It’s less “can it be done on ARM?” and more “can it be done well enough to be more passable than a MacBook Air on ARM?”. The jury’s still out on that. More and more over the last three years Mac users have been “why is X game running so badly on newer machines vs. the older ones?”
90% of Apple’s Achille’s Heel right now is APFS. It’s just that crappy a filesystem for gaming. It isn’t even a good work filesystem if you make tons of edits or patches to files. SSDs are propping it up. But no other filesystem on the planet dies so horribly on a standard HD than APFS. You can bet Apple will put in huge honking letters “hard drives are not supported” on their ARM Macs. It would effectively be a death knell to the burgeoning platform to have really bad reviews, and Apple won’t go for that. They’ll do everything they can to make it seem like only an SSD can run an ARM Mac (sadly, with APFS they’re spot on there).
The rest is going to be the harder question to answer: Is it worth it for Blizzard to add a third effective platform to the game, only to kill off one of the three (Intel Mac) quickly afterward? Because Apple will not update feature sets or fix bugs for the Intel Macs once the ARM Macs have been transitioned to. You saw it happen with the 68k to PPC and PPC to Intel transitions. It’s worse now. Apple isn’t fixing stuff on current architectures, let alone one that’s a dead end after the fact. That has to weigh fairly heavily on the bean counters at ActiBlizz.
Remember, Mac fixes in game code only get pushed with Windows fixes in most cases unless the fix is for a catastrophic bug. See: Diablo 3 still having pixelated textures for a year and a half or WoW being unusable on Intel IGPs w/o essentially disabling nearly all particle effects. Blizzard can only fix so much without Apple’s help, and Apple hasn’t exactly shown a willingness to do much of anything on their end regardless of how many Radar reports are fired their way.
Here’s another scenario to consider, which I’m sure is on Blizzard’s radar: Apple is designing everything to be one platform. Essentially once the ARM transition is complete macOS will be just a rebadged iOS, complete with lack of user control. Now, being that they’re all so intertwined and that Apple wants everything to work on all of their devices - just what do you think is going to happen with a game like WoW? Yep. People are going to want to be able to play it on their iDevices. Sounds stupid until you realize just what crowd Apple is trying to draw in here, and it isn’t the brightest bulbs on the planet, I can assure you. Does Blizzard really want to have to tell players “sorry, no can do on your tablet even though it’s ARM like your desktop is”? It’s something to think about.
This transition isn’t anything like the previous two. Apple’s going all in, and not giving developers a whole lot of incentive to follow in their footsteps. Short of having nVidia level performance out of their SoCs, which I highly doubt is going to happen, we’re not only losing 95% of the games that already exist (32-bit), but also being forced to settle for less than optimal yet again, just like we have had to with LCD displays coming off of CRTs (not-black blacks, easily measurable input lag, burn-in [early on], and too many competing panel technologies, most of which had worse color than even NTSC 1.0 did).
And if their interoperability with Windows computers, or lack thereof currently, is any indication, Apple’s going full bore into just their own ecosystem. Not exactly a rousing reason to follow them.