I’m the filthiest of casuals, but the assassination changes are awesome as a whole!
Right now the Implacable energy regen doesn’t seem to be working correctly on the beta, but aside from that the spec feels solid.
What’s everyone’s thoughts so far? Think we’ll get nerfed super hard when everyone complains during pre-patch lol?
It’s always 10% no matter how many stacks you get. Which does make Assassination a bit hard to test. But despite not working correctly, the spec feels much better to play than on live.
I think my only complaint might be that it feels like a little bit too much damage is in Envenom and everything else just feels like it’s there to facilitate more Envenom.
ua the apex is bugged right now, if fixed then energy wouldnt be a issue if played properly
It looks alright, but I do not like the idea of Apex talents at all really. Since DF we had good options for bleed and poison. Apex really feels mandatory with it essentially promising to fix energy issues with good gameplay. However this appears to pigeon hole us into an envenom centric playstyle.
I also really dislike that Amp poison is the lead in to Avulsion, as Avulsion is a key talent for a bleed centric playstyle, yet is gated by a wasted point if you are trying to do that playstyle.
I’m also not a fan of venomous wounds having diminished returns on targets above one, although i understand it. Not really a fan of the cold blood change either. Having a cooldown on a chance increase feels really weak and unfulfilling. I’m assuming it’s still put on cooldown if the finisher fails to crit with the bonus, which just seems like an awful capstone talent.
Would feel better about our chances of being fun if they also mentioned fixing Singular focus keeping us locked in combat from miles away, but that might not be so bad with all of us having to be poison centric to begin with.
Shrug. Mixed feelings. We will see.
Apex are mandatory talents and the devs have said so as they are balancing all specs around their apex talents. The devs want people to take apex talents and if they are sub par they will make sure you take the apex talents. If you read between the lines it means they will buff or giga buff the apex to the point you will not turn down apex talents for other talents in the spec trees even if they are juicy capstones.
Assassination energy is very close to being on point but I think if they lowered the energy cost of Mutilate it would be a minor nudge that might be enough.
The CB change was to streamline things for new and returning players. For veteran players I agree it feels strange to lose agency and a button to use when needed. With the way CB works on beta now it is basically glyph of Eviscerate from WotLK but it works with all finishers now. But the value of CB done this way as a passive skews it more toward Sub and Outlaw which do more frequent finishers versus Assassination. Not sure if the new passive CB has an internal cool down but imagine that it would.
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Spaming Envenom was pretty much always the focal point of the spec, bleed or otherwise.
But yeah, I agree. There is a little bit too much focus on Envenom right now, to the point that talents affecting other abilities might not matter. I am not sure there is such a thing as a “bleed build” anymore. With all of the bleed talents, a single Darkest Night Envenom does more damage than a stealth-Garrote or 7 combo point Rupture. Bleeds contribute relatively little even in AoE.
Kinda feels like an Arms Warrior actually, where you have a few small DoTs between you big hits (mortal strike/envenom).
Amp poison and Systemic Failure should swap position in the talent tree. On that note, SF probably should receive a hefty buff. I am almost certain it is worth less than 1% increased dps.
I am just a casual BG player, and for DF and TWW sin was the most fun it’s ever been focusing mainly on garrote, rupture, tempest, carnage, and sudden demise.
Sure, Envenom spamming was the final focal point for dumping points once things were bled, but in BG’s you could easily focus on bleeds alone, and it was a super fun and unique playstyle.
Carnage was too strong, and contributed to stealth being too important, so I’m not all sad there, but it is sad to see in conjunction with Apex being Envenom focused and weird talent choices that brings.
Personally I find it silly to not ‘build into’ the specs strength. Prior to now, we had options with no real ‘right’ answer overall, only for specifics like ST vs AOE. Like you say, it now sounds like there will essentially be only 1 correct spec overall…which makes me wonder why the hell we even bothered going back to vanilla-esq talent trees if we’re going to get so heavily encouraged to play around just Envenom.
I get what you’re saying. Just disappointed in the entire Apex system. Why do they even take talent points? Just give it to us as passives and don’t give us anymore talent points if they are going to be so mandatory. It’s bizarre.
As for Cold Blooded Killer, the wowhead talent calc looks like it has a 45s internal cooldown. Which is just absurd. Spending 3 talent points for 10%+ crit chance ONCE every 45 seconds and it might not even actually result in a crit?
That belongs in the middle section of the tree max. I’d put that where Deadly Precision or Virulent Poisons are at, not at the bottom.
my dude if you werent pressing envenom in random bgs then you were just hindering your team. full stop.
we shouldnt be designing specs around people who actively play incorrectly to a insane degree
i believe that was changed to be better.
Yes many cap stones are under powered and it seems like Apex talents force talents which limits choices.
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