Arms hero talent colossus rework/buff

tbh I think the fantasy is a little weak compared to thane and slayer.

thane makes you feel like a stormlord. slayer makes you feel like a blademaster/beyblade.

colossus makes me feel 5% bigger and the rest is fairly forgettable. IMO they should lean into the “colossal” fantasy and amp up that 5% size to something like 15%. Really make anyone who’s picked that hero talent tree stand out as being notably large.

For the talents, if we must stick with Demolish as it is, I’d really prefer there be less actives. Arms has always been the lowest button count of the 3 warrior specs, and this time around it feels strangely cluttered, which is a little disappointing. Mountain Thane makes Cleave/Whirlwind obsolete by Thunderclap/blast which I really dig.

Similarly, it would be nice if slam or rend were baked into other attacks somewhere just so demolish doesn’t add too much extra clutter. Also make Demolish a leaping attack like the fyralath active OR have it unlock movement, OR make it cast warbreaker for its final impacting strike so anyone within a large vicinity feels the tremor.

For additional flavour, much like how mountain thane turns your avatar from brown into silver and lightning-y, it’d be really cool if colossus made our avatar form even bigger, and reset the cooldown on colossus smash/warbreaker. Or made heroic leap deal warbreaker upon impact.

I just feel like for a hero tree named “colossus”, it strangely focuses less on the literal meaning of the word, and more on demolish-interactions.

expanded on this idea a little more with a thread of my own if anyone cares to read it:

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