AV Cave Rez situation

The alliance queuing are more motivated because they are queuing despite the known and obvious map imbalance. They are trying to find a way to win despite the deck stacked against them from the start.

Horde wins are spoonfed to them by the map and the simple straightforward strat that it allows from that spawn.

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So now the alliance are hearty and brave for queuing and waiting 30 seconds for a game they cant wait to get out of. Just a few pages ago they were depressed and apathetic because of the map.

I guess this explains why thereā€™s like 10 alliance AFK soaking up free HKs as the other half of their team fights on their behalf. Theyre heroes for just queuing AV.

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Assumptions? I am not going to go back and dig through all of your salt to find it, but you stated that you havent played the BG since premades. Now suddenly you have?
Nope, not buying it.

Where is your data?

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Should we give these afk heroes hazard pay? They clearly deserve it for even being in AV. Should we send them 100g per game they ā€œplayā€? /S

Alliance love to blame the map, but as you have said, when they have a good portion of their team just afk how is that not a player issue and is somehow the maps fault. I love their double standards and refusal to admit to any other factors outside of the map having any impact on their win rates.

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The queue time is at least three minutes. Blizzard patched that in. Once again, you prove that you have difficulty grasping the concept of time.

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Oh gosh, 3 whole minutes? Oh dreary me whatever shall we do???

But it used to be instant right? Or a few seconds? Seems like if it was like that for most of classic it can be used as an example for the purposes of discussion.

The queue time hasnā€™t been 30 seconds since they broke queue syncing. Itā€™s totally erroneous to bring it up when discussing the way AV is NOW.

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Say whatever you want, one side is over 2 hours and one side is 3 min - the point isnt about 100% accuracy of queue times but that the team with the significantly longer queues has more to lose while the team with very short queues has nothing to lose.

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This is meaningless hokum based on NOTHING but your crazy assumptions.

Iā€™ve been in countless AV matches and in EVERY GAME Alliance tries. Of course they have something to lose - the game. Queue times donā€™t dictate whether or not you want to win. Winning is always better than losing.

Iā€™m sick to death of people making this baseless claim all the while ignoring the BLATANT map imbalances ā€¦ even when theyā€™re pointed out over and over again.

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Iā€™d suggest not wasting any more time on him. He dismisses gy rez imbalances as not being a problem, but that queue, thatā€™s a real reason on why one side wins a disproportionate amount of AV. :roll_eyes:

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Youā€™re probably right. Iā€™ll put him in the troll category and ignore him.

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Looks like the echo chamber is coming along nicely.

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I said a while ago that I did my hunter last that it was right before they broke druids.

Not sure where youā€™re getting your info from.

I wasnā€™t even Alliance when they broke pre-mades I was still on my horde priest

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How can you completely discount queue times (vastly different queue times at that) as any kind of factor only to then put an emphasis on a map advantage that is entirely situational?

I mean, you only have like 10 plus years of retail history that shows what fast queue times does to a player base.

Going further, if the proof really was in the pudding these threads wouldnt be a problem for you but you obviously have a problem and that problem is youre full of it and Blizz knows it.

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The Horde have a longer queue in every battleground why donā€™t they win those other ones 95% of time because their queue is way longer still?

They should be trying way harder

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Are horde queues 2 plus hours for AB and WSG? Well?

Since you brought it up though lets look at those 2 BGs.

WSG: Other team caps first, give up and lose fast. Both factions do this.
AB: Cant get that third base? Sit ST or Farm and lose fast.

Premade? Forget it, dont bother trying, stop rezzing, lose fast. Same mindset for AV. No one really cares.

You and I might care - people on the forums might care - everyone else doesnt and thats a way bigger hurdle than any map imbalance. No one cares about winning - that is secondary to farming honor for rank or rep for welfare epics.

However, if it takes 2 and a half hours to get into a game you cant just say screw it because its another 2 and a half hours before you can try again and thus you are less likely to just flush the game away.

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Horde arenā€™t doing anything game breaking here, they arenā€™t some kind of AV genius.

Not sure how you canā€™t see how the map influences how Alliance plays.

Iā€™m not sure where youre lost on the cave rez being massive. Itā€™s so massive that this is the current alliance meta. If the cave rez was gone do you think alliance would still play the way we play??

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Ive said so myself like 30 times. Premades are at the top of this trash heap but those guys arent special either.

What Im seeing and what youre telling me it is are two different things. If I point out that thereā€™s 12 alliance afk thats just another map problem. When the alliance win its like thereā€™s no map problem at all but thereā€™s still a map problem. Somethings not adding up and thats using your formula that says queue times, premade honor farm metas and player actions have no bearing on the map problem - it just is.

You call it massive cave ressing and I call it zergs running into each other because thats all retail minded players think WoW classic pvp is. Zergs cant do anything but just turtle until one teams gets lucky or bored. When you get into an AV where the teams have a clue the difference is night and day - and the map problem isnt a problem at all.

Perhaps there is a few isolated scenarios that are at best a minor hindrance which is why Im fine with a horde cave push back purely on the grounds that you think it will make a difference. Im not convinced of that but Im not worried about it either.

I actually hope that they push the horde cave back so I can listen to the complaints shift to FWGY map imbalance instead.

We donā€™t want the cave to get pushed back, that does nothing with this AV, the cave rez needs to NOT happen for both sides unless they control no other graveyard.

Look at the map as a whole. Without being biased. The north sides only graveyard south is SHGY, the souths graveyard is IBGY.

Now look at what happens when both sides lose that, SHGY is gone, that factions nearest graveyard is about 90 seconds away at SPGY. The other factions next graveyard from IBGY is their cave, which is a hop skip and a jump away.

So both factions lose their first graveyards and one gets teleported 90 seconds away and gets to Rez 10 at a time.

The other faction loses IBGY and now rezā€™s 20 seconds away from their first graveyard but now they get to Rez 20 at a time.

If youā€™re being unbiased thatā€™s a MASSIVE DISPARITY.

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Im okay with this in theory because you are applying the same rule to each faction. In practice it would be godawful - there is already enough emphasis on GYs - theyre vitally important to both offenses and defenses. That change would just make teams let the other take a distant GY so they can rig spawn points. Weā€™ve already seen this in some form. No thanks.

While Im not totally in disagreement here let me just say this would mean a heck of a lot more if it was an instant hard cap instead of a 5 min soft cap - alot can change in that span of time.

That being said Ive also said Im fine with a change to spawn mechanics to balance that out a little better. Coupled with a retail style cave push back that should eliminate most of the alliance complaints and Im all for it.

However, based on a lot of the alliance complaints I cant say for certain it would work because there is a lot of entitlement running through those complaints and I could easily see things like the recall trinket being the next map issue that the alliance need fixing.