Trickster side by side to Shamans is such an embarrassing failure of resource allocation. How does such class favoritism exist today?
You are right. This should have been named something different or perhaps been class tree extensions similar to how artifact weapons worked when 7.2 launched for Tomb of Sargeras.
That was referring to tier set bonuses which are very static across classes this time around. Hero Talents are an expansion defining feature.
Some specs and classes as a whole won the lottery on both theme and numbers tuning.
No, but IMO, the delivery could of been better. On the one had, you got the Diabolist Demonologist with amazing visuals, and then you got everyone else.
There was also near to no balancing prior to release.
Mechanically and cosmetically I don’t even care which I choose as a BM Hunter at this point, Dark Ranger not only doesn’t do much, and what little it does actually sort of throws off the whole theme I go for, and necromancy as a Hunter is sort of my schtick… it doesn’t even work for that, just feels like a MM Hunter dabbled in a Void Priest’s prayer book.
IDK. I used to love stampede on my BM but thats not a thing anymore i guess.
So having 5-6 pets out at once is pretty neat even if they dont last all that long.
Call of the Wild (in the right talent tree), not Pack Leader. Pack Leader just sort of gives you a bonus pet and largely makes SV mechanically smoother?
Bingo. “Hero talents” set the expectations way too high.
But OPs idea of them having just been cosmetic changes instead would have been cool. (Maybe I’m just saying that because I don’t like any of the pally ones lol)
All I know is that, when I level alts, I don’t even bother to take them until I hit 80. I don’t even care.
As has been pointed out in this thread, 90%+ of them are just passives.
Which feels like nothing more than: I have (x) amount of a stat, Blizz then takes away 3% of that stat, and then gives me a passive … which … SURPRISE gives 3% of that stat.
Peak gameplay.
It’s why I wish we had the old “cookie cutter” talent system. Because EVERYONE IS USING THE SAME COOKIE CUTTER TEMPLATES ANYWAY.
This entire thing is an overly complicated joke.
The game revolves around ST and AoE. So… that’s all I need in my talents.
Make a better, more robust game before you go pretending wasting my time knockering around with 150+ nodes in a web is somehow “rewarding.”
I’m digging Frostfire on my Fire Mage, but I find the visual aspect to be lame.
There’s this talent when you cast meteor it also calls down Comet Storm, I’d love to see s frozen meteor instead of slapping two spells together into one. Frostfire Bolt is neat tho.
Someone at HQ really brainstormed this idea and got it greenlit as a design decision at corporate.
What’s enticing about looking at a massive complicated web with hundreds of nodes? It’s a lazy way to sell the illusion of build diversity.
No one with half a brain is falling for this. Every spec has the same go-to builds for M+ and raiding, but the catcher is that more than 80% of hero talents don’t see play at a competitive level in 80% of classes.
In other words, most hero specs don’t see play and that is further compounded by the fact that most specs / classes don’t see play either.
If we get a round 2 later, each side of the tree needs a branch that benefits or enhances the main rotation of one spec, then a neutral middle branch that just generally benefits the class as a whole. BM’s could be the capstone halves the CD on Call of the Wild, which’ll allow for more rotations thanks to reducing Barbed shot. SV can get ranged weapons from Sentinel and their half of the Pack leader part 2 can enhance the bombs or the pet flanking system.