M’am I believe you missed my point.
My point was that all of Blizzard’s efforts seem to be focused on m+ and it’s something the community should get used to.
M’am I believe you missed my point.
My point was that all of Blizzard’s efforts seem to be focused on m+ and it’s something the community should get used to.
Yeah there seems to be a lot of people in these dungeon runs who do not communicate with other players, or just show an absolute lack of respect for the group.
I’m pretty sure this happened. I’ve seen some stupid crap in timewalking.
No they said in the OP they did not get kicked from the group.
Correct OP his party blocked the kick.
Well the only solution to this is that the population of ppl in LFG diminish to the point that people are grateful for any group they get then they work towards a common goal and help ppl who aren’t doing as well as them or don’t know stuff.
Or the community just needs to change its attitude and we need to stop treating each other like garbage every 5 minutes because we log into the game upset at something and treat the game like its real life.
I imagine this stuff is more common in M+ and pug raids. My timewalking runs have almost all gone without incident and on the rare occasion someone makes a mistake, we usually shrug it off and keep moving. Same for lfr.
One problem is blizz built a indended wide gap to skill and gear quality into the game. Its a divergence from the original games design. This game was so popular because of the casual nature. But blizz decided to make a competive leader board game. Which has lead to a spilt in community audience.
I think that has to be about as dumb as debating to kick a player for asking a question!
I think Blizz needs to require that all bosses have to be killed before the dungeon shows as completed. Some of us have alts that we are trying to gear up and the boss skips deny us of that chance. Some people are completely new to the game, and I can’t imagine what its like for them with people rushing through, skipping bosses, and then getting mad when they ask a question or two. If you make it a requirement that bosses can’t be skipped, then that kind of cures the issue. There is way too much rushing through content and being ugly and rude to other players in this game. I usually put people like this on ignore, but you can only ignore so many people before you max out your ignore limit in game.
Our guild did a timewalking raid and it was mostly guildies about 13, then we invited about 10 more ppl and it went well and was fun, we only had one or two bad apples which removed themselves pretty quick.
The thing is when it’s an organized by player thing and we spend 30 minutes getting people together and developing a relationship with ppl or we wait all weak for the chance to play with a big group of our friends, ppls attitudes are in the right place.
I remember in Classic cata waiting like 4 hours for a group to do something like Blackfathom Deeps… or planning with a few friends to do a full run Black Rock Depths.
I like being able to queue. I also much prefer finding ppl who want to be there and arent just in a hurry to finish a daily or grind KSM
I quit playing on my lvl 22 nightborne warrior because I got yelled at for pulling bosses and not skipping in freehold on several different occaions. I just quit because no one would let me learn to tank lol. And I was lvl 22 and I did need the gear/experience with the bosses.
What is needed is a more extensive weekly reward system of choice content progression. X time walks, or x raid bosses, or x m+, or x normal pvp, or x rated pvp. Select desired content path and reward based on it. Current weekly quest drive engagement but often from outside target contents audience. Leading to stuff like the m+ fast pulls when the lfg group queue has many lower geared or new players. This pushes community contention in favour of targetted content delivery. Just for sack of metrics.
One of the only times I’ve ever been kicked from a dungeon was on my Warlock, in a TW dungeon. Shattered Halls. I still remember.
Got to the boss behind the door that needs a key. Ran into the sewer, ran up the pipe, everyone was in the room with the boss. Tank pulled, we downed the boss, no one died, everyone did mechanics properly, we looted and I got kicked. Nothing said in chat, no complaints registered, no whispers, no hesitation even. I just got kicked. I didn’t die on the fight, I didn’t die on any fight. I never pull ahead of the tank. I always do mechanics.
It was the damndest thing. I still think about it every now and then, trying to figure out what I did wrong. Was my DPS too low? I didn’t have Recount turned on for that fight, but does it seriously matter in a TW? It literally confounds me. Most of the time, these days, I don’t care if some pug gets fanny flustered over something I or anyone did, but that one particular kick…it just lives in my head rent free.
Nui! You big fluffy bear! You’re still here? Gimme a hug!
Yep!!! I would rather wait 2 hrs in a queu or schedule a static grp than queue with ppl who don’t ant to be there. i’m not being sarcastic i’m being serious. I don’t have to do all 5 dungeons on the same day. This really would hurt super casual ppl. It would however, the game on the right track and really gut check the devs.
Solo content should be an option to. For that weekly 5 person chest. Along with timewalking, or M+, or raids, or something PvP related, like another 5 pvp battlegrounds.
Those quests are designed to funnel ppl tho and that is a bad thing for progression. It’s why pvp arenas can be such a chore and why rated solo shuffle is rofl
I’ve seen different things in these TW dungeons as we all have. I think I’ve only ever been kicked once, but then I try to stay on top of things as a DPS and stay close to the tank and do all that I can to help, and rarely talk. We did kick one guy the other day because he died once and then went AFK at the entrance, so off he went. Also had a tank two days ago go way ahead of us while we were downing a pack and he engaged the dragon before we got there and a wall went up, preventing the rest of us from assisting. Took awhile for him to down the dragon, which he did, then he got salty and kept saying mabe(maybe) we should keep up with him, when all we were doing was downing the last pack he had pulled, it’s not like we were slacking…then he left, lol. I don’t take any of this to heart and I just move on with my day when stuff happens. I’ve left a couple TW dungeons as well lately, but it’s usually when we wipe 2-3 times or someone gets really mean and others have already left, I never abandon a full group that is doing their best, as long as we are still progressing. Just me though.
Kick system was introduced to solve a real problem but it has become a to common of a tool. Often used when not really needed. The slots get filled super fast so people blindly use it. I remember when kick was first added to pvo. You would see all kinds of both legity kicks but also often sabotage kicks to.
The OP is an example of people not blinding hitting yes.
Yep, the vote kick tool has been abused. It was never intended for kicking players over dumb stuff like what many posting on here are describing. I remember before the vote / kick system we had issues with players not leaving a group, and pulling everything in the dungeon on purpose to wipe the group because they were mad, etc. Those were the days…LOL
A better system would be instead of kicking players, players could just freely leave.
This is how premades work and it works better by a margin. When the choice is yours to leave or not it behoovs ppl to try sometimes to fix the problem diplomatically then wait another 40 mins for a queue.
I feel like where vote kick works best is LFR and that is where it should stay.
ROFL you have got to be kidding me. It would be a massive mistake to make LFD penalty free for leaving the group.
And I don’t know how well no penalty works for m+ when I see at least one thread a day from players crying about people “bricking their keys” after someone left after one wipe.
Thank the timer-based gameplay of M+s and the instant gratification generation for this.
Timers were fun in challenge modes, for a cosmetic reward, with set ilvl, they’re not fun as an “endgame pillar”.
Relegate them to enrage timers in bosses or solo play like the visions.
Putting them in group content will only lead to this kind of degenerate behavior.
People see me pretty much as an alien lifeform when I stick to help them or others in dungeon quests without them asking for my help (since I can see they’re on a quest now).