Any EPGP guilds out there?

It’s not hard in any way shape or form to find people who don’t blow up the raid but good luck with that

That’s the whole point of it.

#1 reason I’ll never go back to a DKP guild.

It’s also terrible if people are allowed to SR non-BIS gear. I personally think BIS-restricted SR is the best approach.

I don’t know the full details of how EPGP works, I just know that when I was in EPGP guild in original Wrath, I was able to get pretty much ANY item I wanted first before anyone else. I never missed a raid, and I have no idea how they had their EPGP set up.


Nowadays the only guild I would join would be BIS-restricted SR > SR > EPGP in that order.

Doubtful, it’s pretty rare for something like that to happen

There’s a reason ferals are rare, esp at the top end of guilds

And yet your raid only brings 1 druid. You. And youre a bottom healer… which is fine, you’re there for motw and FF. Druids are not amazing healers, and you never bring more than 1 resto.

You are literally my perfect little example and yet you fight my comment lol.

Press faerlie fire like a good little orange while the real classes enjoy the game… ok bud?

A good LC is the best system

A bad LC is the worst system

You don’t know how to play vanilla. You rotate trinkets out if they are on cd. This is very common knowledge…

I’m not bottom on any fight with lots of healing i.e. ragnaros. On all the fast fights I spend globals dpsing because the healing isn’t needed. If you knew how to look at logs you’d realize that.

Overall Trash + bosses or nothing.

2nd to last because restro druid is a meme. Motw and hit your armor button.

Good job kitty.

This is the dumbest take of all. Tell me you know nothing about raiding without telling me.

I know plenty lol.

You literally are there for motw and FF.

You only slightly matter more because of no buff cap.

With buff cap literally worthless class.

Rejuv was already higher priority than some of the buffs tanks were using. Buff cap didn’t change how useful druid was. No idea what you’re talking about

Doubt X lol.

Maybe right now but 100% our druids were NEVER allowed to rejuv tanks. EVER.

Once dire maul and ZG buffs are out good luck (with buff cap obviously)

Druid brain.

Effort Points, Gear Points.
You get effort points based on criteria that the guild sets forth.
Normal things are raid attendance, farming for raid consumes for the guild, helping guildies and that sort of things.

You spend EP on GP, the amount you pay depends on how much gear you already have.

Actual dumpster fire system full of drama.

-and-

A terrible system for pugs

“n Classic, world-buffed tanks risk hitting the buff cap. Proper buff cap management suggests tanks to cancel “weak” buffs. This guide maintains that Rejuv is not a weak buff - it’s the strongest HoT in the game, and it’s Mendable. Several minor HP buffs, such as Elixir of Fortitude or stamina alcohols, are weaker, and should be lower prio than Rejuv. However, Regrowth is a the weakest HoT in the game, and you should expect buffed tanks to cancel it. Thorns is also a low-value buff and should not be used on buffed tanks.”

Idk maybe learn to classic I guess

i disagree with this, most tank deaths are due to random spike damage, especially in naxx, i would rather have those hp buffs to bolster my hp pool than have a rejuv tick for 450 3 seconds after i took an 8k hateful strike

if i somehow got into the situation where i was 31/32 buffs and wanted a 32nd one to bolster my survivability, it wouldn’t be rejuv, it would be pw;s, but this situation rarely comes up, even as alliance i had like 3-5~ slots open for rejuv, pws and renew and other random stuff like lay on hands, gift of life, bop, lip, dispels, squawk etc, most tanks will cancelaura any druid hots and renew