TL;DR: Arms Warriors do NOTHING better than a DEMON HUNTER, and it’s bad for the game.
Also Arms Warriors need major revisions / buffs to it’s output and class role / class fantasy.
Long version: This applies to all Warrior specs (as well as DKs and to a lesser extent rogues / feral druids), but I’ll focus this thread on Arms as it is the spec that drew the shortest straw when the game moved from Legion to BfA.
Let’s begin by studying a Warrior’s strengths and weaknesses, and comparing them to the ‘new and improved’ melee class DEMON HUNTER:
- (Flavor) Master of Weapons & armor
Demon Hunters kind of win this one because they don’t even need to swap their weapons between DPSing and tanking, while a fury warrior can’t even transmog one handers…
This is a very subjective thing and I know it’s not important to many people, but when my MASTER OF ARMS class can only use ONE weapon type effectively, it makes me incredibly sad.
- Highest armor / highest health / formidable defensive abilities
This is a common RPG trope for a ‘fighter’ type class. Let’s review:
Talented defensive stance, no self healing, medicore 2 minute parry cooldown…
100% uptime 10/20% leech, ability to completely dodge an ability with demon form, evasion / shield wall in one ability on a 1m cooldown, Darkness…
How is this supposed to be fair? Warriors do have a tiny, tiny tiny tiny bit more HP, but they still lose on effective HP due to just how easily a demon hunter can stack their defensives with their leech to heal up mid battle.
Warrior isn’t a low mobility class, but it simply loses to Demon Hunter in this regard. Notably because charge requiring an enemy target limits its usage somewhat, while fel rush is strong in any situations that don’t involve narrow cliffs – which real world combat encounters never do.
And even if they did – hey, guess what this class needs? FREE SLOW FALL!!!
- High melee burst damage
Again, demon hunters simply do it better… On lower cooldown… With free leech…
- Limited to melee range / physical damage
“Hey let’s give this new fun melee class a heroic throw but make it do real damage AND make it cleave”
“Let’s also make half their damage of a type that isn’t resisted by armor”
Seriously pls buff heroic throw, the ability existing as it is is simply pathetic and not fun… Make it do SOMETHING that isn’t just poking someone for an amount of damage they can passively regen in under a second.
- Low crowd control / group utility
Put a checkmark for Arms. All we have is a fear (which is unusable in M+ due to ninja pulling) and a small stun we can talent, but that’s effectively nothing.
Also melee range slow that costs rage and a gcd.
A baseline 3s (5s in PvP) AoE stun on a relatively low cooldown; Imprison. And a slow you can talent into, that’s applied from range, to 3 targets, while doing reasonable damage, for no resource cost…
I just want to ask, how come nearly every demon hunter ability is just warrior ability but better and/or lower cooldown?
Ugh… I think I should stop here, but there’s plenty of other examples of silly design decisions that just make me as an olden time Arms Warrior player feel like my class is just not meant to be competitive any more.
There’s nothing an Arms Warrior does well enough to bring it over any other class in the game; And having most of my damage baked into auto attacks / passive bleed feels lackluster for a class that’s supposed to be all about big huge mortal strike crits.
Please Blizzard. Review & re-design Arms Warriors for the next expansion so they don’t feel like such a burden to play. I still love the class fantasy and the spell effects, but having 0 chance in duels against any other class as well as being just mediocre in PvE is not fun.