Augmentation Changes

This seems like something they should have benchmarked in house. How much time would it taken for them to do this themselves and already have the data to determine, oh, our classes with the highest opening dps can hit x amount in this scenario…that apparently they thought of.

This is something Ill put into the category of, “corporate push” and the lead devs are just trying to make the best of the situation.

I think you’re overthinking it.

They likely already have several options of how to deal with this, and they’ll have to since currently it would make RWF into a meme. Graham already stated they wanted it to go live as-is and be able to stack and that they’re keeping a close eye on it.

They had little motivation to limit the number of augs in a raid for this content release, as in-house data collection is a drop in the ocean vs live servers and it would have limited how many people would have stepped into raids with augs to start.

I think you are defending bad/forced decisions made in order to keep/attract players despite obvious issues.

Corporate PR speech for

That depends on who you are referring too. Devs im sure had plenty of motivation to want to put out a well designed and well balanced new spec.

But if you are talking about corporate business models, then you would be right. But thats why i said “corporate push”.

Aside from that, who in their right mind, especially a professional in this area whose job it is to ensure the game is developed and balanced properly, would think, meh, its fine. What could possibly go wrong.

Balance doesn’t matter in this patch, and more information is better than less. There is no reason to preemptively cap EM or buff stacking in general until there’s a benchmark for where they want to limit it, and gathering data is the best way to do that.

People doing 20 second meme Rashoks affects the game very little right now, and Hall of Fame is closed so Blizzard doesn’t really care if this gets abused a little. It 100% will be nerfed before new content comes out.

Absolutely agree. People will argue because it limits the need to 1 evoker per raid. But I think that will be healthier as some class/spec don’t have a spot as is and if 3 evokers are NEEDED for maximum performance, you will see spec and classes just literally die. As well as main stat just absolutely benefits some people more than others and will secure their spots over others as well ie. unholy dk demo lock and fire mage.

We are on the verge of spriest and augment evoker killing any sort of divergence in mythic plus teams already after a week; and eventually raid will be near the same. 2 priest 2-3evokers, thats 5 of the dps slots taken. these will be used to buff one of the 3 specs above. Where do the rest of the players fit in…

Even if other classes/specs are still viable the community will preference this and it will be impossible to pug as anything but above.

That’s good to know, thanks. Yeah, this would have been a pretty major oversight lol.

I think it matters for key pushers a lot. I agree for raiding it’s whatever, but on average, the seasonal title cut off was going up by about 30 points a week. In the first four days of this week, it went up 65 points. If you want title this season, better get yourself an augmentation evoker–m+ seasonal content really matters more at the end of the season, and this is messing that all up. I’m sure PvP is in a similar boat, but idk anything about PvP, so I won’t get into it.

Make blistering scales a longer range on top of presience and we are golden. I wouldnt like it to cast on everyone i like the buff minigame. Granted only got to do it this week in my normal clear but its alot more fun than just dpsing as dev. Im sure itll get a hammer but hopefully not a gameplay hammer and just a numbers tuning.

IMO the spec just needs a DR on buff stacking, it needs some tuning to overall power, and it needs to have Ignition Rush give instant cast Eruptions on EB consumption and the spec is pretty good to go.

I likely will still prefer to play Devo because we have two players that will end up catching my gear with aug, but I always like to spec whatever is needed most for a fight so I like that I have that option with Evoker now.

Range limitation is part of the appeal of the spec.

If you want to play melee, play melee. If you want to play a 40 yard range spec, do that.

It’s like people asking for a melee spec to be functional at 40 yards because they used to play range.

@Moneymanone

Instead of all the buffs granting stats, which are difficult to track and can create group composition issues, make some of them proc damage based.

Inferno’s blessing but with 3 different varieties. How boring.

The more interesting you make it, unfortunately, the more impossible it is to balance and tune. At the end of the day, something’s got to give.

I’m certainly open to ideas on preventing multiplicative scaling, which is going to be a problem, that are more interesting. I don’t find damage procs fun either, but stat procs are going to cause problems (PI has been a nightmare forever). Starting by preventing stacking would be sensible. Then try tuning from there.

One important additional note: I think it’s really important that Blizz be transparent with their design goals over the next few weeks. I think this has potential to be very disruptive, and knowing whether we should expect changes before 10.1.7 would be very valuable, particularly to the m+ community.

Is tuning even the issue though? It’s just drastically ahead. (excluding that memerun.)

In raid it’s more sensible.

Don’t think it’s that big of an issue if top end guilds bring 2, while most can do without.

Would be just like disc priest of previous tiers.

Whether they say it or not, you should unquestionably expect changes. They said they’re keeping a very close eye on everything understandably, so given what we’ve seen so far it’s inevitable.

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This is a hard question to answer until all of the hooks are implemented properly.

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I mean if they have a disc priest difficulty esque spec with augmentation evoker, I think their design goals have been met.

They could nerf it quite a bit cause optimal play for prescience is think UH dk opener, then pillar of frost dk, and demo warlock, toss in a dev evoker at some point.

Rotating prescience on 4+ targets for optimization wouldn’t be something that most would bother with.

It’s more sensible if you only bring one or two, sure. But that meme run may have been a meme, but it also full cleared heroic raid with higher numbers than any group by miles. Leave it alone and it’s not a meme, it’s the meta. Clearly that’s not going to be allowed to happen.

Oh for sure there will be changes. That’s why it was released with a .5 patch. The question is timing. If they have plans to push something in the next week or two, it might not make sense to gear an Auggie for m+. If it’s going to be months away, and you want title, getting one in your group will be mandatory, even if they change it later. Any advanced warning on the timing would be welcome for that reason.

yes, they need to gut stacking.

its more of the autotarget funtion of the shield itself. Being in range of the mob doesnt necessarily mean your in range of the tank. Why doesnt ebon might have a 25yd range as well then?

likely cause it would be too punishing if it did.

This doesn’t need to happen. If someone is stupid enough to not know how Aug works I don’t want to be in party with them in the first place.

I enjoy the easy “Idiot Filter”.

Absolutely not.

So, what happens when two Augs get queued into the same dungeon? Vote kick one of them?

You have some pretty awful takes.

Said nobody ever.

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why wouldnt the 25yd range be appealing to the spec here?