Ahh good old 2.3 - the only time in history when ally didn’t dominate AV. How soon we forget.
AV wasn’t rebalanced because it was out of balance. It was changed because it was boring. It was a 7 minute zerg and the devs didn’t like that.
So, reinforcements were added and the generals were impossible to kill without first killing all the Lts.
You’re kidding yourself if you think it was to rebalance. Cognitive Dissonance at its finest with 99% of the alliance.
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Horde were the underdogs in:
Vanilla
TBC
They became more popular later, but ally side still dominated the PVE scene. Also, everyone wen ally for pvp until the every man for himself change.
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It does, but people are stupid on ally.
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Well people could do drek(2lt) and drek(1lt). drek(0lt) was pretty easy. I believe their was an achievement which required a perfect zerg and tank pull aka drek(4lt).
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I was Horde in Vanilla.
Horde were never the underdogs in PvP. They had it harder in PvE and were sometimes the lower population faction; but they were always the alpha/min-max faction. It’s only become progressively more Horde dominant over time.
I swapped to Alliance in Catacylsm for awhile (ironically to play in a different PvE guild) and had access to Every Man for Himself. There were definitely hard-core PvP players who swapped to play Alliance chiefly because of PvE trinkets and Every Man for Himself racial.
Alliance weren’t dominant in PvP (as a collective) during that period, although Every Man for Himself was obviously the most powerful racial in the entire game for PvP during that period and it helped to temporarily counter-balance what had been several prior years of Horde popularity.
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Well, now we know you’re making things up. Alliance was 100% the dominant faction in early wow.
Nearly every top arena comp at that time as well went alliance. It was pretty much mandatory for serious pvp.
Your posts would be more honest if you just said what you really meant - that you refuse to look at fact and recognize that ally just play more poorly.
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Look another guy who thinks he knows what hes talking about.
AV was changed because matches were taking too long, not because they were 7 minutes rofl.
I love when people try to guess facts, not only that but youre actually trying to speak for the Devs and are still wrong Lmfao.
Heres a quote on why AV was reworked “Blizzard removed most of the elite NPCs and introduced a resource system so that a round of AV took minutes rather than hours – or days.”
Literally the OPPOSITE of what you claim.
Also Alliance also “won” this version of AV…but look at us now, the changes made in the TBC version are literally the fixes we are asking for, No more cave respawn, which is the sole reason we are losing now, and pushing the cave back.
Im willing to bet we go from a 1-5% win rate that we currently have to atleast a 40% win rate in TBC AV.
Good try tho, just another clueless troll.
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Wasn’t the horde whining tho, it was the alliance puggers who would get vote kicked out or abandoned to fight 10v40 against the horde that whined enough to get blizz to nerf premades
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How to win at AV as Alliance, or more accurately how to lead your team to victory.
First, choose your opportunity. Due to longstanding structural imbalances between the teams, you will not often have an alliance team capable of winning. The best way to do this is start out with a SHGY turtle. Folks will naturally assume this position and it is a good enough start. Some people will zerg this or that offensive objective, just let that happen. They may even win, but more likely they will be back at shgy soon enough.
Now. You test your team a little. Work to get them defending SHGY AND the choke point. No horde get past uncontested. This is where you should physically be. You will start to naturally build a strike force that will begin to hold the choke, Balinda, and the road toward SFGY.
At this point, check the scorecard. Are you winning at hks as a faction? Is it roughly 2 to 1? Are you holding the choke and shgy without breaking a sweat? This is a team that can win.
Ok, now you will start to focus your team on IBGY. Point out that you are winning. Lead a push toward IBGY. Exhort folks to come until you have 15 or 20 there. Encourage the defense of SHGY. Assert that the team needs IBGY more than the towers.
Take IBGY, burn the two towers there and enter into the race phase. At this point, your defense needs to be 10 to 15 players and needs to strategically fall back to contest bunkers, the choke, spgy, and finally the bridge. They are critical to buying time to burn bunkers and assault the horde base. Many times this plan fails because the defense never materialized.
Now go forth, trounce horde, kill the npcs and hopefully win before horde kills galv.
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Oh look, another guy who thinks he’s right when attacking someone who is right:
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AV was changed in 2.3 because it was a 7 min zerg where you just pulled the generals out and leashed the lieutenants.
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Post change, alliance win rate dropped to 0 due to reinforcements and the choke point at IB now mattering.
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Alliance organized a boycott of AV in 2.3 https://www.engadget.com/2008-02-08-the-av-map-imbalance-in-patch-2-3-a-different-perspective.html
In 2.4 the horde cave was changed.
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Blizzard made the first bunch of changes in 1.10:
AV v1.11.0:
Most of the NPC guard units have been removed.
Players now drop more quest items.
Creatures that remain in Alterac Valley have had their hit points reduced.
The buff that is periodically cast by each faction’s Captain has been changed to a flat 20% hit point buff.
Upgrading troops through armor scrap turn-ins will also now result in your team’s General enabling a periodic buff to your melee and spell damage. This buff scales from 10% at the Seasoned unit level, 20% at the Veteran unit level, and 30% at the Champion unit level.
The next major overhaul came with 2.2:
https://web.archive.org/web/20150203103232/http://wow.joystiq.com/2007/10/01/does-the-horde-really-win-every-battleground/
So, no, not the opposite of what I claim. The sole reason we are losing is cause we premaded the horde into this strat because we were total dogsht. And now we are reaping the rewards of what we did.
I’m willing to bet that once 2.4 AV rolls out, yes you will jump to 60%+ BECAUSE THAT IS WHAT IT ALWAYS WAS FROM THE START OF AV TO CURRENT.
Good try tho, just another clueless player that thinks they know something.
There’s two items in game named for my former guildmates by yours truly: Maghia’s misguided quill, and Volde’s Cloak of the Night Sky. So yeah, I know what I’m talking about.
Enjoy.
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We premaded the horde into ATTACKING THEIR FIRST OBJECTIVE?!!? ROFL
Do you hear yourself? What did you expect horde to do, skip shgy?
And no, we are LOSING because we cant out reinforce IBGY when we contest it, im not gonna waste my time explaining this to you, its all well known. There is nothing you can do when horde can rez more units and those units have half the distance to the objective youre trying to defend.
Whos going to hold the objective?
The army that can rez 20 at a time 20 seconds away
The army that rez’s 10 at a time 50 seconds away
Doesnt take a genius to figure that out.
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Thank you for responding with more proof that we are actually just bad. That wasn’t hard to admit, was it?
Anyway dragon time! See yah.
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Good luck on all druid loot.
Reinforcements are a change to make games shorter not longer.
Yeah dude.
I have no idea what I’m talking about.
Good.
Its like calling Alliance bad when you expect them to wipe an army 5 times before they wipe you 1 time.
Alliance cant win a 200 vs 100, we are trash rofl.
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wishing druid loot though? How low.
And yeah, I agree we won’t win 200 vs 100.
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Yea, thats why we cant keep IBGY, think about that.