People think they are entitled to have a say where the direction of the game is going, just because they pay $15 a month.
You accept the money you accept the responsibility. I remember the CEO of the small company I worked for saying that to me nearly 30 years ago when he promoted me.
What does that have to do with the topic? Well it’s any job - you accept the responsibility of the position and all that entails if you accept the paycheck.
For a game dev that means you accept the scrutiny of your work particularly if you work for a very popular game studio and on a very popular title.
I know in this world of “don’t say anything remotely offensive it will hurt someone feelings “ and “ I deserve a 50% tip no matter the service I provide to the customer “ and finally “it’s always someone else’s fault I do no wrong” …I know in this atmosphere responsibility is an odd concept to many these days?
So I have no ounce of guilt or shame calling ANYONE out in reference to a fault on quality or design for something I’m paying for. I believe every customer should have that mindset.
Now do I think things should be called out disrespectfully or with insults — no. I mean if I mess up at my job I’d rather it be pointed out with some professional courtesy and not screamed at me like we are outside on the streets about to throw down.
Finally people should consider most of the devs are just following what they are told. I’m in IT I disagree with how my company sets some things up but I do what they want me to do and how they want it done. Why? Because I’m not the boss and I like earning a living to keep my lifestyle.
Devs are no different. I think that gets lost in the passion of some arguments on these forums.
Many times folks should aim their displeasure at the bosses not the devs,
Live service games are such an interesting consumer product. I’m hard pressed to think of any other industry that deals with a forum / youtube criticism other than the occasional tweet problem.
Like I can only imagine what product developers at Coca Cola, Proctor & Gamble, Nike, Boeing, Toyota, General Mills, etc… would do if they had to deal with this daily.
And sometimes, when the constructive is ignored or mocked, or when someone decides to announce a major game changing decision on a third party website instead of here and turns out to have lied for months, they deserve a little destruction.
Because they don’t have the chops to work in a AAA studio*
Fixed.
Hmm. ![]()
You wouldn’t happen to be talking about what happened with flying in Warlords of Draenor, would you?
Naaaa, wouldn’t wanna call anyone out… lol
Get out of here.
This is a well documented thing at Blizzard. Did you watch the last D4 dev video of the 2 ladies playing D4? Completely clueless on how to play the game.
Any criticism is impossible on these forums these days, because there is a very vocal minority that just flame people to death anytime people bring up issues with the game.
I’d say a good chunk of WoW’s population has left the game, and what is left is just your die hard fans that will never stop playing regardless of the quality of the game. Those are the bulk of the forum posters now.
Pretty sure the last dev who tried this got bus shocked
I think he meant lower. 63% drop in season 2. Oh my.
Yeah… not sure what this dude is smoking.
In some cases we made constructive feedback for years and nothing happened. So at some point you can question the skill of devs
I’ve had many criticisms of some of the things the developers have done over the years, but I have always tried to convey it in a constructive manner. I usually explain what I think is a bad design, why I think it was designed that way, and what I think ought to be done to fix it. I’m not going to dig into the details at this time, but there were some instances in which the bad design or bad decision should have been obvious… I am talking something that was just either not very well thought through and it clearly showed just from basic observation or something that was arbitrarily changed due to what appeared to be a kneejerk response to something. I try to be fair in my analysis of things, but sometimes it really comes down to this; a stupid decision is a stupid decision and pretending it isn’t doesn’t benefit anyone… it only serves to make the players unhappy, which harms the long term of the game, and put the developers in a position where they just keep doing it because for some reason the bad decision wasn’t made clear.
Your gonna hate this but… it works. Yelling on top of lungs about stupid things has helped make some positive changes in WoW. Constructive criticism is also ignored in ptr plenty as well. What is better to do? ![]()
I don’t think we should ever attack any Blizzard employee personally. However, saying it seems like they don’t play their own game is a valid criticism sometimes.
When you see them take pets away from Hunters and Mages for example. It’s as if they don’t get the bond that forms with them over years of playing. Like they only see them as numbers on a spreadsheet.
Bugs that go unfixed for years, or in some cases, seemingly forever.
Not everyone who works on the WoW team needs to play the game any more than everyone who works at Burger King needs to eat Whoppers. But the ones who make the final decisions that affect the player experience certainly need to, and more than just raid night with their friends. They need to play the whole game.
This forum has around 20 posters that just spend an inordinate amount of time as the Blizzard Defense Team on these forums.
They’re merely retaining what is left of the core player base, which is a small amount of hardcore players basically.
Notice how DF sales figures were never announced? I think DF was the worst selling expansion to date.
TLDR Please, woe I went blind trying to focus on the wall of text. lol
Time for a guessing game. How many times could the OP type their post before the released version of the Maiev escort (now fixed) finishes?
I’m going with 36.