AV how to win against horde?

Well that was the strat at the onset of Classic WoW in AV but…

He cannot get past the ridiculous notion that IBGY needs to be held to be successful.

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I legit do not understand why that became a thing. It isn’t a thing - proof that it isn’t a thing? IT DOES NOT WORK.

FYI - just won an av by zerging south. WHO KNEW THAT COULD WORK?

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Does horde still have the shorter rush, or did the backdoor getting patched out change that?

Yes you did exactly this. Traditionally the horde allowed the alliance to have SFGY to prevent a turtle.

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“Still”? I thought that in a flat out PVE race, alliance had had the advantage. Perhaps it was due to the pally pull.

Nope, horde have it until the cave gets pushed back. To be successful on a full rush you need premade levels of coordination though, the pally pull isn’t anything special when hunters/warlocks can do the same thing. Hell it’s easier to do it correctly as horde since you can all pile into the bunker before the pull.

Also I checked, they don’t use the backdoor so it’s still in the hordes favor.

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I am talking flat out footrace with zero pvp. Keep in mind, I never partake in the race, so never gauged it.

Horde win those, yeah.

Edit: If you’re aiming to do LTs and Galv/Balinda, I’m not sure who comes out on top at that point though.

The people saying ally dominated av on private servers eplayed on different ones than me. Had a dwarf on lightbringer and won my first av halfway from revered to exalted. But it isn’t as simple as a map disadvantage, which imo does exist, just not as bad as people say.

I’ve played av as both factions, and the #1 factor is the queue. Ally rankers don’t queue for av, so the average horde player is better. This is really evident in the heals and dispels. I kill alliance so much easier than horde, because horde get spammed with heals. Viper stings on priests get dispelled. And when I get targeted by horde. I get blown up.

But on top of that, the long horde queue make them try much harder. After waiting hours in the queue, what is an extra 10-30 or more minutes for a win? If ally push to fw, you will see horde recall in huge numbers to wipe them, while 15 or so horde get to the relief hut unopposed and take out vann with no resistance.

Keep in mind that a lot of horde have been in queue for 7 or more hours, because they have been in wsg and ab which pause the queues for other bgs and make them take even longer.

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And for reference, I’ve now lost all 19 AVs I’ve done as alliance, so not just saying this from a horde perspective.

The only thing I like better about playing av as alliance is the chat is more chill. Horde bg chat gets toxic if the game isn’t a complete roflstomp of alliance

I agree with this Yohnstoppabl guy :wink:

jUsT tRy hArdEr!

Lol this happened on my horde character last night. Alliance capped IBGY before anything else happened, within the first 5 minutes, and one guy was blowing up the raid chat saying we needed to fold and lose as fast as possible. We lol’d at him and won in 45 minutes. I can’t imagine forfeiting an AV I waited 2 hours to get into based on how the first five minutes go, but then again, what do I know.

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There’s always this guy in an Alliance BG, usually they wait until we’ve completely lost any control of the game though. ie: Horde 4 caps us in AB and is farming us at the stables graveyard – random low rank guy: “Just give it to them.” Uh … they already have it?

Haha this happened in an AB a few days ago, it was horde pug against an alliance premade with at least 10 marshals. As we lost farm and got pushed into our starting graveyard someone asked “are we just going to let them 5 cap?” Yep, we’re going to ‘let’ them win at this point. Totally our decision to get :poop: stomped in our own graveyard for 90 seconds.

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To give you a real answer, there are a few ways that can win, although each way has a low chance of success. First method: everyone wait at SHGY and wipe the first horde assault. It helps if you meet them at ramp going down to FoS and fight with them below and you above. If you can win that fight convincingly (3 to 1) kill ratio or so, then push 25-30 or so immediately to SFGY and cap that. Keep defending SHGY and keep reinforcing SFGY until it hard caps. Then push 30+ down to IBGY, cap that and sit on the flag until it hard caps, constantly reinforcing. You can lose either SHGY OR SFGY at this point, but not both. Horde will rez 20 at a time close by whereas your team will rez 10 at a time far away. DON’T DIE. You aren’t trying to get kills here, because the attrition battle works against you here, so simply keep them off the flag and keep everyone healed up, which means those low on health need to roll to the back lines as quickly as possible for heals. Once IBGY is hard capped, destroy the tower by Galv, then Tower Point. Have 10-15 go cap FWGY and if possible RH. Once either FWGY or RH are hard capped, you don’t have to worry about defending IBGY nearly as much, and if both are hard capped, you can basically ignore it.

Another method: Run most of your force past the horde, past IBGY, past Tower Point, cap FWGY and hold until it hard caps. You basically can’t be reinforced if horde spends any effort preventing it, so you’ll need to massively win every fight to win the attrition battle. The benefit is that horde only spawn 10 at a time at IBGY, but the downside is that it is very difficult to reinforce because their respawns are automatically a blocking force. Once you have FWGY hard capped, RH, towers, Drek.

Method the third: turtle at SHGY until horde hard caps SFGY, do everything you can to quickly wipe the horde in the immediate vicinity of SHGY and very quickly run basically your whole force down to take IBGY. The benefit is that horde dying at IBGY now respawn at SFGY 10 at a time instead of at the cave 20 at a time. The downside is that they respawn closer to IBGY than your own reinforcements do and can get in position to pin them down, so you end up essentially fighting on two fronts at once. Once IBGY is hard capped, carry on with FWGY, etc.

Basically all of those methods require alliance to win every fight by a substantial margin until IWB is hard capped. A single lost fight and essentially the whole game is lost because there is likely not going to be a GY left in your control south of IWB choke. Taking SFGY mitigates against this, but also makes it more difficult to take IBGY in the first place.

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I’ll spell it out for him. Because of the importance of the IWB choke, alliance can’t really commit their entire team to a push to SFGY (or anywhere else) without essentially gambling it all. Horde have a simple plan: push to SHGY.

Horde can fail at it over and over, getting wiped repeatedly with little consequence because each time they simply respawn at either IBGY or SFGY and can simply try again. They are not put in an unrecoverable position. If alliance lose their only GY south of IWB, they have essentially lost any chance of winning the game. So alliance need to be able to push a GY with only a fraction of their force while defending SHGY OR they need to be able to take and hold a GY until it hard caps without reinforcements. If a GY hard capped in a minute, that would be one thing, but the 4-5 minute timer we have, combined with the 30 second rez timer, makes that very difficult. In those situations where the alliance team is good enough to take and hold another GY either with only a fraction of their force OR take and hold another GY without reinforcements, that same alliance team is enough better than the horde team that they probably could have simply zerged and won.

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The alliance team needs to trade SH for SF then skip IB and and cap FW. I’m not saying the alliance isn’t at a disadvantage in a turtle match but I rarely see this strat being used.

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It was used.

Everything you can think of was used.

Even if we take FWGY, any horde who die there Rez at their cave. FWGY is no better than IBGY.

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