Augvoker stats and bis?

I think this will change your rotation, not how you’re gearing IMHO. It’s easier/stronger to haste stack and guarantee uptime and adjust your rotation accordingly, than it is to pray to not get bad RNG.

Crit will be important. There’s a passive called Sands Of Time.
(https://www.wowhead.com/ptr-2/spell=395153/sands-of-time) Bronze
[Sands of Time]
Requires Evoker

Eruption

Dream of Spring
or Emerald Blossom

increases the duration of your active Ebon Might effects by 1 sec.

Your empower spells increase the duration of your active Ebon Might effects by 2 sec.

Breath of Eons
Breath of Eons

Deep Breath increases the duration of your active Ebon Might effects by 5 sec.

This effect can critically strike, increasing the duration of Ebon Might by an additional 50%.

So, When Eruption, Emerald Blossom (with “Dream of Spring” talented), Empower Spells and Breath Of Eons crit, the buff length they add to Ebon Might is increased by 50%.

So 1.5 seconds for Eruption/Emerald Blossom crit, 3 seconds for Empower crit and 7.5 seconds for a Breath Of Eons crit.

So crit will be helpful for keeping uptime of the buff.

IMO It’s gonna be Mastery>Crit>=Haste>Vers

And I see someone already answered this (re: crit and EM). My bad guys!

ilvl will be king for augvoker as ebon might grants main stat based on YOUR int
so any trinkets with big int boosts are good, and any trinkets that dont have baseline int on them will be very bad.

Not sure where you’re making this leap, but it’s not really accurate.

There will be far less value on a trinket that contributes no int whatsoever, but there will be some pretty great trinkets that don’t necessarily have it static.

A trinket like Irideus Fragment, for instance, will be very solid as you’ll have static mastery and be able to set up massive EM windows with its on use to be lined up with your groups major burst cd’s/breath of eons.

Beacon of Beyond has no int whatsoever and is also going to be one of our best trinkets.

Regardless, irideus and essence will be safe bets, esp for those of us without access to mythic sark.

Idk if this has changed yet, but preliminary sims indicated that mastery was more valuable than int. Because of just how much versatility you were giving to two people. Wit the levels of mastery i have now i was giving about 20% extra vers to people. 20% extra damage, on top of ebon might. Which was nuts.

this will likely change, if it hasn’t already.

Mastery also scales the duration of your buffs. The verse buff, ebon might, and breath. So mastery is super nuts.

I didn’t see a ton of responses about the “which crafted gear” question, so if I had to guess:
Blue Silken Lining embellishment x2 for a big mastery boost is probably best bet, though I would also consider Adaptive Dracothyst Armguards (which buffs haste and mastery). Personally I’m tossing the BSL on boots or ring, depending on vault luck.

1 Like

I dont like the blue silken lining because if you’re pushing content, you’re under the life required threshhold a large majority of time. Hard commiting to that I dont think is the play personally.

Thinking I’m going to shoot for the weapon, sporecloak, engineer bracers, and something else.

Blue Silken Lining is best if you can get reasonable uptime

Otherwise current recommendation from Aug discord is to go with shadowflame patch as next best, because it’s a flat damage proc that doesn’t scale down with the fact that your personal damage sucks

Adaptive wrists aren’t that great because pure mastery engineer bracers are better, and because the crit/haste/verse they give you is super low value

Sporecloak is fine if you need the survivability, but you can get more mastery on a normal cloak

This is all dependant on mastery going live in the crazy state it currently is, but yeah

The one thing to keep in mind, even though I don’t necessarily disagree with you, is how our gameplay loop will work.

There will be huge breath of eons/trinket boosted EM bursts early in pulls. A LOT of your value in this sense will be front loaded early in a pull when we’re going to be above the threshold.

Essentially, you’ll just need to make sure you are above the threshold for your empower windows, which is at least very predictable.

I can get behind that. In a recent interview with Preheat and Graham Berger, its stated that the value of mastery is really high and will likely get nerfed again. Something to keep in mind for down the road.

Link for your convenience:

Even if mastery is nerfed, its still going to be the best stat by a very wide margin.

And Mastery will/has to be nerfed prior to launch, at triple DR (secomdaries have DRs past 30% gained from gear) it sims at 76% the value of Int, compared to crit or haste clocking in as sub 20% the value of int (non-DR)

One point of Mastery for Aug is the biggest dps boast for any spec when comparing a one point incease. In English: 1 point of Mastery for Aug is a bigger dps incease than say 1 point of haste for fury/Shadow.

Thats assuming it doesn’t get redesigned.

They can’t really redesign mastery, is the basis of how the entire spec functions.

Even if they did, it wouldn’t be for a very long time because it’s ready to ship like this barring some numbers tuning.

Ive been gearing mastery first haste second. I think it feels better than mastery/crit on ptr. Close to 100% uptime on ebon might. 100% uptime when using breath of eons tho.

Yeah I’m 22 crit/13 haste/20 mast/<1% vers on PTR

It feels slow. I’ll likely shoot for 17-18% haste to make it feel better, but I’m pretty sure most recent reasonable uptime in an actual dungeon is around 85% for EM based on some shared details on evoker disc from some of the thought leaders there.

It’s Mastery, haste, crit and vers. Mastery is best since it extends our abilities. Haste is better than crit but not by much. Haste allows us to cast faster and keep our EM longer. Crit is crit not much to say but it’s almost on par with haste atm, so your not losing too much by having it. While vers is bad since it doesn’t provide enough at the moment for our playstyle, although I kinda wish it did. In saying that if vers was good we would probably catch a nerf to our survivability do to being “tanky”.

Right vers would really only have a shot if you role was more of an offhealer but from what i can tell that build feels pretty bad. Youll definitely see it in some no healer groups for sure tho esp with a prot pally.

Crit is not just crit.

Crits extend EM for aug, which is why it’s roughly equal to haste.