Akston sees himself as an attack dog. His MO is to take something out of context and twist it so it appears the person said something they didn’t, and then attack them for saying that thing.
I don’t care about challenging solo content. Give me some quests a story and a world to explore. Leave rated arena and raids and dungeons where they are
Both are good, and they act in sync with each other.
I used to think I was a pretty good hunter player until the Mage Tower taught me otherwise: I learned just how many blind spots I had in my playstyle and relentlessly chipped away at them until I could beat the challenges. I used the lessons I learned there to make me a better raider. I know use what I learned as a raider to run Horrific Visions.
I also used to think I was a good team player until PVP taught me otherwise. At first, I had to learn how to work as part of a group, but then I needed to learn how to act on my own.
You want both. I remember people were grinding their teeth over how a spec must be underpowered because they couldn’t beat a solo challenge, and some YouTuber would show them that the spec wasn’t bad, the player was bad. Solo content is extremely useful because the only person you can blame for a loss is yourself. Want to find how much you suck and how to stop sucking? Take on solo challenges.
But if almost everyone is getting irritated of you…maybe change the way you present your opinion. Try to present it in a way that people don’t feel attacked like it happens in almost quite many posts where you respond.
Want is a funny thing. You can want something that ultimately disappoints you. Want and what we need are often different things.
How someone gets to the point of wanting something clearly bad for them has a lot to do with momentum. The speeding bus in this instance is the collection of antisocial devices the game has installed since 2008. You give people the option of being antisocial and they will. That’s what we have today.
If the game never did this the players of the game would never have expected it as an option. Like the communities that came before it they would be far different and thus far less toxic.
Of course there’s no putting the genie back in the bottle. So the game needs an option at either character create or character select. That option is to make the world mythic level difficult. Basically you need a group before leaving town. Let the current antisocial group keep the retail option as-is.
not yet, gimme a couple of expansions. I do normal or higher raids long after they are relevant, and guess what, I have more fun doing it alone than if i did it current with 19 other peeps even with irrelevant rewards. EDIT: if that doesnt say about how i feel about the raiding population I dont know what will.
I’d say this is a masterful summation of what I’ve been trying to say.
… but a long-standing personal animosity is definitely getting in the way there.
He could make a decent point… but at this stage all he does is make people angry.
Now then, moving onto more productive areas of discussion.
Casuals definitely find solo play more accessible, though the definition is notoriously vague and its hard to gauge what they’re actually interested in.
WoW’s design seems to be laser-focused on repeatable content, which is more in line with the endgame crowd. When the reward becomes a dominant focus, people often don’t mind doing stuff repeatedly.
I don’t think this is what casuals want, and I think what they could benefit more from is the VOLUME of (relevant) content. Maybe not solo content specifically, but that probably makes up a large chunk of it.
Doing more and a wider variety of things, just to see and experience everything. From there they can pick and choose what they like to do and focus on it. WoW’s design tends to focus on a very narrow band of current “relevant” content, and pretty much everything before that (sometimes even within the same expansion) gets discarded and is essentially left to rot… and I think this leads to many casuals getting a false impression of the game as the currently trending content might now be what they enjoy themselves.
That being said, I also don’t think casuals care for the rewards that much; at least not beyond getting to a “functional” level. Because of their variable schedule, they KNOW they aren’t going to get that far into the game… so they more or less settle on what they need and aren’t terribly interested in pursuing much else. More powerful gear is ineffective as a motivation for them.
… though they will certain devour up any and all additions to their transmog collection.
The problem with this statement is that the “solo MMORPG experience” means an infinite, never ending RPG experience, and that’s mostly what people are looking for when they say that. It’s basically like sacrificing a better RPG experience to be able to play the same game and character for a lot longer than a typical single player RPG lets you.
I think it should be included, and certainly not underestimated. However, I think a game like this should have it’s utmost echelon of rewards reserved for those who do group content - coordinated PvP and raids. Let’s keep in mind that this IS still an MMO.
The audience has been aging though and less able to devote time to the game. Mage Towers and Proving Grounds were great additions for solo players, and I think they should be expanded on. I mean, we got options for a limited time weapon appearance and achievements and titles. As long as they expand on that, and let the more casual players continue to experience story content via a system like LFR.
Just don’t expect equal outcome for unequal effort. The worst thing in this game is the casual audience feeling like they deserve what the hardcore crowd gets despite the time and effort put into the rewards earned. Hard content can still be introduced to the solo players who can not commit a schedule to raiding.
I really don’t see any difference over the years. There are still raids and dungeons just like at the start. Blizzard has added arena, rated battlegrounds and mythic plus for group content. Island Expeditions, world bosses people can group up for and difficult world content. They had mage tower for difficult solo content. Now we have horrific visions people can solo or group up for.
Looks about the same to me. So what if they add solo content along with group content.
edit: Almost forgot about Brawler guild. That was kinda cool. (makes note to self.)