AoE cap is anti-fun for no reason

And that’s rather sad. Feels a lot like… “you think you want this, but you don’t” or “this is how you’re supposed to enjoy the game.”

You could achieve the same end result by simply making those deadly mechanics… deadly regardless of key level… As an example, the spiders from that wrath dungeon did % based damage… didn’t matter if you were in heroic ICC 25 gear or a brand new tank… if you didn’t interrupt them… you were taking 90% of your health in damage and were likely going to die.

As opposed to current day M+… where you can easily heal through 15+ stacks of the council fight in shrine in a +2… but reach 5-6+ stacks in a +15 and your healers going to shout at you…