Hello I’m Setback from Illidan. I’m gladiator on my mage and love my mage. I don’t PVE much anymore as I don’t find it too fun or rewarding on my mage. I mostly duel/random bg and arena for fun. I’d like to bring up some issues and concerns I have with mage
What is being done to address how many useless talents mages have right now? We’ve heard nothing but crickets from blizzard regarding this and its quite disheartening
Arcanes level 15 row is pathetic and offers no major gameplay. You could delete all 3 talents and it wouldn’t be noticed or missed much. How is this acceptable design?
Level 30 row for arcane.
Mana shield: Nerfed and 100% useless. - No reason to ever take this
Slipstream: Vastly undertuned and also useless. Clearcasting doesn’t even proc enough or do enough when it does for it to ever be a choice. Never even worth sacrificing shimmer for it.
lvl 45 row arcane:
Mirror images are useless, undertuned, outdated. We lost them baseline and gained them as a talent. They remain a forgotten relic
incanters Flow is our 99.9% defacto go to in PVP and PVE if you wanna be lazy.
Rune of power our PVE variant. There is no choice here in either situation for PVP
Level 60 row arcane:
Resonance: is ok- but never a choice for pvp.
Charged up-The only clear choice for arcane in almost all situations because it synergizes with our spec and on-demand burst needs. In PVP it has to be this. Mages are designed around big on demand burst and until that is changed we don’t have alternatives here or wiggle room. You can’t pop out of invisi on a CC chain and start hammering damage out with no Arcane charges in precious CC windows. We live and die by the openers.
Supernova: This had the potential to be a great talent but with its current state it reminds me of a purple mouse fart, large cd and very little dmg and the knockup is lower then a player can jump. Taking it for its psuedo interrupt effect is all the talent offers in value because its so vastly undertuned .
Level 75 row arcane: This row tends to baffle me more then anything and I’m curious to how its gone on so long.
Chrono shift: This an essential arcane tool for getting around and staying mobile, the sprint doesn’t suppress slows and it isn’t noticeable most of time. If a rogue crippling poisons me and is right up my butt and im spamming arc barr to try and get away its almost laughable.
Ice ward is 100% dead and useless trait for all specs for what we give up to take it.
Ring of Frost: Fire is the only spec really capable of taking ring of frost anymore. Arcane can its just difficult to setup rings as arcane. Giving up the limited speed of chrono shift always makes you more vulnerable then you would like to be.
Level 90 arcane:
Nether Tempest: PVP wise we only ever take nether tempest and its just to proc azerite traits or prevent restealths, damage is a joke and no dispel penalty is a bigger joke. The other 2 for PVE are also very ehhh.
Level 100 arcane:
Overpowered: Even in its nerfed condition remains one of our best alternatives.
TA: Just doesn’t bring much and it had potential to be a great talent but its reached the dead talent pool. No reason to ever take it over overpowered or arcane orb.
Arcane orb: CD is way too long for the GCD it uses and the damage it does in pvp. It should be baseline and not a talent.
Arcane specific honor talents are also lacking and poorly designed/underwhelming and interaction with our gameplay and design. Most of them should be baseline and Arcane itself is in sore need of new talents and a redesign of what we have.
Arcane mastery was covered by Mythos in another post so I won’t go into it here.
Arcane spells and rotation was also covered and doesn’t need much explanation into whats wrong except that it carries over into PVP.
Without burning determination which should be baseline or an honor talent it also puts arcane at a disadvantage since offensive spells and CC are tied to same school. Block or die is what arcane is subjected to in a game overflowing with multiple ranged kicks and stuns combined with melee mobility which is another issue for another thread.
Arcane should be more then popping charged up/pom/ap/on use trinket and turreting arcane blasts. With so many dead talents, bad rotation design and gameplay, all the traits nerfed into garbage (double bf focus being our best trait since all arcane specific ones were gutted out) Should be red flags when we don’t bother with class specific ones.
Prismatic barrier could use a lot of love and dispel penalty. 25 second CD for 30k damage absorb doesn’t have much mileage as our only line of defense. Its either mindlessly dispelled or purged or breaks near instantly. Its simply spending a global to try to keep you alive a wee bit longer.
Arcane power also being on the GCD and easily purged is a problem as well. Mages are currently the only class in the game with offensive cds that can be instantly dispelled.
I have to ask what is Blizzards vision of the mage class moving foward in PVP?
What role is a mage supposed to play, what is our class vision? Currently we aren’t doing much other then being 1 tricks with every spec being plagued by issues we resort to finding the most overpowered trait and clinging to it like rats on a drowning ship because everything else is underwhelming or overnerfed.
I plan on breaking down the issues with every spec in the coming days.