Anyone else tired of forced Party solo in instances?

Not allowing Group or party for instances.
Ex. : Shadowlands, Temple of Purity Story, The hand of doubt.

Party consists of lvl 51 Outlaw Rogue and 51 Protection Warrior (me). (Both Horde)
Cannot complete as group. Warrior does fine as it has survival. Rogue is Level appropriate and equipped. It is a class Cannon and can in no way beat boss in instance. The party Synergy is incredible, as we intended. As always this, and all instances, should allow party’s to fight together. That is why players group together. To enjoy content together. Bioware did this with SWTOR expansions and it was terrible there also, but at least the knew how to make the forced solo beatable.

Therefore, in my opinion, this is a known bug. It is a design flaw, while no doubt intentional, that has made it impossible for the outlaw rogue player to continue playing. He should not be forced to accept Threads of Fate as a work around when leveling by story is the chosen route by the paying customer.

Please allow party’s to remain together, as a TEAM, in all instances.

Are we the only paying customers that feel all instances should allow for parties to remain intact, and not forced to solo?