Good groups who can do mechanics and use their defensives/cooldowns can pull half the dungeon and still give healer room to DPS. It’s so much faster. I can easily match the lowest DPS for damage done, and the tank can often very nearly match me for healing done too lol. You’re essentially four DPS and a tank, with off-heals for emergencies or tank busters.
Now, in almost any PuG, that’s not gonna be what’s happening. They’ll require more babysitting. But boy can a good guild group just blitz through some content if they all know how to use their whole kit.
And for higher content, yes your healer DPS actually matters. Every bit matters. And you just, you know … you ought to want to use your whole kit, and use every GCD. That’s just good play. Make use of your character, make use of every second. If you need to spend every second healing, do that, but if it’s a choice between doing damage or doing nothing, and you pick nothing … then I’ll just never see eye-to-eye with you, I guess.
But I think you’re kind of missing the point? If you’re a good tank, you can pull half the dungeon and your healer will still have time to DPS, because that’s how the game works when you’re playing well. If you’re not able to keep up CDs, then your healer won’t be bored because they’re going to be too busy making up for your mistakes.
Honestly though, I’d rather you pull one pack less and give me room to DPS than pull so many that I’m sweating at the keys blowing every CD to keep you up. The AOE cap means that killing that many at once is harder and takes longer. Smaller packs with extra DPS makes the whole run go faster, and it’s less stress while allowing for more skillful play – rather than, you know, panic-play.
Weaving HPS and DPS will always be more fun, to me, than crying at the keyboard as I keep you barely clinging to life because you don’t know how to use a defensive.
People arguing high mythics, check that you’re not using anecdotes. High mythics past 15+, people are clearing just fine with plenty of timers left over while healers are still oom and just drinking half the times. Higher the mythics you go, there’s less downtime a healer has to DPS unless you’re playing flawlessly. And if you’re playing flawlessly to the point a healer doesn’t need to heal and is DPSing and you just barely make the timers, that makes no sense whatsoever.
Healer’s DPS is insignificant in clearing mythic keystone clears even at 15+ when you can get a hunter breaking 30k dps per pull.
If you’re a healer and there’s any form of downtime in a fight and you’re not doing damage you’re not a good player. It’s not that difficult of a concept.
Completely depends on the group. I have had mythic’s where all I do is dps, because there is almost no healing to be done. On the other side I have had Heroics where I am struggling just to keep the group alive.
I would say before asking if the healer is just being lazy and not dps’ing check and make sure that the group is not taking way more damage than necessary.
If you find that the healer wasn’t really healing much (not much dmg to the group) and they were still not dps’ing then that healer is wrong imo.
I don’t think this is accurate. If you are tanking a group of 5 mobs and the healer has some time to DPS and you pull another group of 5, that is ridiculous. It’s more efficient to let the healer burn some GCDs on some DPS spells while keeping the group health up then constantly keep it in “barely staying alive mode.”
Someone described it perfectly a while back on the forums as to why healers should dps as they can:
Honestly think they are trolling after reading this bit:
“I make sure I take as much damage as possible” is a wild statement to make and I very much hope never to end up healing a tank who thinks it’s actually their job to make their healer suffer.
Quite frankly, heals dpsing is in the game design right now. It’s been a thing for a while and Blizz could remove it if they wanted to by changing content or not having certain spells available in certain specs, but I think they encourage it.
Why else could I spec to allow more DPS at times while in my resto druid form??
thats because all the healers that dont enjoy the hybrid heal-dps meta were pushed out and quit or rerolled with the release of stormblood. the meta wasnt always that way – healers who enjoyed that type of hybrid rolled scholars before these changes.
The hybridization of classes across the board in mmos is just lazy game design by devs who cant be bothered to thoughtfully balance pure specs vs. hybrids.