and defs advantages in av.

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You know I’m a human, right?