This is the last time I’m going to reply to you. I’ve explained this to you before and you ignored it.
When reinforcements were added Horde reached the north end of the field of strife ahead of the Alliance team with access to Bal. Horde began effectively cutting off Alliance from Galv. Horde began playing EXACTLY THE WAY THEY ARE NOW.
Horde cut off the Alliance, forced them into SHGY, and took out Bal while not allowing any push north to Galv reducing Alliance reinforcements by 100 while keeping their’s.
Reinforcements took the game play from both sides rushing to the very same thing you see now.
Of course devs back then weren’t going to leave the BG in that state.
Do you really have no concept of time and distance?
Any Alliance who rush SF are seen by Horde since HORDE ARE ALREADY ACROSS THE FIELD OF STRIFE and are met with the Horde zerg, sending most of them who die to AS.
If Alliance group up and attack SF from SH they’d better be playing like gods, have the perfect raid comp, and be geared to the teeth because they can’t afford to lose more than a fraction of their assault.
That’s pretty damn rare, and the only way Alliance can win, btw. What generally happens is Horde pick off the Alliance team one by one sending them back to AS, while they soft cap SHGY.
Doesn’t matter since the Horde have slow and fast mounts just like Alliance. The person in the video used the same mount to demonstrate time and distance for both factions, so why even bring this up?
Time and distance are not theoretical. You might as well be claiming that you can’t know whether walking across the continent is slower than taking a plane; or that going to the next town is further away than going across the street.
On that we agree. What you don’t get about time and distance is puzzling.
You saying it’s a non sequitur doesn’t make it so. They changed the cave in TBC because Horde began playing scorched earth and prevented Alliance from advancing south. Just like they’ve been doing for a year now.
They changed it in TBC for the exact same reason they should have changed it months ago.
Perhaps you should look up what non sequitur means. Also distance and time.
They didn’t change the horde cave location because horde were playing scorched earth. They changed the horde location because horde could win only playing defensive after using the slight lead the cave location gave.
The change of reinforcement mechanics made the slight lead the cave location gave into a massive lead due to the changes made to the win conditions under the reinforcement mechanics.
Your trying to change the cause and effect of why the cave was moved to fit your narrative. It was the reinforcement mechanics that made the cave location extreamly strong. Reinforcement mechanics were added to prevent hours long AV games.
The video in question IGNORED large factors like the run time to get to the mouth of the horde cave before mounting. It IGNORED the most optimal pathing for the alliance to take to get to the middle (hint, it’s not following the road). It IGNORED the benifit of starting the fight with archer towers helping you, exc.
just let them have it. this is the hill they want to die on when the history of alterac valley proves otherwise. blame the meta, its like having blinders on.
i found something that might interest you Red. its a video made from the champion of “ItS teH maP!”. this was made shortly after they broke premades and his narration speculated the future of the battleground in classic.
but theres one thing i want you to pay attention to in it. and that is the actions of the player/character point of view that the video is made from. https://youtu.be/XYC_nHhtnWg
to add salt in the wound, this same creator release a video detailing the rep farm strategy that is still prevalent today
i never thought i’d be saying this, but < GRIZZLY > was right about keeping the “rats” out of the premade.
I mean sure horde will continue to have massive queues since alliance have all but abandoned AV. And the AV map deniers will continue to be confused about why they don’t win nearly as much in WSG/AB.
So much you’re not talking about. Horde cave respawn got changed before the cave was moved. What do you think the chances are that this was done because it made it almost impossible for alliance to push through and hold IB with the cave respawn reinforcing IBGY? That’s the same problem happening now. You can try to divert to reinforcements, but the truth is, it was a problem that needed addressed. You’re delusional if you think that change would not have happened earlier if horde had played AV the way they are now in original 1.12.
It’s complete denial to claim the horde cave respawns and 30 second lead are only a problem if there are reinforcements. It’s straight up imbalanced from a logistics standpoint and if those imbalances were on the alliance side, you’d be asking for change.
No thanks, I’ve seen enough of his stuff to last me while. But I have seen it before, and he completely avoids the participation issue that is the elephant in the room in that video.
Dont like the map? Fine, stay out of the battleground for all I care. But just remember, all changes made to AV in classic is a direct result of alliance abuses and exploits.
Hes part of the problem. Just like the faction is.
And the wait times never have and never will bother me. I came into classic expecting long AV games. So I still have that to a degree.