AV Cave Rez situation

You mean, beside my number of requests for evidence of it, and suggestion that it should be a separate thread subject instead of buried in threads like this? You mean not caring like that?

So you desire an echo chamber.

Accusing others of trolling and then launching into ad homs. Why am I not surprised?

You realize you can stop the summon?

You can have offense team to kill seek with a defensive team protecting your base as well.

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The summoning location isn’t in the alliance base so that doesn’t really work now does it?

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ZING!
is funny because it’s true. and now I’m filled with sadness.

You realize how stealth teams work and how you can have a defensive team and an offensive team?

You don’t need all 40 alliance on defense especially when you reach that bridge as the place your defending. And sending stealth to stop summons of the ice daddy IS playing defence…

Soft capping graveyards to disrupt horde reinforcement is playing defence and can turn into offense

Soft capping horde objectives is playing offense that can benifit defence by pulling horde back to defend their own stuff.

I’m sorry you can’t seem to understand how a war scale PvP works with supply chains, gorilla war fare, exc. AV is not a capture the flag game, it’s a small scale war games BG where strategy, distractions, cutting supply chains, exc matter. Stop trying to play it as a pve encounter and you might start to see some wins.

Did the alliance manage to not roll any druids or rogues?

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Well, duh.

Or have invisibility potions?

You expect a couple of rogues and a few druids to kill 5 elites? Do you realise how ignorant that sounds?

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At least they’re not rams, that’d really be tough.

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You do not have to kill to disrupt the summon. You would know this if you actually tried.

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Simple example
3 rogues 1 druid to heal

The rogues use their saps with a raid pull timer to get all 3 off.

That leaves 2 left to kill, 2 rogues are focused one killing one the other is focused on CCing the other to prevent more damage (assuming their damage hurts to much for the 1 druid to heal)

Between spell kicks, stuns and evasion those 2 should be easy to kill.

Now the other 3 come out of sap.
Blind 2 and kill the one not CCed.

Now blind 1 and kill the last 1 not CCed.

Kill the last one.

Currently horde do not defend the shamans because alliance don’t even try to interrupt the summon.

And what can these 4 players be doing when the shaman are not on the move?

Soft cap towers and GY, don’t even fight for them, just cap, stealth, and cap the next, then come back and recap, keep the horde in a panic of seeing blue on the southern part of the map. Your goal isn’t even to cap yet, it’s to distract the horde.

Now let’s say your team has pushed back to middle field now because of this. This is when you will try to get a hard cap now and the group of 4 will work together at one spot to hard cap, because after the horde defending the caps have had no resistance recapping they will likely have only a handful of people playing defence and your group of 4 will be able to hold them off. This will happen for 1-2 attempts of trying to recap from the horde.

Then the horde will send 20+ back to recap. And you let them. Use your stealth to see how many are coming to defend before you fight if you won’t win the fight, let them recap, your a distraction. But when the horde do oversend, that’s when your main force goes for a push. When IBGY gets soft capped split up and cap everything else again. Towers, southern GY, exc. This distract is horde and makes them split their forces again, letting IBGY get hard capped much more easily because horde will be in a panic at this point and try to recap everything at once, cutting their forces thin from divide and conquer.

The problem with Alliance right now is your playing the map like it’s a pve fight. It isn’t.

The problem isn’t the map.

Also, you don’t have to kill the shamans to disrupt the summon. The strategy I gave above is for if you see the shamans moving into place to summon and have no horde escort. And they usually don’t have a horde escort because alliance do not even try to disrupt the summon right now.

You’ve never summoned Lok, have you? It takes around 10-15 players to help with the summon, they don’t do it on their own.

Here you are, made up this intricate strategy that is completely irrelevant on a subject you know nothing about.

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The shamans have to walk to the summon spot, just like your druids.

They are not usually guarded until they are in position to summon.

So these 3 rogues and one druid should spend 10 minutes stealthing to horde base, and guess when horde have enough supplies to send them out, THEN carry out this strategy?

Just absurd the crap you guys come up with to try and make it seem like AV is balanced.

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You don’t have a hunter playing scout do you… Information wins wars.

Your still playing the BG as a pve encounter.

At this point i doubt you’ve ever actually played AV. At most I’ll assume you followed the group north and enjoyed your free win, ignorant of the intricacies of AV.

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I mean, I’m giving you how my team won AV as alliance in actual vanilla.

The map is a war scale PvP BG.

Classic alliance are treating it as a pve encounter, so of course they are losing.

Stop using the rifle as a flute.

:thinking:

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You’re the person to decide that AV is a PvP encounter and not a PvE one? I think you’re wrong on that. The objective of the game is to literally kill a PvE boss, as well as smaller bosses throughout the map. There are NPC’s everywhere as well as multiple caves that are filled with killable mobs.

AV is different BECAUSE its a PvE encounter with PvP elements.

Stop being ignorant to your map advantage in both PvE and PvP aspects of AV.

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