Another Free pass for the Horde

Sorry. Just dont see it. I see teldrassil as a horde victory

I see UC as a alliance victory

Sorry I can’t help you get there, but maybe you’ll change your mind eventually.

It wasn’t set to be one, in relation to the story. Maybe you’ll see that soon.

Nice conversation though. Bye.

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Yup you too. Circles as i said before. neither of us were convincing the other

None of whom who died at all. Were talking logistics here, you slaughtered the horde army, captured a major horde general, and suffered few meaningful losses. Logistics aren’t based on intent, they are based on results. The result of that battle is the alliance lost no reasources (At least compared to the horde, they both lost a lot of men) while the horde lost their entire eastern kingdom industry. Results matter when deciding victory, not intent.

I also agree that sylvanas and her horde is why teldrassil burnt in universe, but from a meta perspective, very few horde players really wanted that to be true. The players didn’t do, Blizzard did. Remember all those threads like “What if Genn Burns Teldrassil” or “Teldrassil is a fram-up by the Old Gods”. No one in the horde playerbase wanted that, so blaming horde players is just not gonna fly.

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So you are saying you read those 10 pages and found NO INDICATION that the majority of night elves died in the fire.

Is that right?

I agree and when Blizz puts the Horde in a situation like this they do nothing.

The writers come back to say " well you won back what you lost so that’s your revenge and victory"

Then we wait around until the next event that the horde can use there get out of jail card again.

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And yet they minimize it or justify it.
You claim that Blizzard’s writing doesn’t represent the Horde playerbase yet over and over I am seeing the reverse to be true.

I think the only thing Horde players take issue with is the “You should feel bad about this” virtue signaling.

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At this point caring about the faction conflict story is not worth it.

Since the Burning of Teldrassil it’s gone further down the toilet than I could’ve ever imagined.

Won’t stop me from still getting frustrated about it though.

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Actually Saurfang gave up. He was wanting a warrior’s death, but Anduin said no, so he gave up instead of attacking.

During the defense of Teldrassil. The Horde kept on advancing, Night Elves died. Then were pushed back. One of our leaders was wounded. Then Sylvanas burnt down Teldrassil along with most of the Night Elves. The survivors went to Storm Wind. Then as for the actions of starting a war, the Alliance went to Lorederon.

At Lorederon, the Alliance attacked and Sylvanas let loose of the blight, which took out the Alliance units as well as her own. She did not care if she lost her pawns/arrows, as long as it took the Alliance out. Before we even started the battle, she had a trap waiting for the Alliance. That trap was to bring the Alliance forces into the Castle and let loose the Blight, which she did. Luckily our leaders did not get killed, only our fighting forces.

Teldrassil and Lorederon was a lost for the Alliance.

I do not blame the players for it. It is just how the game is written. I am stating that the Horde is at fault, as the game suggested it is right now. Why would I blame the player base? That is not what I am talking about.

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The issue is that in order to punish the horde you’s need to punish the horde’s playerbase as well. The Horde’s playerbase is stuck with whatever plot blizzard writes for the horde, and if you punish the horde, you inadvertinly punish the hordes playersbase because they are in the faction. So you wind up punishing horde players for a plotline they hated.

It’s part of the reason i hate the faction conflict, it can’t have a proper conclusion do to the nature of the factions. The alliance and horde can’t lose without making half the playerbase miserable. This is why the plotlines are always unsatisfactory, game mechanics require both factions to exist, and be relatively even.

I know what your feeling, but you can’t ever punish the horde without causing large amounts of players to quit. It would have been far better to not have this storyline at all and just have an evil old god story.

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He is saying if the Alliance fanbase get their vengeance then it would doubly punish the Horde playerbase.

First they are forced to do evil and then they are punished for something they had no agency on.

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you phrased this better than I could’ve ever done.

This is why the faction conflict flat out doesn’t work in WoW’s story. One faction can never TRULY win.

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What I am saying is nothing about the player base though. I am talking about the game, the Horde itself, not the player base. Why would I care about the player base playing a game that is created by people. They have to play it like it is. I am just saying the Alliance has actually lost both battles.

I do not care about punishing the players. That would just be idiotic.

That’s correct.

If they just let the Alliance players kill a lot of Forsaken in Undercity and occupy that capital.

With some Forsaken managing to run away then there would have been so much less salt.
And for once Alliance would have some morally grey moments too when Alliance soldiers pour into Undercity Crusaders in Jerusalem style.

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So when you see this?

The World Tree was more than a city. It was an entire land, home to countless innocents.
How many night elves were elsewhere in Azeroth? Far too few. Now, they were all who remained of their people. (pg 88)

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That doesn’t indicate a majority.

Actually it does. It means that Night Elves are on the endangered species list, while the Forsaken can just replenish their people by raising them.

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BfA faction story has been an absolute trainwreck in every way. I can’t believe how badly they’ve botched it

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No they pretty much describe the horrific conditions for 10 pages straight why the majority of them died.

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