Nope. I spelled it correctly.
https:// classicdb.ch/?spell=168
If you are going to nitpick that though, it isn’t Firestrike. It is called Flamestrike.
Nope. I spelled it correctly.
https:// classicdb.ch/?spell=168
If you are going to nitpick that though, it isn’t Firestrike. It is called Flamestrike.
Hi Medeoan!
I used to, but it’s been awhile since I’ve seen them in-game. Few years maybe.
I doubt it’s dead on arrival… at least I not a fan of playing the same spec for 2-3 years… I bet others woudn’t want to do that either.
I think you are overselling how much “better” other specs are… PoM Pyro just takes more advantages for more weaknesses, that’s it… much like a lot of things in pvp.
If I roll a mage i’ll be sure to mess around with it often.
Pom/Pyro is half arcane. Sure you can’t raid but every 3m in pvp you get to delete somebody.
Ice armor or frost armor?
if im undestanding it right…ice armor is stronger than frost armor…
hrrrmm
“Frost Armor” is what everyone calls it since the two got merged later on and they just used the name “Frost Armor”.
I remember that combo. It was awesome!
Typical BWL/ZG geared mage had maybe 400 spellpower on their gear. The two best activated trinkets TOEP and ZHC combined gave around 500 spellpower. You more than doubled your spellpower when you could activate both trinkets simultaneously! Combine that with pre-nerf +35% arcane power and you had an incredible amount of power. You could 3-shot people with fireball → POM Pyroblast → Fireblast (timed so all 3 spells hit simultaneously).
You felt like you had GOD MODE on … but only for 15 seconds.
The other 2 minutes and 45 seconds you were basically just an inferior frost or fire mage.
Okay…just checking to make sure we were on the same page…So you did mean Ice armor, you just nicknamed it Frost armor.
We had like 2 years of two different armors that did the same thing and 13 years of one armor called “Frost Armor”.
Its ok, i understand, old habits and all.
I actually never hit 60 in Vanilla until after the combo was long nerfed. I never was able to get either trinket for PvP though. I wound up using my PvP Medallion and either the AV trinket or WSG trinket pending what I was doing, even for PvE. That said, my PvE was limited to AQ20 and ZG, unless my guild had open spots for their 40 man farm days and offered to let me tag along for sh its’n’giggles.
Well thats because arcane missiles aren’t dots it is a sequence of fire balls vs mind flay which is a channel dot if you are able to cast mindflay on a red enemy without it resisting it will damage them over time, but if you cast arcane missiles it fires without the need for a dot effect to be applied and can be resisted even if the first missiles hit the unit.
I mained arcane mage back in the day, went through MC, BWL, Zul’Gurub I think.
I had 11 points in fire and the rest in arcane (PoM + pyroblast for the PvP server, that was a lot of fun). I used arcane missiles in most fights. It was a lot of fun. There weren’t any other arcane mages about probably because it was a ‘bad’ spec. I didn’t top damage meters.
That was changed in tbc when they made each missile have a crit chance.
Yes that was my recollection. Back in Vanilla Missiles couldn’t crit. But they changed it later.
Where did those are come from this please? I need to see it!!
I’m not sure what exactly you’re asking for here, but keep in mind that this thread is several months old, and predates classic I believe.
Arcane mages are perfectly viable, but do not use arcane missiles. They put the minimum points into arcane necessary to get Arcane Power, then the rest into frost to get the talents necessary to improve frost abilities. They’re basically frost mages that trade defensive cooldowns for offensive ones.
I wouldn’t really call 31 pts “minimum” when they’re dumping the max amount to get the top tier talent. They’re still Arcane, they just don’t use the one Arcane spell that they have cause it’s terrible.
It’s the minimum in that it’s the minimum required to get the final talent that is the whole purpose of the build. Every remaining point goes into frost, and you still end up sacrificing 3 yards of range to make it work.
There’s really only a single talent point that’s even remotely moveable in the entire build, and that’s the one point (out of the normal 2) in extra range. Even then, there’s not a lot of other useful spots to put it. 2 extra points of magic resistance or cold snap (with no cd’s to reset) are the only real options.
If anyone wants to try leveling Arcane with arcane missiles as your primary, it is doable and fun. However, it does use a lot of mana and requires a lot of drinking water.