News flash… this happens alot more often then you think. Rets are 100% top tier as are Shockadins. The main think is 80% of paladins suck.
No, it doesn’t… do you know what the odds are for having all those attacks on a twist?
Even when you do get all of those procs at once with astronomical odds, it’s not enough to 1 shot someone in PvP with the health buff and the damage reduction, and it’s way overkill for world PvP.
NEWSFLASH, PAL… I play Paladin… Anyone saying they were 1 shot in a battleground by a Paladin is not telling the truth, or has no stamina.
Shockadin is vastly better than Ret Paladin in battlegrounds, way more tanky, can heal itself, and puts out a lot of damage. Burst classes like Ret Paladin are a lot weaker in battlegrounds, and completely reliant on wild strikes and tier 2. In world PvP, burst classes are stronger, but you only need a small amount of burst to kill someone in a few seconds - Shockadin has enough burst to do this easily.
If rets are 100% top tier, then what are shamans? 150% mega tier?
Maybe, just maybe if you took off ur blinders. You would see only 1 spec of Shaman is remotely good and that is the boring ele/tank spec. Of which I am willing to bet less then 10% of shamans run in bgs. Stop watching Ziqo take on pve spec and in most cases pve geared scrubs in brm. I’m not saying Rets are OP cuz they can 1 shot. Yes, that happens rarely but it does and can happen. Rets are in a good place. I’m ok with leaving them there.
PS. I play a Paladin too. Currently gearing up to try shockadin.
Here I’ll run the math on those odds for you real quick, so you can see how silly that statement is.
The odds of every single one of those abilities triggering on any one single twist is…
approximately 0.069% or 1 in 1452
The sad reality is that when you seal twist people in battlegrounds, it most often hardly dents their health, due to the HP buff and universal damage reduction (40% for magic which is most of our damage), both of which hit burst classes like Ret Paladin the hardest.
Again, see my initial post about the people who are complaining about Paladins.
Maybe, just maybe if you took off ur blinders. You would see only 1 spec of Shaman is remotely good and that is the boring ele/tank spec. Of which I am willing to bet less then 10% of shamans run in bgs. Stop watching Ziqo take on pve spec and in most cases pve geared scrubs in brm. I’m not saying Rets are OP cuz they can 1 shot. Yes, that happens rarely but it does and can happen. Rets are in a good place. I’m ok with leaving them there.
PS. I play a Paladin too. Currently gearing up to try shockadin.
“Remotely good”? Really? Shaman literally hard counters Paladin, they dispel every single seal instantly and now Paladin can do no damage unless it’s a Shockadin, even then they are hampered significantly. It doesn’t matter what spec you are, you will beat a Paladin by purging their seals.
Yes Paladin is good. It doesn’t need nerfs or buffs, it just needs dispel resistance, again. It’s not busted, it sits in the same level of viability as many other classes - very good in world PvP, and much weaker in battlegrounds. It is impossible for both to be balanced, due to the HP buff and damage reductions.
Pretty busted for sure. Not nearly half as busted as shamans though. Hopefully the devs decide to nerf shamans before sod ends
Doubtful seeing’s how the pop is now on era levels of dead. Hope you have a great day Xtrasecksi ![]()
Often times I read about „Purge counters Paladins. Purge op!“ As if the game has only 2 classes. Paladins are ridiculously strong against every other class. They still one shot people. They still have a ranged cc. Paladins are the king in melee combat.
A shaman spamming purge is not killing you.
Anyways in group PvP cc is king. And we currently have ranged ice traps with 9 sec cd in the game. When I play on Horde characters my team is usually lacking defensive cleanses big time. You have to sit every trap, every hoj, every sheep.
On alliance though 50% of my team do have a defensive dispel. (And I still have to sit every cc because we all know that rets don’t press cleanse).
And we currently have ranged ice traps with 9 sec cd in the game.
Ice trap is 9 sec cooldown but your mentioning paladin ranged cd? which is repentance that lasts 6 seconds with a 1 min cd? 20yd range?
Ice trap is 9 sec cooldown but your mentioning paladin ranged cd? which is repentance that lasts 6 seconds with a 1 min cd? 20yd range?
I think he was tryna say use cleanse ![]()
What you’re saying would be true if SoD were even slightly balanced. CC is not really king atm, why would you need tons of CC when certain classes output INSANE damage from a high range? If CC were king people wouldn’t be stacking classes like elesham/hunter/boomie, they’d be stacking things like glad wars (shockwave/meat hook/fear) or rogues. Lets just be honest here, the kings of SoD are not CC monsters, they’re ranged dps that output absurd numbers. Ret pallies are the best melee by a mile and can only compete by doing what? CCing like crazy? Oh wait not they are strong now because they kill people in 2-3 globals. Huh, who woulda thought?
You cant cleanse yourself when you are trapped…
And I still have to sit every cc because we all know that rets don’t press cleanse)
This 100%… when I play on alliance side. I swear I hardly see rets dispelling and using bops correctly. A well played Ret is a beast in team fights. Rogue/Feral/War gets on ur healer… Bop, Freedom that War, Dispell cc off range or melee. Yeah, but they suck in bgs. Sometimes I just dont get people on the forums.
@Arkaviun - you need to hold a “How to Ret” video for the alliance.
News flash… this happens alot more often then you think. Rets are 100% top tier as are Shockadins. The main think is 80% of paladins suck.
The odds of every single one of those abilities triggering on any one single twist is…
approximately 0.069% or 1 in 1452
believe me when I say power surge doesnt proc enough. =)
pepperidge farm remembers
i can do my full kidney combo from stealth and get a pally to 30% without them bubbling etc and then im just instantly dead in a global so yeah pallies are insanely overtuned
EDIT: also pallies holy damage is not like any other class and cannot be partially resisted since holy resistance doesnt exit i was told by a pally that its still classified as spell damage so it has penalties etc but i dont believe it
Or you are like the rogue in ark’s clip who pops out on people at 60% HP in pve gear at BRM and gets clapped
i can do my full kidney combo from stealth and get a pally to 30% without them bubbling etc and then im just instantly dead in a global so yeah pallies are insanely overtuned
EDIT: also pallies holy damage is not like any other class and cannot be partially resisted since holy resistance doesnt exit i was told by a pally that its still classified as spell damage so it has penalties etc but i dont believe it
Rogues can kill me in the open world during a cheap shot if they have good gear. Forget the kidney, not even required. Paladin needs all of their tools (bubble, trinket) against Rogues, AND must prevent you from resetting. If we bubble/trinket a stun, you just reset and do it again.
Seals and CS/DS can be dodged/parried. If a melee attack dodges/parries, then the seals don’t trigger. This is why expertise was by far the most powerful stat for a Paladin in TBC, twice as valuable as the next class, and will be once again in SoD. You guys have a crazy high dodge chance.
The major advantage is when the Paladin has 4P T2 and is seal twisting, Judgement of Martyrdom cannot be dodged, so if you let them, they will continue judging you every 3-4 seconds through your evasion. That’s their main source of consistent damage against Rogues. Obviously this is bad play for a Rogue to allow this to happen.
Holy damage can partial resist, and yes there is no Holy resistance, there is only level-based partial resists, which doesn’t usually come into play in PvP. This wouldn’t have a major impact anyway, as most people have pretty low resistance in PvP, usually only Mark of the Wild and a few stats from PvE tier they are using, which wouldn’t have +Holy Resistance anyway, so it’s a moot point.
Many things can be fully resisted, such as Exorcism or Judgement of Command. And yes, as Holy damage, the vast majority of our damage suffers the same 40% damage reduction that any other spell damage gets. We’re a melee class that gets the same penalty as a spellcaster. The only non-Holy damage is auto-attack and Divine Storm, but suffering the melee 25% damage reduction and armor mitigation.
The Rogue vs. Paladin matchup often comes down to who has the most cooldowns available, if the Rogue gets their opener, and if the Paladin can prevent a reset. Without having bubble/trinket for stunlock, and preventing the Rogue from just immediately resetting, the Rogue should win with proper play. If the Rogue doesn’t save trinket for HoJ, they will likely lose. Inside battlegrounds, Rogues have more of an advantage as they cannot be burst down nearly as well.
i have very good gear and i die in one twist
even if i trinket hoj you have a seal dot so no rogue cant get a restealth ever without using a resto pot and getting a fast tick rng
the resists you see from seals etc is the baseline 1% resist chance that ALL spells have
no there is not partial res for holy damage that is also completely wrong
rogues cannot get away from a pally because of the horse gap closing spell that makes you faster than anything in the game
literally everything you said is wrong…
i have very good gear and i die in one twist
even if i trinket hoj you have a seal dot so no rogue cant get a restealth ever without using a resto pot and getting a fast tick rng
the resists you see from seals etc is the baseline 1% resist chance that ALL spells have
no there is not partial res for holy damage that is also completely wrong
rogues cannot get away from a pally because of the horse gap closing spell that makes you faster than anything in the game
literally everything you said is wrong…
Yes there is partial resists for holy damage, it’s called level-based partial resistance and typically maxes out around 25%. Go look up my logs on warcraftlogs, you’ll see plenty of them, or look at the WoWWiki page on it. Like I said, it doesn’t usually matter in PvP where everyone is the same level. And again, it would hardly impact PvP if Holy Resistance existed, as nobody would stack Holy Resistance in their PvP set.
Yes the magic defense type spells (Judgement of Command, Exorcism, Consecration) use spell hit and have 1% baseline full resist chance. Which means they can be fully resisted.
It’s not a “seal dot” it’s from critically hitting a Judgement, Crusader Strike or Divine Storm. It doesn’t just get applied 100% of the time. You can run away with sprint and then reset when it falls off. It’s only 8 seconds long.
Divine Steed is 3 seconds long and has a 45-second cooldown. You still have plenty of ways to reset and get another Cheap Shot off. It’s also a mount, so it has plenty of downsides, like resetting their swing timer, so when they get on top of you they can’t even attack yet. Without Steed, it is not possible for a Paladin to ever catch someone kiting them from further than 20 yards, which is why it was added.
I assume you’re speaking about World PvP, as no Paladin has ever 1 shot you in a battleground, it’s simply not possible unless you’re naked. In which case, yes everyone dies very fast in world PvP. A Rogue as geared as I am can kill me in a Cheap Shot just as fast as I could kill him if he was HoJ’d and didn’t dodge all my attacks.
I’m beginning to think you just haven’t figured out how to PvP against Paladins yet, and maybe that you are exaggerating how good your gear actually is… Again, see my original post about people complaining about Paladins…
If you don’t know what you’re talking about, you should not speak so confidently.