Animations for 2 hand weapons

Can animations for walking around or in combat with 2 hand weapons like maces, polearms and swords/axes be changed to be more fitting for their size? My Human DK waggles around a stiff noodle of a sword in 1 hand like it’s nothing but plastic.

Would be cooler if in combat a 2 hand sword would be held in both hands while running and dragged to the side behind the character as they approach a target, it’d be fitting with some of the upward swings that most specs already have for skills with 2 hand weapons.

As for crossbows it’d be a similar thing, held with both hands while you run because some of them you just have this fat huge thing held in 1 hand and others use the 2 hand held animation while running(very few).

Axes being held crossways with both hands blade end up over your shoulders etc etc.

Does anyone else know what I mean?

From what I’ve read swords are actually lighter than they seem. At least from a 2h sword perspective the weapon would be 15-20 lbs tops. A trained lifelong fighter would be able to run the way they are.

Though when you get into axes and maces they prob should run more like gimli does in LotR with his axes.

There is no rationalization for how stupid some races look wafting around their giant 2 hand sword in 1 hand as they run unsheathed…

Human problems.