No, that was a game mode they released to test their engine. Overall with the battle royal they realized there were some fundamental flaws in the coding and basically rebuilt the whole thing to function better in large sieges, 250v250 to 500v500. And it really paid off. During the last alpha test phase the game was able to handle 5000 bears accidently being spawned by Stephen and players got to test the siege in a large scale battle that had little to no lag and ran smoothly. But the royal game was basically just to stress test their engine and coding.
while graphics can help with immersion, it’s not a breaking point where you still can’t get immersed with the WoW game engine, the issue is not the ability to do so, it’s that
-
Blizzard wouldn’t pay someone royalties for something that they can make themselves
-
The cost loss/gain is not worth it anymore, unfortunately.
People still buy games that don’t look so super duper hyper-realistic or even high in graphical fidelity to begin with anyways. This isn’t even going into the old games and how they still get sales even to this day.
Besides, Blizzard pretty much prioritizes low res graphics because they want a lot of people playing it. And plus, some of the cartoon Unreal engine 4 games i’ve played (Spyro, Destroy all Humans and Maneater) don’t really push the envelope in terms of graphical fidelity. Especially if it’s also designed for systems like the Nintendo Switch which their hardware is notoriously a gen behind at best and 2 gens at worst.
Heck, GTA definitive edition is on mobile. And that’s the newest one i can think of. (I didn’t play it because i love mods. Take Two can take two of my slaps to their faces.)
And i say Cartoon because i’m going to be dead honest with you, i didn’t find all these hyperrealistic rendered stuff from Unreal or Blizzard that impressive these days. Yes, it looks pretty, but it’s a distracting shift from the artstyle that is in the game. And i don’t think a majority of WoW players would want that either, considering one of the things that makes WoW stand out is the unique artstyle. Something that is pretty important for games because… games are an artform after all.
Star Citizen is still in development.
Why is it that people continue to think that UE = hyper-realistic graphics? It seems to contradict the cartoony games I’ve come across that uses UE:
Palia using UE4 (MMO in production); looks like a stylistic cartoon just like WoW
Hello Neighbor - another cartoony game using UE4 (requires at least a GTX1060 according to Epic game store)
I also don’t know where one gets this idea that you need to use a “supercomputer” to run UE games. So unless my 4-yr old phone is one:
UE is making headway in the mobile space:
Some UE4 games on mobile:
Is there something I’m overlooking/misunderstanding about engines, or is there some general misconception about engines that have people thinking it is tied to art style and you need a GPU 10 years into the future?
The overpriced packages for a game that isn’t even in beta yet has left a sour taste in my mouth, but they are cosmetic things (so far).
Regardless, part of WoW’s charm is the stylized graphics. I think overhauling the engine is sorely needed, but don’t ever see a world in which Blizzard leaps to UE5. Seems about as likely as Bethesda dropping their Creation Engine.
I don’t really care about graphics, any game I get is going to get turned down in favor of max fps!
Prickles thinks this game is Vaporware
Forgot about this game, googled it, found out Lazy Peon is still hyping this for no reason.
I’m convinced he’s the best indicator ever of which MMO will be the next big failure, based on whichever one he supports the most.
Blizzard will NEVER use another companies engine, the reason is simple, they would owe them royalties. You’d see an in house designed engine before you ever saw UE5 being used.
Ashes of what now? First time I’m hearing of this game.
Experience an MMORPG where everything is permanently impacted
by your actions – explore, trade, build, and let the world take form. From your imagination through your will and into everyone’s reality, what you create will be the cornerstone of the next explorer’s ambition.
That’s gonna flop so hard after the initial burst of players …
This is the weirdest take I have ever read.
Ashes of Creation will absolutely be a success…because unlike 99% of the MMO’s that release, this one has passion put into it and they aren’t afraid to iterate on design decisions based on community feedback.
Wow is catering to dungeon crawler nerds and Ashes is about open world.
So its not wow killer, but it will compete with GW2 . So have fun whenever it comes out.
lol ok yeah so let’s unpack this…
AoC is for the rich… um its in development they are charging (not unlike other games btw - AoC didn’t invent the model) to help fund its development. You aren’t forced to pay, but if you want to be in their Alpha’s or Beta’s (at least the early phases) yes you have to buy a package or whatever they call them. And btw there is no P2W in those packages. Its cosmetics, mounts and sub time (because AoC will use a monthly sub when it releases).
When the game releases it’ll be in line with the same pricing model of any other AAA MMORPG at that time I’m sure.
AoC only worries me because of its ambition. The game looks fantastic but if you pay attention to all the live streams and generally follow the game the ambition of that MMO is unlike any other game I even know of in existence for an MMORPG.
And that worries me – ambition is great but the higher it is for a game means the more complexity and the lesser chance of it being a reality.
If the game delivers on half of its ambition – it’ll still blow the doors off FF and WoW by far IMO.
WoW 2 – there won’t be one. Just flat out. The people that randomly bring up “WoW 2” are smoking some good stuff that they should share.
/end
This is highly optimistic. Lets say they do well on launch, they’re still going to be met with the issue of the game being incredibly unfriendly to the casual playerbase, based on everything I’ve heard and seen so far.
It looks pretty, a lot of the gameplay seems solid, but AoC is going to be more for the audience who are BDO players, Archeage etc- all the games along those lines.
I guess you could argue that this game will benefit steamers and server celebs because of their mayor/lord/node system is where the “rich” comes into play but yeah otherwise Idk what the OP is on about either.
I believe they can pull it off. Technology is advancing but I prefer to stay skeptical until it can prove it’s a decent MMO.
But I also know it will definitely turn a lot of players off with the heavy PvP integration with most of the gameplay as well: housing not being permanent due to sieges wiping everything you have, raids on your house where you can also be looted as well, potential ganking set ups to the point you lose mats/gear.
Flying mounts will maybe only be available to 10-15 players max per server and they intend on making them a total pain to get etc. Kinda where I grit my teeth a bit, but it’s not the be-all and end-all.