At what level should you start /stop learning Myth+

This is unfortunately an age old story when it comes to this game . It’s just considered impolite to be new to anything in this game .

Taking it out of context and to the extreme, typical of these forums.

No, it wasn’t that they ‘checked their map’, it was that they spent considerable time walking into a wall while checking their map, and then when the boss was in sight decided to again check their map and go the wrong way.

It’s not about someone checking to make sure they are going the right way, it’s about someone not knowing which way to go and making it up on the spot, and then going out of the way showing they have no clue what they are doing when tanking.

It shows they done zero preparation, they didn’t check up on routes before signing up, they didn’t take any notice whenever they ran the dungeon as DPS, if they even did, they pressed the tank button when they were not prepared to tank simply because tanking gets you into keys without having to compete with 50 other DPS.

And if you think it’s OK for players to roll as a tank without knowing what that entails, then you are admitting it’s perfectly OK to waste the time of four other players. This isn’t just about tanks learning, this is also about what other players expect when they join keys.

It was a learning key… You learned that MPlus is going to be more about navigating players than content until you get an organized team and stop pugging… MPlus is not PuG friendly unless you want to put in twice the effort as an organized team to receive half of the result.

Unless you play heals or tank, in that case cancel your entire post.

Not really, no. Low DPS drags down the healer and tank…CDs burn too fast, Healer and tank have to cover for bad DPS, a bad healer or tank and everyone suffers. When I heal dungeons and have to choose to constantly let a DPS die because they are getting blown up it lowers our DPS and sucks resources.

in a dungeon pretty much all roles or dependent on the other doing a passable job.

That guy was being a complete loser or was especially grumpy over something for making comments like that in a +2

+2 is definitely learning bracket.

Fact is…They’re all going to be a degree of learning up to +11. As you progress key levels you’re going to learn the importance of pacing, offensive CD uptime, potions, positioning and defensive usage in order to beat the timer.

You cannot spend a whole bunch of time in 5s, for example, and then be prepared to run 10s

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You know the ping system exists? The way you’ve presented this it’s as if you and the group made no communication effort while the tank was clueless…a ping probably would have saved you the trouble. You and the group wasted your own time, not the other way around.

You usually present good information and have good takes, but this thread is not one of them. You’re presenting in a very toxic and elitist way over ultra casual content.

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Got it - so if he had checked his map in the +2 you were running, it would have been OK, but the fact he did it and ran into the wall while doing it, that was the final straw for you?

Totally apologize, yeah, that would have broken me too. In fact, I feel so bad for you, I’m compelled to apologize on behalf of the tank I never met for wasting your valuable time.

+2 is srs, srs biz and if you don’t have the pulls and route memorized by heart, get the frick out of my +2 you waste of oxygen! :clown_face:

I guess some people find it perfectly OK than to just waste everyone else’s time when they obviously have no idea what they are doing. +2 or not, I doubt anyone signs up to a dungeon to teach people how to play.

Helping is one thing, not teaching, it’s not the same thing. I am not going to teach a completely new tank how to run a dungeon, I don’t pug into runs for that, I am not about to spend my limited time teaching someone which mobs to pull, how to use their spells, which way to run, that, unfortunately, is the tanks job in a dungeon and what they sign up for.

I sign up to a dungeon expecting tanks to know the basics of tanking, low key or not, it should not be expected of someone to go into a key and have to teach people how to play.

When folks sign up for a +2 - not that I would anymore unless it was to help a friend - my expectation is that we’re running a +2. Why on Earth would you run a +2, yet expect +7 or higher competency?

You’re sitting here mouth breathing about a tank of a +2 not knowing the pulls and getting an extra pack and making you ragequit. Like seriously?

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I never said this, again you are taking things out of context and to the extreme just so you can ‘win an internet argument’.

I said basics.

Knowing a route, that’s a basic thing tanks should know, that’s what they sign up for, to lead a group through a dungeon.

This isn’t a normal or levelling dungeon or some random TW dungeon that shows up once every 6 months, this is a key and regardless of the level of the key it’s not uncommon for someone to expect a tank to know the basics of how to tank before delving into keys.

So the “argument” has been over for awhile now.

I’m just trying to understand how people like you actually exist - you’re literally everything that’s toxic about Mythic+ right now that’s complained about in every other thread, yet seem to be trying to convince me it’s perfectly fine to demand perfection from people in a freaking +2.

So know the dungeon like the back of your hand before you have the gall to sign up for my +2 key… you keep accusing me of taking you out of context, but this is what you’re saying without the finery. And sorry, it’s a total clown take. Could not disagree more.

Knowing what packs to pull to properly hit % and which to skip is not the basics dude. Get some freaking perspective.

I can’t imagine why people don’t want to tank for pugs in Mythic+ anymore.

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Youtube and Rumble videos.
Hopefully you know how to play your class.
If not, Youtube and Rumble videos.

You could press ping. Its not that deep Aka.

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It’s impossible to do/learn mechanics when the bosses die faster than the mechanics ever occur. That’s why normal, heroic, and m0 never actually teach mechanics past the first week they’re available. Plenty of bosses also have mythic-only mechanics that don’t exist in normal/heroic.

At this point, with delves giving champ/hero gear and timewalking giving champ/hero gear, bosses probably aren’t going to last long enough to actually see/learn mechanics until you’re around +4 or +5. There’ve been plenty of mechanics that I never even saw from bosses until I hit ~+7

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Players could also, you know, prepare themselves for the journey into keys by showing some initiative into wanting to learn instead of just assuming players will teach them.

It’s a pug key after all, not a premade key, not a levelling dungeon, not a TW dungeon that shows up once per 6 months, a key, one of the end game pillars where players go to once they are confident that they know their class well enough and know enough about how the game works.

Players who assume others will just be OK with wasting other players time and that 4 random pugs will be OK with teaching them how to play in keys is part of the problem with keys.

What even makes anyone think that the players in the group they are joining even know what to teach them? What if you join a group where the other 4 players have not tanked and are joining as a DPS or healer so they too can learn the route? You know, one of the tanks jobs, to lead people through a dungeon?

I know many people who tell others to join a key as a DPS or healer if they want to learn at least something basic about routes, having some who knows nothing about something that basic that is also the tank is just not good enough on that player.

You never stop learning in M+. The skill ceiling is pretty high.

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They could not admit their own failure.

Everything you do is learning, and as you get higher in the M+ keys you have to learn more on the fly. It is what it is, a lot of times as you progress higher, it’s time for addons baby.

Communicate.

If you are new, learning, slow, fast, w/e, TELL PEOPLE!

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You’re supposed to do M0, which takes the place of the old 1-10 keys. +2 keys are actually +12.

I love how Blizzard went through the effort to create a mode where there is no timer and people can “learn” at their own pace. Instead, people skip that tier entirely to do +2 simply because +2 looks like a beginner friendly number. Never doubt the WoW player base’s capacity to be liek this.