Ashran flower buffs

been getting this bg quite a bit doing random epics, my question is why is the Flower buffs so much closer to the Horde base? these buffs should be centered not to favor any team.

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Same reason the Horde mage is stronger than the Alliance one, favoritism.

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Aahhahahahaha… haahhhahhahahah OW, MY SPLEEN! im laughing too hard at this!! haahahahahaha

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Last night won an Alliance Ashran and we never even touched Jeron. Just straight out-PvPed the other team (yes, despite them having flower buff).

Just gotta get gud.

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Trashran is still newish to me, but I don’t understand the ‘flower location design’ either. My only suggestion is that alliance go ahead and grab your flowers too before attacking the horde team.

always favors the Horde , always, never have I seen a pvp map designed to favor the Alliance, this endless nonsense by Blizzard has turned this game almost into a 1 faction game, but what do you expect when the lead designer only plays 1 faction, the Horde.

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Doesn’t the Hangar in IOC favor the Alliance?

Alliance knockbacks send Horde players flying because of their steep path to the node.

The route of the Alliance gunship allows the Alliance to help defend the flag at Hangar with their gunship’s cannons.

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The hangar difference is overstated, it’s not enough of a time difference for players to actually cap the flag even if there is CC placed.

3 seconds hangar difference =/= 15% stacking health/damage/healing buff and easy access to even more powerful class abilities and toys (the fastest rare for Alliance is at the end of a cave on their side of a map), a more powerful mage (worth a third of all reinforcements), an extra elite “mini raid boss” commander guarding a pivotal graveyard, a chokepoint that protects every asset on the map and captains, ultimate units and generals that deal more damage than their Alliance counterparts.

It’s not that they can cap the flag quickly … because ally get the high ground they can use CC to trickle the horde up the hill thus making it easy to pick them off.

Remember KR AV when Horde would get to Korak first and then decimate alliance coming up the hill. It’s the same thing in reverse on a permanent map.

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I agree it’s not the same level as Ashran, but it’s possible for a DK to slow down the Horde enough to cap it before the fight begins. Really relies on the Horde being close together so not super consistent, but definitely possible.

It’s certainly an advantage Alliance has, and probably the only one of any real importance.

Are you referring to Titarus in MQ? Wouldn’t Panthora be a better option? He’s more equivalent to Elder Darkweaver Kath in terms of position on the map and there are Star Root Tubers in the area.

Good shout re positioning. In my last game Panthora hadn’t spawned until the ogre did so assumed that was the same for every game. I will check the next time Ashran pops whether that is consistent or random.

Not true, more savvy Alliance players can cap the hangar flag “just” as the first Horde player is reaching the crest/top of the hill.

On top of this, smart Alliance Rogues will drop Smoke Bomb on the flag, making it impossible for any Horde ranged players to interrupt the flag cap.

Last night saw an Alliance Feral Druid pull it off using consumables and “increases your movement speed” PvE items. He capped the hangar flag before even the first Horde DK reached the top/crest of he hill.

It’s more than a 3 second difference, probably more like a 5 second difference. Maybe a 3 second difference for Horde Paladins/DKs, but not for “normal” mount speed players.

There really is no denying that Alliance “always” gets to the hangar a good 4-5 seconds before the Horde does, assuming neither team is using “speed” consumables and similar PvE items.

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Warzug I wish you were this passionate about the other imbalances as you are for the marginal time difference that it takes to get to the Hangar flag. I will suggest that your anecdotal data and mine are quite different, because in 500+ games played, I cannot recall a time where the flag was capped uncontested where both teams went to the hangar at the same time, playing on both factions.

You must play very rarely, or at very very odd times (middle of the night? early AM hours?) Bynir, because I’ve seen this particular Alliance Feral Druid cap the flag “early” 3 different times over the weekend. He’s obviously a regular, judging by how often I’ve seen him recently.

I think it’s great when I’m on my Alliance toon and he’s on the team, but of course it’s not fun when I see his name on the boards when I’m on a Horde toon :rofl:

I take it you are not a “regular”, because it’s been happening more and more lately.

You also claim that Alliance pugs do not cap Snowfall GY in AV, or otherwise downplay that particular issue, yet it happens in 90% of the AV games I am in :face_with_raised_eyebrow: Just another indication that you must not play with random pugs very often.

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The Alliance also have the high ground. Their knockbacks are superior because the Horde players are coming up a steep incline when they get to the Hangar.

And then the Alliance gunship can help defend the node.

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The gunship defending the node happens once every cycle and not indefinitely. Once the Horde assaults the flag, it kicks people out - it’s not as if people can sit in the cannons bombing the flag the entire game. By Gdtroll’s logic, Horde could play smarter and assault the Hangar just as it departs from its starting point to give them a full minute to assault the node.

At any rate, I just queued specifically for Isle to see if maybe I was remembering wrong given that Gdtroll has assumed three things;

  1. I play at odd times. I don’t think so - I’m UK-based so play at around this time every night.
  1. I play “rarely” - no, I queue for battlegrounds every time I play.
  2. I queue with others - again, no, mostly because being UK based there is no one I know on these US realms. I sometimes queue with one other person, but not enough to make a substantial difference in a 40 man environment.

The outcome was as follows: I and one priest were the first to head up the pack. There were death knights present but they were behind us. I used an item to power up my mounted speed. As you can see from the screengrab, there is a paladin and death knight already up the ramp, closely followed by a hunter (off-screen). If we had paladins and death knights with the speed increase we can assume they would be at the flag already, still not enough time for them to cap it.

https://imgur.com/a/V3h2l43

The game was fun, even though we lost, because it was a back-and-forth. We lost hangar, but wiped them on boss and then had a 118 reinforcement lead after defending our keep. Then we had too many people push offence and our boss fell, but for 38 minutes there was a lot of PvP in Isle.

I won’t bother commenting on “you must rarely play AV” - me, with a Twitter account called Alterac Valley, who has championed many changes in the battleground and has over 5000 games played “rarely”. Funniest thing I’ll probably read today.

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If his name was what monsters like Godzilla are called, then I think I saw the same guy just now. Can confirm he got to the flag way faster than anyone else, won the IoC because of it too.

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Yep, that’s the one :point_up:

His name has a bunch of special characters in it, so it’s a pain to look him up, but it looks like “Kaiiiiiiiiju”. If he’s on the team he literally 1-mans the hangar cap :laughing: :rofl:

Seen this dude at least 4-5 times now (recently), he’s obviously a smart player and not your typical/average Alliance pug.

On the Alliance side you have the dmg 30% dmg reduction buff. Normally, Alliance groups don’t get it, not sure why.

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