AV after the "Fixes"

Incorrect.

I’ll spill the details, as I’m no longer going to be there to suffer the 60+ min games that result from this but…

Horde objective at the start of the game: See what side Alliance run to, and SMASH them.

We dont care otherwise what is going on, the initial objective has nothing to do with anything but stopping you from getting to anywhere.

If you happen to get by, and you make the right choice to blitz IBGY, then we have 2 options.

  1. We sneak cap SHGY (this will 99% mean you lose fast).
  2. We roll back and kill you at IBGY.

We do not touch bunkers, Bal, or LT’s, until after.

  1. We have wiped all Alliance south of IWB.
  2. We have a firm grip on the choke at IWB.

At that point, the game is won for Horde, its just a matter of time as we break you at SHGY, then IWB, then SP, and then Aid.

You have every opportunity to NOT lose at SH, SP, and Aid, but it happens anyway eventually.

Alliance wins? This is the only way I’ve seen it since you lost your premades + pally pull race to Drek.

You dont push beyond mid. You WIN the team fights, and pressure SF so that you can not be held into SHGY. You IGNORE objectives, until you take IBGY.

I have lost 3 games of AV since the premade patch. I have played or been in queue (up to 90 min now btw) every day, over 16 hours a day (work from home) because unless you are in the top WSG teams on your realm it’s simply better honor per hour.

That is hundreds of AV’s, and that is the only way I have lost.

Yes, I’m sure that essay gets typed out at the start of every PUG battleground.

lol no. Its this.

  1. Break the Alliance. HARD RIGHT.
  2. Take SHGY.
  3. Roll back to IBGY, then hold the CHOKE.

At which point some crude jokes are made, and we settle into our 30-60 min win.

In other words, hold us at SH like I said 2 posts up. Since you guys literally get there before us and it’s a choke we have to pass through. Your essay is worthless.

We…cannot get there before you. You have 2 paths to go, SH side or SF side, and you absolutely 100% get there before us. We cannot functionally hit Bal before you can.

You hit us right outside of Bal. Again, your “smash alliance” zugbrain strat literally just results in holding us at one of two (three, kinda) chokes on our side of the map. Like I said the first time.

You dont have to be there. You are missing the point.

If Alliance death balled and hit us at mid, because you DO get there first, there is no choke, its mutual. You would just have to win that fight.

Do you think Alliance wins more fights than it loses?

That’s the thing - we don’t beat you to mid, we literally meet just outside of Balinda. And even when we win that fight, pushing your objectives requires wiping you guys again without our reinforcements who died that first fight. Then, eventually, you guys get two times the spawn rates with your cave assisting in that.

You’re pretty dense, eh?

What game are you playing. Before I even get to Balinda your 100% mounters are all over the place.

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This is simply not true. Alliance beats us to SHGY, and gets the SF side choke by Bal before us. You all simply try to keep running instead of mounting a team based fight.

So we kill your stragglers, we stagger your respawns, and we grind you down.

I’m not wrong here folks. I’ve won 99% of my games the same way, and lost those 3 the same way.

If you dont take and win the middle, and “PvP before PvE” you will never win.

You are, in fact, “wrong here folks” but I see that no logic will work to convince you otherwise. Zugbrains, amirite?

I’m not. If you are not getting to SH or the SF side of Bal before the horde, enchant your gear and buy a 100% mount.

We should beat you to SHGY. Duh! You said earlier the middle.

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Wait, so suddenly the SF side of Bal is mid? Just earlier you said the Alliance beats you to mid. Fyi - that’s one of the two chokes I mentioned earlier.

Sure, so its a choke for…both sides? I’m not saying you will beat us to the literal middle of the field of strife or whatever its called. That whole area is ‘mid’.

Right. So you hold the closest spawn (SH) the high ground, and the choke path’s to SH.

Seems like a good place to form an offense, assuming you want to fight, and not race.

Yeah you’re dense. So what happens when we win that first fight? You guys have the chance to get respawns, and eventually, the chance to get double respawns. If you can’t recognize how that first fight is advantageous to you, as are the subsequent fights, you’re hopeless.

Zug-zug I guess.

The FIRST fight is advantageous when we actually bring the fight to you on EITHER SIDE OF THE MAP AND MIDDLE, and win?

How??

EDIT: You actually believe there is no place, no scenario, where horde do not have an advantage in the first fight?

Specifically because it’s on our side of the map. It means that even if we win that fight, we have so much more pushing to do to actually cap an objective relative to you zugbrains.

Zug-zug I guess.

It means you also are reinforced faster, if you do not over reach.

Zug-zug indeed, enjoy your 99.9% loss rate as the eternal victim.

SH GY was designed to be impossible to defend for alliance and easy to defend for horde. This should be obvious to anyone that’s played more then 4 games.

Horde have 3 assault paths into SH GY including LOS buildings to take cover with.
Alliance spawn down a deep single killing slot that a single horde mage can shut down with a level 1 blizzard.

Horde however only have to move to the icewing choke point, put a mage in the bunker and shutdown the LONG run from SP gy for alliance.

Just one of many horde map biases in AV.