a futile endeavor, I shall misconstruct any and all replies to fit my agenda
Okay, imagine a mage/BM/warrior lobby. You auto lose the ones with a mage on your team and then if you play turbo you go up against BM/mage (lol) or you play beast cleave against warrior/mage.
You dont even play shuffle unless itâs a tank spec so you wouldnât know.
But yeah, enh in S tier is fried. Itâs A tier at best and B tier in a lot of BM hunter lobbies.
yeah for a while now
If you think WW has meaningful burst, youâre definitely a <1800 player who uses defensives after you dropped low, but never to prevent you from dropping low!
So this is saying I should roll prot? Time to buy a shield.
Celestials not enough for u?
Wait, I just noticed arms is in A tier LOL. What an awful tier list.
Ww has high sustain, they stick to targets like a tick and got a few new legit tools (knock up, grip) to play with.
Its definitely a very solid spec.
Sounds like a 3-3 at worse. Enhance bm is automatically 2 rounds won for free.
I havenât seen any rshams but when I do occasionally fight one I just win because the class has no real saves which is really bad in this meta.
Unkillable melee dPs with 1000 micros that just sustains 500k dPs single target all game.
Could be B in shuffle. Definitely A in normal arena.
Nah, itâs a 1-5 at worst and a 2-3 at best. Feel free to level an enh and get back to be
Pull an Omni and end up with a below 50% win rate on it.
I did suggest investing your time into an easier spec, like Devastation.
Let me know when you level up your enh.
This tier list isnt made with fotm rerolling in mind otherwise Iâd put outlaw in C and frostmage in B.
An actual good enhance player playing Shuffle is A or S tier easily
Ye, spec seems solid but definitely isnât one to fotm into.
Yup, A tier I agree if you play it well. Itâs definitely not S tier tho.
I feel like turbo absolutely can beat hunter/mage in the above example also.
Ive played with/against quite a few and it doesnât feel too bad as long as you play a tanky or cc heavy comp. Feels like anything that can really slow down the game does well.
If you fall behind itâs WAY more punishing, though, because as you said - no real defensive CDs.
Celestial does ~3M damage over ~4 seconds or something. It also splits its damage to every unit around 15 yards.
And now let us use common brain. In what game you wonât have one of those:
- a BM with 1k pets
- a Demo with 1k pets
- a DK with with 1k pets
- Mage who could use images
- Boomy who could use tree
- Shaman with Elementals, Wolves, w/e
- A melee cleave stacking
?! And that doesnât include the window of 4 seconds in which they could use something.
And even when you have the luck to find someone not having 20 units around, not finding one of his defensive buttons and not even get the idea to outrange the damage with eg:
- port
- blink
- hover
- shadowstep to a unit far away
- charge/intervene to a unit far away
- âŠ
You do NOT even do 50% of the players HP in 4 seconds. When you think that is meaningful burst, I have no words left!
Swole in trolling mood?
So not gonna count the extra perks of the talent, just the tool tip damage?
Its a ~4 second channel that interrupts if you press any other damage or healing ability in the meanwhile!
Do you even have any clue about WW?! Even a MW or Blood DK has more burst than a WW!
Have you read the whole hero talent tree or did u just copy pasted a build?