Can animations for walking around or in combat with 2 hand weapons like maces, polearms and swords/axes be changed to be more fitting for their size? My Human DK waggles around a stiff noodle of a sword in 1 hand like it’s nothing but plastic.
Would be cooler if in combat a 2 hand sword would be held in both hands while running and dragged to the side behind the character as they approach a target, it’d be fitting with some of the upward swings that most specs already have for skills with 2 hand weapons.
As for crossbows it’d be a similar thing, held with both hands while you run because some of them you just have this fat huge thing held in 1 hand and others use the 2 hand held animation while running(very few).
Axes being held crossways with both hands blade end up over your shoulders etc etc.
Does anyone else know what I mean?