Are video games meant to be fun or challenging?

Why couldn’t you play different games for different reasons?

I play MSFS 2020 with the FlyByWire A320NX add-on, which is supposed to be a “study level aircraft”. I find it challenging because I’m no pilot, nor do I aspire to be one.

Games like WoW have a good mix of challenging activities and things you could solo.

I’ve been on these forums for over 10 years. None of this is new. Just replace “dragonflight sucks” witht he expansion that was out at the time. And “tww is gonna suck” with whatever expansion was comingnext.

Challenges are fun. What does your name mean?

Should be both.

However, your challenge should never be so poorly designed it consumes the fun aspect.

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certainly arcades were like that.

Most arcade games did/do not have win conditions. Kinda funny how as arcades began to die mmos became a thing which are also games without a win condition. Games you can never finish, you can never win,

Course most arcade games could be “won” by getting so far into them the code starts to break. But that wasn’t intended that was a limitation of the hardware at the time. I think for a short period inthe 90s was the largest tiem where beat-able compelete video games were a thing. Because even as mmos lose popularity you still have games like fortnight

Both but both are subjective.

I enjoy playing 2d Mario games. I enjoy easier world 1-1 levels at times and harder levels like the A through C levels in Lost Levels.

I wouldn’t enjoy playing Mario with infinite jumps and permanent star invincibility nor would I like playing those Kaizo Mario levels. My skill level is too high for the super easy but too low for the super hard.

Right now is the largest time for completable video games because it’s never been more accessible for a small studio or even solo developer to start making their own games.

Even from big publishers the new games I played last year were: Hi-Fi Rush, Fire Emblem Engage, Alan Wake 2, Baldur’s Gate 3, and Super Mario Wonder all of which are completable games.

Internet just gets caught up in thinking that modern gaming is only the super hyped up live service games.

whichever they choose should be clear, trying for extremes of both gives you WoD…

It’s Akunda the Gay (Spaces aren’t allowed in-game names).

[Akunda - Warcraft Wiki - Your wiki guide to the World of Warcraft](https://warcraft.wiki.gg/wiki/Akunda)

He is a loa who represents new begginings. He has the power to take away trauma and give someone a new identity. His worshipers change their name to Akunda the [descriptor]

For Akunda the Gay it means happy.

Maybe different for different content.
The priority for unrated PvP should be fun. So minimal gear gap and thoughtful class/spec design with fun in mind.

Depends on what you’re into.

Some games are designed around challenge, fun less so as live service business models have alarmingly become the norm in most modern gaming of our current age.

It is foolish and lazy but games like Undertale shows us that we aren’t completely at the mercy of big companies when it comes to reinventing or expanding on fun stuff.

According to modern blizz: neither.
They’re meant to be a Software as a Service (SaaS) requiring no skill else people wouldn’t play it.
Instead, for an upfront fee, subscription fee, or MTXs (or all 3 in WoW’s case), modern video games offer an opt-in to make you feel like you’re fitting in somewhere.
There is no game.

I think it really depends on the game and the person, i play a lot of single player games that have very challenging combat and i’ll often play them on the highest difficulty setting because i want the highest challenge.

WoW just isn’t that kind of game for me, at least not anymore. There was maybe a time where i enjoyed certain challenges in WoW, particularly solo challenges like the green fire lock stuff or Brawlers Guild perhaps, but I’m kinda at the stage of my WoW “career” where i have no interest in being challenged by it, i just want to collect my stuff, chat to my friends and not be annoyed too much, if Blizzard puts something too challenging or group only content between me and something i would have otherwise wanted, i’ll just scratch it off my list of things to do, and that’s one less reason for me to log in that week lol

I’d go as far as saying i probably don’t even like being inconvenienced anymore, something bothers me in the slightest, i just stop doing it :joy:

Just to be clear, this only applies to me, i do not speak for anyone else, it’s just where I’m personally at on my own journey with WoW, I’m sure there many people that still have some passion for WoW. My flame just went out a long time ago.

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I think “addictive” is the main priority; “fun” and “challenging” come second.

Both but prioritize fun .

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Video games can be pretty much anything.

Also, just for WOW, the challenging part is different with each toon. I play my lock pretty hard, but for this I just look hot.

Both personally, otherwise you’re either getting frustrated because the challenge has sucked all the fun away, or bored because the fun is quickly made dull by how easy it is.

Remnant 2 balanced the two pretty well from my personal playthrough.

If the question is intention, are they meant to be this or that, the answer is that video games are meant to be a great waste of time. Those who play games are killing time and we have an abundance of time. We have so much free time that we go to forums about our games and waste time there too.

Funner |——-me————————-| challenge

Why? Cause my work and home life is more than enough challenge.

I play almost all games on easy mode. So what if I’m a bad player :dracthyr_shrug:

Winning for us back then was having your initials on the leaderboard

Or getting 9999999 on Nintendo Power Magazine so the whole world could see your name.

:ocean: :milky_way: :ocean: :milky_way:

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