Are they going to BAN the ENTIRE ALLIANCE SIDE?

Griefing your own team and preventing progress is bannable. The only people doing that are those people making games longer than they need to be.

This is because Blizzard designed, stupidly, to make marks the only thing that matter. And then on top of that they gave the loser two of them.

The objective of AB is not to “get honor” it is to participate in the entire map. You dont get to queue in and create your own objectives and force those on your teammates. Just because you want the most honor possible doesn’t give you the right to say that the new objective of the BG is to honor farm at the beginning of the map and ignore any other stated objectives

That’s what literally has been done for AV forever. Why is this different now?

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Because one day blizzard needs to put their foot down and not let these pve-greifers continue to ruin their games.

And this is a great time.

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Long Horde Ques vs. Quick Alliance Ques is my guess.

Plenty of people banned in AV previously for non participation. The same should be done here in this situation too

Blizzard did this. I can see some adjustments, but them outright backpeddling is unlikely.

No one was queueing for AB or WSG. At all. Ever. Blood Moon and Ashenvale absolutely annihilated it because you get NOTHING if you lose whereas Blood Moon and Ashenvale you get rep at your leisure.

With the exception of a few (like normal) most of the groups are fighting Horde. Who is to say we are just that bad at being unable to stop consecutive 5 caps. :rofl:

No but seriously, in terms of ‘the objective’. Alliance doesn’t push Drek. We don’t do towers. We sure as heck don’t summon any of the elites or Ivus, so why is THIS now the issue?

That’s what I am trying to figure out here.

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I and the overwhelming majority of the PVP community disagree. The point has always been honor per hour since the day WSG opened.

Though I think it would be fine for them to have an exhibition mode for BGs that don’t reward anything. The very minute group of people that enjoy playing that way can have fun with that.

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You say that, but AV was specifically designed to be that way. Want rep? Can farm turn ins. You want to quest, they have quests. You want to fish? There’s fishing. You want to brute force grind mobs for xp at a low level, there’s the harpy cave. Vanilla was designed around player agency, not around black and white objectives.

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Yes they nurtured this for years.

It is time they fix their mistake, it only gets harder the longer they wait.

And every second they lose potential new players - because new players that are skilled don’t waste time with games full of weak minded players that greif their own team.

Wow needs to cut (or at least tame) the bad to let the next generation in.

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Just trying to obfuscate the real intentions of your actions within the BG. You go in with the intention to lose and act accordingly, you should be banned. I don’t care about AV

No I mean the que’s post this change. Alliance is getting more Honor than the Horde time wise due to que length differences.

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I was queueing both my chars at the same time since it was the win trade meta. My horde guy ended up about 20k honor ahead of my alliance guy, but it was alliance favored for the first bit. Just depends on how much people feel like slowin down games or not.

You can pretend this away all you want, but every game community, no matter the age group, always follows the path of least resistance to reward. That’s why there are guides, websites and successful YouTube channels dedicated to explaining metas and the easiest path to the best rewards. I don’t see any successful websites explaining the most fun way to play.

This isn’t an issue of age. This is how online games have always been and always will be.

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They lose players because the game is overall unfriendly to it. If people knew they could grind PvP ranks in a couple weeks rather than a few months, they’d absolutely play.

I get what you’re saying, but the majority of WoW players or 30-40 year old people who don’t have time for a painful grind. Rep or honor. And I know it’s hard for some to understand this, but anyone who CAN do those grinds is the minority.

You can frame it however you want. It’s an apples to apples comparison. For some reason, this ‘X per hour’ functions upsets you the most. Which is what I am trying to figure out why this bothers some players the way AV doesn’t.

Oh I see what you mean now. If this is the case then it doesn’t matter I would think right? Their queues will still be stifled and even more so without allies playing.

Honestly I have no idea why they would even care, they get a free 3 tokens and some good ole deathball matches even with a longer queue.

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The problem is the wow community has perverse rewards - too many think the items are the reward. But they are just stuff you get along the way.

Imagine you are teenager or young adult, very skilled at video games, and exploring which game to devote your time too:

  • Game A - you get into a pvp match that last 1h, it is brutal, you end up losing but everyone tried hard and it was awesome.
  • Game B - you get into a pvp match and players are chain losing for the next 2 months so that they can get an item and have zero plan to ever win. Every game is boring and it sucks.

Which game are you going to devote to.

If one doesn’t like pvp, and doesn’t want to win, they shouldn’t queue - they are literally ruining the game for everyone else and making sure we can never get new players. They are griefers whether they see it or not.

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You are literally arguing against the fundamentals of MMOs and games in general. Without the carrot on a stick to chase, most games will die a horrible death.

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Whichever game mode has the goal in mind that aligns with that player which varies from person to person and when playing in a online team format, majority rules.

What a waste of text wall to even bother with.

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