Mythic plus parses are a joke, nobody considers that, but ya, 6 down, only did the first 3 more than one time, you are right, like i said, a good player hits at least 90 in the first kill of a heroic raid encounter.
Please stop. Slipstream is extremely buggy and could cuck any one of us. It has certainly chucked me multiple times during our raid runs where it would either not let me run while casting missiles or evocation and then there’s times when It won’t fire off cc missiles while the proc is clearly active. The point here between shimmer and slipstream is that it’s not worth it to take a buggy talent in a high level key when it will decide to just not work at a crucial moment.
That is all.
That’s literally what he was using as validation.
Also you’re only decent log is on the nine. Other then that greens and blues.
Yet I haven’t really had that much issue with it. I must just be super lucky
End of the day he threw shade first and isn’t really that impressive.
Sheesh. This turned into something that it shouldn’t have…
Perfect reply, that’s the reason. In a 20+ key every mistake leads to a death and every damage matters, so we cant have the luxury to use a talent that bugs or lower your damage cause of global cd.
Like i said, he does 17’s, on that level everything is a personal choice. It’s not a bad talent, it has it uses, but is just not reliable, and thats the reason the best M+ arcane mages don’t use it.
Well that sounds a bit dramatic? at worst you would lose dps, not wipe a group. I get your point about the bug and your prefferance, but a few globals are not going to make or break it in a key. M+ is about group coordiniation, routes and cleaver use of game mechanics.
If everytime you need to blink out of a mechanic (the ice guy aims on you, the frontal on DOS, the first SD boss when you need to get out and etc) you are in the middle of your kyrian rotation and you need to prematurely cast a barrage before the 5 Arcane blasts your damage will end up a lot lower. And it happens a lot, the whole dungeon is design to make you stop casting, mechanics are always targeting you in a fix “internal cooldown”.
That’s why I did agree with you about the venthyr situation, kyrian damage is all about that last Arcane Barrage and if even a low amount of crits can make a 2k dps difference in the end of a run, you can imagine what a consistent amount of incomplete bursts can do.
The problem here is Arcane depends on a gimmick gameplay to do damage and that gimmick must to be done perfectly or you’ll lose a lot of dps.
I will say since raid was brought up. Parses don’t matter as far as in relation to how M+ would go but I do feel having the Shard pieces does matter a lot. It’s just free damage boosts and a free shield if you can get 4 pieces. Sure it’s just 1.5% consistent, 3% burst, and 3% execute…but that’s still free damage. Even if you only m+ main at some point it is in your interest to collect at least 3 pieces, ideally from mythic.
Super true, that’s why i’m looking for a group to do some raiding, those lil 3 or 2% are a loooot in the end of the day, even more on arcane since it buffs up arcane barrage big hit.
I love that you brought that up 'cause its not fair at all to us players that only do M+ and don’t like raiding, the performance there is simply too RNG for me. I’m feeling forced to a content I hate and don’t care about.
This is why my Arcane mage has less score than my holy paladin. My hpaly has done some raiding and has all the shards. My arcane mage does just fine in most keys but I feel really deincentivized to catch it up knowing it may take me some time to even get 239 versions of those shard pieces let alone 252. The shield is extremely useful as well. At max upgrade the shield shard gives you a 10k shield essentially that has near 100% uptime which anyone who’s done high keys knows how useful that is for all the damage that goes out.
The good thing is the only shard that really makes a big diference on M+ is that one that buffs you up when you hit a new enemy. The other ones have a lower uptime or target only one enemy.
But anyway, even with a lower uptime, they are still a 3% dps gain when they proc.
I’d argue the other two have uses too. On bosses and tormentors. Mostly on bosses. But yea the burst damage one is definitely the most useful one
Sure, that make sense, I would love to have shimmer in those specific scenarios. I just want to point out for this discussion that Blink and Shimmer are different abilitys, and while Slipstream VS Shimmer is in discussion, i want to point out you lose the bonus of blink.
Here are a few specific scenarios that blink is better as it breaks roots and stuns, allowing you to DPS for that time you would normally not, some are unavoidable. Im sure there are more, but this is what comes to mind.
De Other Side -
4.RF-4.RF targets a random player with W-00F
Millhouse will cast Shadowfury on random party members
Halls of Atonement
Stonefiend Anklebiter will latch on to their target, stunning them
Mists of Tirna Scithe
Overgrowth. Blink out of the pod.
Mistcaller will summon a Illusionary Vulpin which will chase down a random player. If any player comes into contact with it, they will get stunned for 8 seconds.
Necrotic Wake
Corpse Harvester’s Drain Fluids cast as it stuns a party member.
Plaguefall
Enveloping Webbing rooting any nearby player
Domina will periodically mark players with Shadow Ambush.
Top
Grasping Hands that are in the area as they’ll root you for 10 seconds
Mordretha - Grasping Rift
Every dungeon - Soggodon the Breaker - Bindings of Misery.
When I was Kyrian Arcane, I preferred Shimmer over Slipstream, even in raid. But it’s not that big of a deal. Running Slipstream isn’t going to stop you from timing 20s.
Shimmer works for bindings of misery just as well. Also in ToP Mordretha mechanic is meant to be avoided not eaten which again Shimmer gives you two charges to get away from but that point is kinda moot. The one you missed in ToP was the first boss: With blink you can just blink out of the stun easily vs with Shimmer you are basically forced to rely on others to break you out (while you watch your touch just tick away as well as your Spark debuff and cry about all the damage you just lost )
Good point and honestly I was just leaving those notes for anyone that isn’t aware, you seem to have a good grasp, but Shimmer vs Blink was an over looked point in this discussion, because if shimmer had the blink bonus, that would be a more interesting choice for me.
yea I was thinking of posting on that. Shimmer has historically been the preferred choice over Slipstream (I say this as someone that ran slipstream for the bulk of my time as Arcane in 8.3). It’s definitely the bigger reward but bigger risk choice. Where slipstream offers you the advantages of Blink being you can break out of stuns mostly; the bigger reason it’s taken is to be able to cast on the move at least to some degree without having to lose any uptime on evocation. For actual movement for mechanics, shimmer generally works better because it’s not on the GCD and you get two of them. In Kyrian Arcane build in particular, as has been said, the benefits of a full evocation are far less than in any other build before it simply because you hardly ever evocation with that build; it’s so mana fluid. Even in Venthyr Arcane though it really comes down to a personal preference and player ability standpoint or rather a situational judgment call. If you are unsure about the exact movement sequences in an encounter and don’t know the best time to evocate (which happens but after doing the same content enough times you start to develop a feel for it if you’re looking for those timings) then yea Slipstream all the way. If not, Shimmer is definitely the win more play as you can cast it while channeling evocate as well with the added benefit of allowing you to just move to safe spots without interrupting your cast sequences. This is for non Kyrian Arcane builds. For Kyrian arcane I’d argue there’s actually no benefit to taking Slipstream over Shimmer ever. You just don’t get as much out of Slipstream for it to be worth taking.
That was my entire point.
Slipstream versus shimmer both have pros and cons that leave it to a personal preference.
However slipstream is not a “trap” like a certain mage claimed it was.
You were seemingly making an argument and less of a point, generally you can point something out with some distance, if you jam it in someones face, it’s difficult to see.