Arms warrior is digusting please don't buff it anymore

Enh has horrible uptime. It’s far worse than warrior. That’s just objective fact.

well, the warrior is the only one who can destroy any buble of the lock, and also, become inmune to fear, but if the lock scape, the war is death.

Wrecking throw destroy lock absorbs?

Idr the last time it did, def doesn’t now.

you must use the , pvp skill, that upgrade it. and no any buble can stop you.

Yeah yeah, I said about enhance and ret both lacking, which is fine. They have other things to counter casters etc. Not everything needs insane mobility, im fine with ww/dh, but keep there damage low/consistent then. Might be boring but if your insanely hard to kite and can just hold down w, im good on you doing fury lvl dmg.

Idk if wasting a PvP talent on that is worth when compared to the other 3 tbh.

Warr in general, or double melee / warr + caster, shred through dark pact. In to other things tho, i’d say dark pact + the talent for it, makes it pretty dumb. Could def do with coming down, but then I see a warr and im a bit conflicted with it.

yea the pvp talents useless when the lock DP absorbs for 100% of their health and wrecking throw only does about 1 mil absorb damage only its utter garbage

actually work the pain ,if you are agains a lock, whish can kill you or your parner at any distraccion.

Being able to W key and unable to get them off you to get a second to do anything makes this game really bad. Ultimately, that’s what every warrior wants because they are literally zug zug brain. That’s why they all do so bad when their class is actually balanced because they’ve never developed critical skills that every other class has to attain. Overall, they’re just worse players and we need to keep their class in check.

You know how many warrs in 3’s i’ve seen leap 4 yards infront of them because I made distance? It’s those sort of warrs that go on the forums and complain about lock mobility.

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I mean lock mobility is a bit crazy, but when warriors have bladestorm on CDR, 2 heroic leaps, 2 charges, it’s easy to understand why. If we can tone down dh, warrior, rogue mobility, then we can tone it down for casters and the game will be easier to balance.

I doubt that will happen tho.

Forgetting WW, but they’ll tell you cos there damage isn’t insane the class is bad and needs 20% on every damage ability to make it viable.

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There’s one ww on the forums who named himself after a potato chip who likes to spread that propaganda.

are you talking about fury i think, arms war its no easy to play, that why there are a lot of fury, i play arms war since vanilla, and always was a pro class, whit a lot of skill, no only one o 2 buttons, if dont use the 21 akill that you have, arms warrior its no working

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Arms is a bit harder than some of the more easier classes, I’ll give them that. There are things about it that aren’t as straightforward compared to fury or dh. That’s not saying much tho when you realize how easy dh and fury really are. We can even add dev to that list as a caster that’s incredibly easy to play. Maybe even demo locks.

Demo / Bm should never be a thing in pvp, ever. Or, make it a b-c tier class. ORRRR. One pet.

Demo should probably lose coil or axe toss too, one or the other. Has way to much.

He’s roleplaying the traumatic brain injury peak.

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BM was always the pvp aspec of the hunter, MM and survival almost never were used, the bm is very very anoyying, but you have to work hard to learm how to play goot whit it, becouse you also have to manage the pet manualy many tiemes.

Problem with WW is our Freedom isn’t a true freedom, it doesn’t make us immune at all to any sort of slows. WW Monk mobility is actually in a pretty bad state right now when every class can instantly reapply whatever slow they want (Exhaustion, passive FMage chill effects etc). And the WW Monk will just be perma slowed the rest of the match. The Flying Serpent kick also gets effected by slows so that doesn’t help much and the rolls are also effected by slows so you won’t roll as far.

Yea right now WW mobility is in a rough spot simply because the perma slows in the game are ridiculously overtuned.