Because they might be willing to put together a group of friends to fight each other, but wouldn’t be willing to put together a premade to fight enemy premades using consumables and optimized group comps to maximize honor/hour. It’s casual because they don’t take it seriously, not because they necessarily want to play solo.
Also, what makes me think that? My guild chat. People who only PvP’d casually are all excited about Wargames.
I’d imagine the impact on the meta will be next to non-existent. I’d bet you 10,000 gold PvP will proceed as usual. Ranking pools will remain what they currently are with no more than a 0.1% change. The number of possible rank 10s will be the same.
The vast majority of players will never participate in a war game.
I can’t imagine the gold sink for the Barber Shop being significant enough to have any meaningful impact on the economy.
I could see transmog affecting things, more than just the ways you mentioned, but expecting people to change their hairstyle frequently enough to affect inflation is a bit of a stretch.
I imagine that has a lot to do with the fact Blizzard just added them without saying anything.
Imagine if Blizzard just added ZG one day but didn’t say anything, and it took some guy zoning in and noticing he could do the raid then asking on the forums if that’s intended for Blizzard to say anything about it. I imagine there’d be a lot fewer ZG raids.
This is false. The things you listed directly impact the immersion of the game to other players, even if they choose not to use those systems.
Wargames actually makes MORE SENSE than not having wargames from a game immersion standpoint. What, we’re just going to send our forces to fight in terrain they’re unfamiliar with? Don’t all military programs have these types of inhouse practice drills setup so that they actually know how to fight?
I would definitely not want any three of the things you listed in WoW classic, as I don’t see them on the same level immersion-breaking wise.
Wanting other players to not have a competitive PvP outlet because you don’t want to participate is… well, you figure it out.
Well war games have been around forever in retail. I’ve still never done one and I PvPd enough to get The Bloodthirsty title.
It’s not that people don’t know about them it’s that they’re such a pain to set up. People will only do them who really really want to. And the vast majority of WoW players will only do something if there’s a reward for it.
Anyways, we can agree to disagree. I think we’re mostly on the same page when it comes to Classic and leaving it as vanilla as orcishly possible. I personally can’t see the harm in adding war games as they seem to be an isolated thing. I may never participate in them, but it does seem like a feature I could end up using when Classic has been out for years and all I’m doing is PvP.
But not in Classic until just recently. Anyone who wanted to try Wargames probably did so pretty early on and noticed it did nothing.
Well, it’s still a hidden feature in retail. I think most people genuinely don’t know about Wargames, especially in Classic.
True.
I don’t think there is much harm in Wargames on their own. It’s the addition of new content that was not in vanilla that causes me concern, especially in what is meant to be a faithful recreation of the original World of Warcraft. If it wasn’t in vanilla, I don’t care if it’s a good thing or a bad thing… I don’t think it should be in Classic.
This is more than Battle.net integration or colorblind mode. This is more than adjusting the aggro radius of guards in neutral cities.
Every step of the way, these changes go further and further. The slippery slope fallacy is only a fallacy for so long… then it becomes reality.
This is a video game. You might be a tad over dramatic.
Also, do you think no one did BGs until Cata because they were scared a needed practice?
Me neither. But there’s a myriad of changes that some would say affect the game less then Wargames, but that kind of goes against their whole faithful recreation idea doesn’t it?
The whole point of the #nochanges idea was that if you start giving way to #somechanges, you’ll have a #differentgame and not a #faithfulrecreation.
A great example is upgrading graphics for spells and animations. They won’t even allow a switch for people to enjoy stuff that’s already in the client (unless they remembered to take out those parts). You could have it set to each user on their own, but alas that ruins the Classic spirit.
I completely agree. Adding things to Classic shouldn’t really be done, ever.
I’m just saying it’s hard to argue against war games specifically. And so far it seems like Blizzard is actually trying to respect the integrity of Classic when it comes to the vanilla experience. I’d certainly disagree with some of their decisions, mainly AV changes, but I do believe they made them with the vanilla experience in mind.
They should remove the Wargames if they want to be consistent.
But it just irks me and others that they can use this argument when it works for them. But in other situations they say it was black/white.
They don’t fix Rogues, Hunters, Druids and all their issues. Even though they existed back in Vanilla, was the spirit of the game to have Vanish break from auto attacks after cast, or FD working like a joke?
It just boils down to effort. How much of it do they have to give.