Another Expansion Of Fury Getting It All While Arms Gets Crumbs

I don’t understand blizzards philosophy at all.
Its another expansion of Fury getting Arms stuff while Arms gets nothing.
Bladestorm and ms in pvp being given to fury in the past wasn’t enough, that it now needs rend, blood and thunder and deep wounds in midnight?
While Fury also gets to keep Avatar while Arms loses it?
Whats the logic for this happening expansion after expansion, arms literally never gets anything from the fury tree.
When will Arms stop being treated like a little unwanted runt spec by blizzard.

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foolish arms player… you don’t even get crumbs.

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I like how fury gets an amazing new talent called kill or be killed

And Arms get crap like merciless bonegrinder, so fun that you get to deal 50% more damage on cleave after you use bladestorm
:dracthyr_lulmao:

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Its a sad joke that keeps repeating expansion after expansion.

Wait I just realised they removed Unhinged as a capstone for bladestorm and left us with merciless bonegrinder. This just keeps getting worse and worse for arms.

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outside of pvp that talent is currently a trap considering it offers no DPS boost and it would be better to spend the talent on getting more DPS.

The point is a much more fun talent, visually appealing and thematicaly interesting than 50% increase in cleave only after bladestorm.

There is no scenario where you pick that up in pvp either, so its a shame its a capstone

That’s part of it, but the bigger issue is how completely impractical it is for PvE.

  • If you could reliably trigger it, it is extremely likely that it would be taken in most higher-level PvE content, even at the cost of another direct DPS node, because you do occasionally make mistakes and eat dirt, which is a much bigger DPS loss than whatever talent you’re not taking.

However, this uses the same design from Legion in which you must get the killing blow on whatever killed you, which simply isn’t a practical expectation in PvE content where you’re either fighting a boss that probably has too much health for you to kill in 8 seconds, or a bunch of adds that 4-19 other players are racing to kill first.

  • A much better version of the talent would be something like dealing 3x your maximum amount of health within 8-seconds..., though that is kind of contrary to the theme.

Maybe just maybe not every single class decision needs to be made with pve in mind?
I know PvP players are blizzards little bastard child but still.
Explain how Merciless Bonegrinder being the only capstone node for bladestorm is useful in a PvP environment.
Thanks Archimtiros for once again trying to kill the class in PvP for the sake of PvE, real fan of your work.

Who is trying to kill anything? My response was toward another comment regarding its usefulness in PvE, but even PvP players don’t think Kill or Be Killed is that great, while the suggestion above would still be usable as well (hell, it could trigger off either condition for all I care).

Frankly though, the commentary goes both ways. If something is supposed to be a pure PvP talent, it can be a PvP talent. If I had my way, they’d be two distinct talent trees, because I don’t like either infringing on the other.

I never said the first thing Bladestorm or Merciless Bonegrinder, so kindly take your indignation somewhere else.

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You are the person behind Blademasters Torment being turned into poo for Arms while you all play fury anyway.

No, I wasn’t. You have absolutely no idea what you’re talking about. Just because you recognize my name doesn’t mean I’m your boogeyman, grow up.

The only Torment change I had the least bit of input on was splitting the very RNG Signet of Tormented Kings talent out into two separate Torments in the first place. I had absolutely nothing to do with the much later change from Bladestorm to a Sweeping Strikes proc (in fact, I liked the Bladestorm proc more). I did acknowledge Blizz’s own statement that they didn’t like the double-Bladestorm, but acknowledging their logic is a far cry from being involved with the decision making.

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dont bother, forums are silly and has no good players.

Well, I’ve never seen or heard of you, but based on your post history of how apparently bad 11.2 Warrior is (wild take tbh), I think that’s all really I need to know.

So much for that empathy, huh? :grimacing:

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forum users are really something else huh

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Just the typical internet experience. :dracthyr_shrug:

I’m not famous in the least, but you can’t have even a semi-recognizable name without also becoming a target. Nobody knows what Greg Street, Celestalon, or even Ion Hazzikostas actually do on WoW, but because they’re recognizable names/faces, they become a target of ire for everything that’s disliked.

People know I’ve given a lot of feedback on Warrior over the years, which means I must be responsible for all the things they don’t like. It doesn’t matter whether those things were actually the byproduct of my feedback, if I argued against them, or if I didn’t argue hard enough for better changes - it just makes people feel better to have someone to blame.

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I wouldn’t say you’re responsible for everything negative when it comes to the class as a whole, some players just like to hate when some players give feed back they don’t like. I know there are some points I won’t agree with some I do with others when it comes to the class and spec as I’ve been playing it for 20+ years.

Everyone has their own way at looking at things or how they give feed back to certain things including when they see others get X and wonder why they don’t give X to us.

To the OP:
I’m sorry but I like the direction they are taking Arms right now, making us different from Fury and giving us a direction (something I’ve always been advocating for some time).

What I like, first the Mastery Change, it was needed not because I hate Bleeds (yes I’m not a fan of bleeds) but how it required to apply a dot on a target to get a benefit from our mastery to increase dmg on our target. Then there is the whole tactician direction they are giving us (I almost felt they needed to either do something more or get rid of it).

Then there are other minor changes I’m almost impressed with the direction and even this we don’t have our apex talent so who knows what that will be like when it comes to each spec for Warriors. This was a direction we needed for the Spec and overall, I’m very pleased with it.

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not to mention peoples hate b***r for blaming devs that make themselves known for everything as well

kinda bonks why these same people wonder why no one of note communicates in the forums

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Of course, but a lot of people are also self-serving (intentionally or not), and tend to only look at how it will affect their preferred thing - whether it’s their fantasy of whether Arms should have bleeds, their preference for PvE over PvP, or when they say PvP but they actually just mean Arenas and who cares about RBGs.

And then you have the people who… without trying to sound mean, simply think they know a lot more than they actually know. Go scroll back through this thread and you’ll see some absolutely wild misconceptions about how mechanics work or clearly untrue claims.

  • For example, a lot of players commonly misunderstand that just because a buff stacks three times does not necessarily mean it has to stack three times before it has value or can be used. Blizzard purposefully designs these things to “overstack” in order to create a buffer and prevent failure, but that nuance is lost because they see “buffs Mortal Strike,” which makes them think “I shouldn’t use Mortal Strike without this.”
  • Someone will try to explain how it actually works and why it’s better than they think, but no - they’re not hear to learn, they’re here to complain damnit! They have their preconceived notion and they’re sticking to it!

WoW is very simple to play, which creates the impression that its simple to design and tune, when the reality is that most players have absolutely no appreciation for how insanely complex WoW’s combat system actually is, and that’s before even considering balancing different classes or specs against one another.

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You are literally the biggest self serving hypocritical clown in the whole warrior community.

Buddy, you have some real issues you need to work out, first being reading comprehension and the second is better directing your misplaced anger.

The conversation was about the talent’s failures in PvE - nobody was talking about whether or not it was good in PvP.

I clarified that the issue in PvE isn’t the lack of DPS boost, it’s the fact that you’ll never successfully complete it to begin with. This again has no bearing on whether or not it might be useful in PvP.

There’s no “serving” here and nobody is suggesting taking away your toy. I beg of you, take a step back from the keyboard, and get a grip on yourself.

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