There’s a lot of zergs blowing matches, no communication, Inc-calls aren’t responded to, and basic stuff like “hey, don’t leave a healer to defend this base along” being ignored.
I thought I’d spend hours in these BGs, and now I think I need a break. Is it just me?
You can win alot of games taking advantage of 4 second cap times.
I’ve won at least 3 matches today stunning someone to force trinket then blinding all their pets on Ret and capping in face then contesting it with AoE spam
I’ve also lost a Gilneas cause a warrior charged my target.
As someone who has been playing Blitz almost exclusively for two seasons now it is funny seeing the same script over and over when we get an influx of new players.
What time do you play? Pug content has always been notorious for attracting the most selfish (strategically) of players during the peak playtimes after work / when people are generally raiding / playing with friends.
After typical raid hours is usually nice for pug content since you can grab a person who’s friends all went to sleep but they’re still looking to grind.
Sundays are really weird for bgs, early morning is great, mid to late day is a slog.
If you get stuck in “bronze league” you definitely need to game the population and pick your battles wiser. If you can’t carry a map you need to find the hours where people need the least carrying.
Have two characters and just play one for fun, and when you want to sweat/grind rating save the other for more obscure hours.
Depending on your class you can definitely just grief poor fights harder.
For example if 5v5 on each team choose bad fights, then playing like a shaman,mage, hunter or dk you can just watch those fights rotating on the map and slow them even more. If both teams are 20s behind, then making one 30s is a win. In the case of something like wsg, if you delay the backline instead of the above case where you’re delaying the bulk, then you can separate fights and hopefully your own team can snowball forward. If the enemy team has map control but you can delay 2 people from a graveyard spawn while your entire team respawns into them, the enemy probably wont clue in and they’ll be at a disadvantage, I think dh is probably the best at this, you can literally just dive the enemy spawn, lock down a target and a healer while your meta lasts, follow them to the main fight, slow them then rush a hunt into the main fight and pick off whatever is low, before the two catch up.
We are currently playing with the same fingerless apes that you tend to see in random BGs.
People just PVE on roads, never pick up orbs, never get on carriers or healers, dont have BG target addons to see who your teammates are targeting ect.
Its actually hilarious how oblivious they are but they will absolutely be the people permanently stuck at 1100.
Grind your way up now before you get stuck with them.
Also, resist the urge to be toxic to your team. Because as frustrating as it is, saying toxic things or spamming them with orders is only going to make them play worse and like it or not you still depend on them to help you win the match.
I find my self looking at honor levels at the begining of every game, some times you get paired with people starting ther pvp journey and then you are loosing 4/5 games in a row, other times you have the above 100 honor level and start wiining a lot.
Honor level is mostly meaningless. Since it’s account wide and dates all the way back from Legion (I think that’s when it was added) it’s only an indicator of roughly how much someone has done PvP on their account since then, but just because someone has played a lot doesn’t mean they are good overall, or on the class and spec they are currently playing, in the current game type, in the current expansion.
There are 3 moving circles on silvershard mines.
If the enemy team is standing in one, stand on the other two.
Or do you mean the enemy team was just standing in the middle? Because then it’s even easier as they are not defending any carts and you can ninja them for easy points.
My last silvershard blitz, the enemy team did basically that. Most of the time they stayed near the center of the map and dominated the team fighting there, so we split up and kept taking control of 2 carts and CCing anyone who tried to get them back from us. They lost, badly.