Are SHAMANS going to get nerfed?

Prediction: No. If anything just made them want to buff Shaman more with this post.

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I will forever copy pasta this in our future debates

Devs have tried their best to fix shamans from p2. Give them 3 more phases to fix, dude. If 6 phases are not enough then 10 phases. They will fix it eventually. Why rush ?

ret feels infinitely better than in P2 and P3 calling it now, the only issue is mana. I see some paladins running around with sacred shield in PVP and I feel like I have to use GBTL. the dot from RV imo has less PVP value than divine light even with GBTL healing reduction, it makes divine light effectively a holy light with over healing over shield but huge mana cost. but I don’t have to sit and drink constantly. I’m running purifying power because having short exo CD is nice but AoW makes it feel too clunky in the current iteration imo, but I do miss instant hammer of wrath

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OH they not so bad now huh?
HAI GUYS LEMME HANG OUT ON FORUMZ 14 HRS A DAY CRYING BOOHOO
OH RET FEELS GUD IN P4 NOW HUH?
CLOWNZZ

yeah, felt not so good in p3 after DR

now, feels good :slight_smile:
stay mad Dennis Rodman

Well props man, glad it feels better.

Also…nerf explosive trap.

I mean I didn’t wanna be that guy because they really do be kinda glass cannon-like, buuuuuuuuuuuut…today was one of the first times since like P1 that I had to double check the combat log after getting hit by a hunter

then again players are running around with 40 man raid buffs, and also could have been 10% damage buff from BG

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Exactly! That explosive trap is little overtuned lol.

Also, warriors need to buff me more. LEARN YOUR PLACE WARRIORS!

What? You don’t like flameshock hitting harder than shadow word death from the invincible shaman tank?

shaman been broken since p2 nothing new

also this kiryah guy is cheeks lmao

What makes you think any tuning will be done? Shamans have been OP for 3 phases now, they keep getting buffed.

Too busy stealth nerfing every decent item players have spent time acquiring rather than addressing the several elephants in the room.

When I stop losing half my health bar to a random explosive trap then you can be left alone. I’ll even let you keep that broken chimera shot critting for 1600.

You’ll notice it’s the same two shaman players that constantly derail every post discussion the issues with shaman. Almost as if they are abusing the forums to intentionally derail all shaman related threads.

I think my most frustrating situation is that shaman get all the unrestricted toys while the other hybrids keep eating bullets aimed at their mana regen, healing output, or overall effectiveness in some regard. Paladins have to choose to spec into an exclusive healing tree to get access to their instant cast healing kit and bonuses, and they lost all their free healing power tacked onto the ret runes. Shaman just get all their passive and instant healing from runes. It seems a bit egregious at this point. And it’s wild that every single spec of shaman I see, whether it’s a healer, ele, or even enhance is running the same three runes. Something is definitely rotten in Denmark.

Multiple rets are just more of the same design issues. Glad stance warrior with a ret though… like as much crying as there is on the forums, ret’s are just a big sword swinging with very little wind behind their sails. They still have the same weaknesses that’s always been in their kit minus the fact they have actual buttons now. They have gained no new crowd control effects from runes, and have the weakest mobility skill in the entire game.

Even their damage is not THAT crazy. I’m probably seeing 900-1000 crits on players without some kind of defensive. And I’m fairly well geared. I regularly am eating 1500-1600 crits from hunters and shaman at ranged, often instant cast. And heaven forbid they instant lava burst with an overload proc for a sudden 2400 burst you barely had a global to react to.

But when you put the ret in with a glad stance warrior and a feral druid, you get an incredibly powerful combination where the warrior provides stupidly oppressive lockdown tools, possibly the single most overpowered things outside shaman right now, they are highly mobile rogues in plate with an aoe stun that hits harder than the ret does. That lockdown allows the ret to leverage all their damage and eliminates their primary weaknesses.

But that’s the thing. The ret NEEDS other classes to fix their weaknesses. The way the game SHOULD be designed. But the other classes don’t seem to need the ret for anything, and do stuff just fine on their own. The glad stance warrior is putting out insane damage on par with rets, having less global burst but 10x the mobility and fight control. The shaman literally do everything now without having to make choices. Good healing, good damage, good burst, plenty of disruption effects, freedom, spirit wolves now gives them mobility AND stuns. Where exactly is the choice?

You no longer have a multiplayer focused game, you have lone wolves destroying.

A lone paladin is a nuisance. A lone shaman is a nightmare.

It feels really good in PVE, and it feels what I would consider “fine” in general PVP. Like, you can do things and have more options, but you’re still on a backfoot compared to most other classes. In organized PVP with a group comp, feels crazy good. But it always felt good when you had people to support your flaws. The more I look at ret after the initial “Omg I can finally sprint!!!” the more I realize most of my early like of the changes and love for the feel was primarily because of how utterly powerless and depressing ret felt before getting steed.

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It should still 1000% have been rolled into the total duration of the trap, instead of a single massive individual hit. I can’t imagine what it’s like having a 15 second cooldown ranged sapper, that scales…

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I didn’t mean anything by this I was joking as I’m an enh enjoyer and I have to try my best to avoid the pally crusaders as they’ll stat check the hell out of me :slight_smile:

Anyways what sham are you referring to? Assuming its ele I can agree with you that Riptide(even though u lose LS runes) should be negated in a way that doesn’t slaughter the already irrelevant Rsham I’d say give a 50% heal debuff alongside the burn buff(120 sp)

Yeah wolves have a 2sec stun once(3min cd) but to use wolves you also have to sacrifice 60% of your burns tick and your only Viable CC escape(root from the first tick of EB) If the game was balanced around 1v1 rogues would have to be useless

Theres a counter to everyone especially in a low-skill game like wow and ele just counters ret :dracthyr_shrug:

I don’t disagree with the little heals going out on the glass cannon but if meatballs bursting is op that means mage is op as well!

Warriors been getting slept on cuz they all wanna be stubborn with wep choice

Most players don’t post on the forums until they have a problem. The fact that you jump to conclusions like this to immediately satisfy your personal bias is a clear sign that your brain is either “not smart” or has experienced some physical trauma. Good day sir.

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This is just an untrue statement. I really hate when people try and act like there’s this rock paper scissors meta and ele counters ret. Shaman counter EVERYONE. That’s the point. There’s no inherent hard counters in here, the fact is shaman have too many tools and simply make most classes irrelevant. The few that CAN compete with them are the ones also showing a propensity for nerfs, rogue and hunter, that are also countering pretty much all the other classes. It’s really really really stupid seeing people justify it this way. I guess it’s ok for shaman, hunters, and rogues to completely invalidate every other class in PVP. “balance” amirite?

Glad is actually unironically a rogue in plate, and will probably see a shockwave nerf. Glad war last night was hitting 1600 crit aoe shockwaves in AV.

shamans

nerfed

lol good one :expressionless:

but they dont. except for hunters in a chokepoint rich enviroment.

they may have to be dealt with in different ways but they dont invalidate every other class in pvp.

as for the ele counters pallies , its been born out over 19 years of content that ele directly counters pallies .

i would say nothing has changed but that would be false.

the things that have changed, however, only further reinforce that ele counters pallies.